Gothic Playable Teaser

Gothic Playable Teaser

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marseO Dec 18, 2019 @ 4:04am
Unreal Engine vs Genome Engine
Is it confirmed that further development of Gothic 1 remake will be on Unreal Engine? Or was it just used because of accesibililty reasons? Because after playing the teaser I'm not really convinced that its the best choice for game like Gothic.

And there comes original Piranha Bytes engine: Genome. Maybe it's not the best engine ever but it sure made a long journey since Gothic 3 till Elex and in the latter one i would say it's pretty solid.

Sure Unreal Engine can look pretty good but Genome can produce really good and climatic graphics (Risen 1 was my favorite, it looks lovely) as well AND it was developed in focus on RPG game mechanics and Piranha do a good job at it. Which is why im not sure that Unreal can do all what Piranha Bytes games did (the interaction with world)

Gothic 1 on Unreal Engine so far seems to me like: "Look but don't touch". All these invisible barriers (the only barrier that should be in game should be the Magic Barrier xd), not being able to climb anywhere without only the places developers put a prompt to climb, and i think its essential to Gothic Remake that it have good interaction with the world. Elex do it well in my opinion, the exploration of world is smooth and fun. Maybe the combat is not the best but surely Piranha improved it a lot since 2017 and we can expect even a better one in the upcoming Elex 2.

Are there even any RPG games on Unreal Engine?
Genome was made specifically for this genre and if Piranha Bytes themselves were to remake Gothic 1, they would use Genome fore sure.

Tl;dr
I think the Genome Engine should be used in Gothic Remake instead of Unreal Engine, which does't seem to fit the game.



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Showing 1-15 of 17 comments
BigBack Dec 18, 2019 @ 4:29am 
Agreed it seems to cartoony and bright IMO. Gothic needs to be dark and rustic to really capture the feel
Garson Dec 18, 2019 @ 4:32am 
It can be done at any engine.Good shader ,change motion bloor.
PainkilleR Dec 18, 2019 @ 4:46am 
The main problem with UE4 for me personally (aside from post-processing) is the performance... I mean that UE4 just tanks framerates for no reason. https://steamcommunity.com/app/950670/discussions/0/3145133397126461987/

Obviously you can get rid of invisible walls in any engine you want.
Bullett00th Dec 18, 2019 @ 5:17am 
Originally posted by PainkilleR:
The main problem with UE4 for me personally (aside from post-processing) is the performance... I mean that UE4 just tanks framerates for no reason. https://steamcommunity.com/app/950670/discussions/0/3145133397126461987/

Obviously you can get rid of invisible walls in any engine you want.
It's not an engine problem
PainkilleR Dec 18, 2019 @ 6:02am 
Originally posted by Bullett00th:
Originally posted by PainkilleR:
The main problem with UE4 for me personally (aside from post-processing) is the performance... I mean that UE4 just tanks framerates for no reason. https://steamcommunity.com/app/950670/discussions/0/3145133397126461987/

Obviously you can get rid of invisible walls in any engine you want.
It's not an engine problem
Which problem is not an engine problem?
Bullett00th Dec 18, 2019 @ 6:07am 
Originally posted by PainkilleR:
Originally posted by Bullett00th:
It's not an engine problem
Which problem is not an engine problem?
Neither of what you said)

Sure there are engines that are easier or harder to optimize, depending on the devs skill and the game's complexity, but UE4 isn't notorious for performance issues out of the box. Wouldn't be so mainstream otherwise.

Post-processing like that can be applied in any engine and is an aesthetical choice by the devs
PainkilleR Dec 18, 2019 @ 6:15am 
Originally posted by Bullett00th:
Originally posted by PainkilleR:
Which problem is not an engine problem?
Neither of what you said)

Sure there are engines that are easier or harder to optimize, depending on the devs skill and the game's complexity, but UE4 isn't notorious for performance issues out of the box. Wouldn't be so mainstream otherwise.

Post-processing like that can be applied in any engine and is an aesthetical choice by the devs

Originally posted by tℨopc:
Originally posted by PainkilleR:
Which problem is not an engine problem?

Its ALL a developer problem.
You guys are way too positive. You should download https://www.unrealengine.com/en-US/download and see for yourselves... It's impossible to get expected performance in this thing even in empty scene. I mean it's a miracle Gothic Teaser runs at 30+fps at all.
Xenarax Dec 18, 2019 @ 6:23am 
Originally posted by Mars3o:
graphics are not created by the engine.
It is created by artists, designers, 3D modelers, shader-coders, etc.
Yes, some nuances may differ from engine to engine, but art-direction defined by corresponding specialists, not by the engine itself.
Invisible barriers i.e. clipping of the map is also defined by corresponding specialists.

engine is basically just a set of tools as in any content creating program (not to mention that a lot of work is done in a lot of third-party programs, and then imported), what you do with those tools determined by your professional characteristics and experience with those tools.
(it also determines how far you can go when messing with the original toolset)
Last edited by Xenarax; Dec 18, 2019 @ 6:29am
Tr0w Dec 18, 2019 @ 6:35am 
Originally posted by PainkilleR:
Originally posted by Bullett00th:
Neither of what you said)

Sure there are engines that are easier or harder to optimize, depending on the devs skill and the game's complexity, but UE4 isn't notorious for performance issues out of the box. Wouldn't be so mainstream otherwise.

Post-processing like that can be applied in any engine and is an aesthetical choice by the devs

Originally posted by tℨopc:

Its ALL a developer problem.
You guys are way too positive. You should download https://www.unrealengine.com/en-US/download and see for yourselves... It's impossible to get expected performance in this thing even in empty scene. I mean it's a miracle Gothic Teaser runs at 30+fps at all.
I'd still say it's down to the devs, there's a good Chinese Action-Adventure/RPG called Gujian 3 that runs on UE4 and not only does it look brilliant but it also has great performance in most areas (i got big drops in the cave zone).
Originally posted by Mars3o:
Elex do it well in my opinion, the exploration of world is smooth and fun. Maybe the combat is not the best but surely Piranha improved it a lot since 2017 and we can expect even a better one in the upcoming Elex 2.
In ELEX, Jax can climb in many places. The game displays an optional hint where he can climb, but graphically it's not only possible where those dumbed down, huge ledges are placed in the world that look the same everywhere. In ELEX, Jax can climb up ordinary mountainsides and various obstacles. Actually, one can even escape from the tutorial area without taking the elevator (there are 1-2 trees which one can climb onto and then jump down towards the waterfall), and then one isn't forced to pick up the jetpack at all. Without the jetpack, it's kinda funny to move through Magalan, but I wouldn't recommend that.
Bullett00th Dec 18, 2019 @ 7:00am 
Originally posted by PainkilleR:
You guys are way too positive. You should download https://www.unrealengine.com/en-US/download and see for yourselves... It's impossible to get expected performance in this thing even in empty scene. I mean it's a miracle Gothic Teaser runs at 30+fps at all.
what does positivity have to do with anything? I'm stating fact.

And I've worked in UE4. My friend is making an indie game in UE4. People all over the world are making games in UE4.

If a building isn't stable after construction, it may be because of how it was built and not which materials were used.
Plex Dec 18, 2019 @ 8:35am 
Genome Engine is deprecated.
No support for the latest features and APIs such as DX12 or Vulkan.
Gameplay wise you can do the same with UE4, but its a lot more updated and gives the developers a lot more opportunities.
Its just up to the developers what they make of it.
So far I don't like the combat system, at all.
Also the characters seem a LOT different, I don't like the new Diego.

This feels more like a reboot than a remake.

Sorry, but I'm German and grew up with the Gothic series since 2001, even met one of the original devs (Björn Pankratz) in person.
I have my reasons to not like how they made this "remake".
Last edited by Plex; Dec 18, 2019 @ 8:39am
Originally posted by Plex:
Genome Engine is deprecated.
No support for the latest features and APIs such as DX12 or Vulkan.
What are your sources? It seems you refer to ELEX (2014-2017), which sort of predates DX12 (2015) and certainly predates Vulkan (2019).
Plex Dec 18, 2019 @ 8:53am 
ah ok they might of updated it then. I haven't played Elex in a while and only remember it being DX11.
Tr0w Dec 18, 2019 @ 9:07am 
Originally posted by D'amarr from Darshiva:
Originally posted by Plex:
Genome Engine is deprecated.
No support for the latest features and APIs such as DX12 or Vulkan.
What are your sources? It seems you refer to ELEX (2014-2017), which sort of predates DX12 (2015) and certainly predates Vulkan (2019).
Wasn't Vulkan available in 2016? Iirc you could play DOOM 2016 with Vulkan instead of DX12.
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Date Posted: Dec 18, 2019 @ 4:04am
Posts: 17