Gothic Playable Teaser

Gothic Playable Teaser

İstatistiklere Bak:
The Barrier: How present should it be?
In the original game the barrier was visible in the background. It's foreboding lightning was a constant reminder of inprisonment. What do you think should it's role be in a remake? Do you prefer the original omnipresence in sound and visuals or would you rather go with the approach taken in the teaser and tone it down to make way for a more beautiful landscape?

Personally I prefer the old, more threatening barrier and I think it could blend well with the landscape to make for a unique graphical setting.
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6 yorumdan 1 ile 6 arası gösteriliyor
the old one looked really nice. It wasn't always visible with the blue lightning but when it was it looked like a really neat effect.
Preferably, if watching the sky at any time of day and night, an occasional lightning bolt would emphasize that the barrier is there. Beyond that, it should not disturb day and night lighting.

In some locations, it should be possible to touch the barrier where it runs through the middle of a house or cuts off access to a mining gallery.

Gothic 3 did it well with the barrier around Vengard:
https://steamcommunity.com/sharedfiles/filedetails/?id=1405594379
https://steamcommunity.com/sharedfiles/filedetails/?id=1405596308
https://steamcommunity.com/sharedfiles/filedetails/?id=1405596766
https://steamcommunity.com/sharedfiles/filedetails/?id=1405597677
https://steamcommunity.com/sharedfiles/filedetails/?id=949167751
I feel like the Teaser's version looks similar to the one used in Gothic 3.
https://steamcommunity.com/sharedfiles/filedetails/?id=1938410269
Though there seems to be some lightning in the latter, the new one feels more like there is fog of some kind
It is important that you can see and feel it from the beginning.
In Gothic 1 I tried walking through the barrier at the start of the game and died. This way the barrier became believable.
I would like it like in original, that you seen it only sometimes, accompanied by vibrant thunder sound. It was there not always visible, but it was still reminding, where you are.
in gothic 1 the barrier was allways present through lighning, distant thunder and reocurring in dialog. this made you feel imprisoned all the time.
in the teaser i discovered it by accident when asking myself "why are the clouds so smeary?"

so yeah.. it should be much more present.
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6 yorumdan 1 ile 6 arası gösteriliyor
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Gönderilme Tarihi: 15 Ara 2019 @ 8:28
İleti: 6