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I do think there should be alternate "nuke" outcomes. A special ending if you have the nuclear technology researched, high unity, more world influence than the other powers, etc. Also whether you are nuking the US or the USSR.
1. Not a "time victory", but the game ends at at 1st January,1985.
2. Not really a victory either, but a game over screen. And right so - you triggered WWIII, you are a huge loser as is everyone else.
3. Regular conservative/left radical ending with good statistics, already in the game.
4. Already in the game, the US can end up losing the Cold War plus China can join the Comecon and Warsaw Pact, all situations will be mentioned in the endings if so. Also there are variants here - you can for example steal the Comecon/Pact leadership from the USSR, help the USSR win the Cold War, achieve automated economy (and help USSR also achieve automated economy), and so forth.
5. Same as above, China can steal the Comecon/Pact members in the endings with your blocs and even in game during certain conditions (but only Poland, Romania, and Mongolia).
6. The "historical ending" of China, or the liberal one if you chose to go that way.
As I know, Ostalgie only has 3 years so that's reasonable to end by the time limit. But this game is almost as long as Kremlin without anyway to end earlier. Not saying that the later part of the game is not fun enough to let me finish it, but adding something that tells you're on the right track should be more exciting than just numbers changing until the time limit.
Still able to form CMEA and Military pact just fine.