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but many modern game designers interpret “darker” as adding a greenish or brownish-mustard color filter and fog, very bluntly, obsessively and generally overdoing it.
For me, it’s better if the game will be as bright and colorfull as it is now than just another foggy blue-mustard monochrome with dark corners.
Though I think chromatic aberration effect should be optional,
yes, it adds a cinematic effect, saturation vibrancy and all that, but it's a bit overused.