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Obviously you can get rid of invisible walls in any engine you want.
Sure there are engines that are easier or harder to optimize, depending on the devs skill and the game's complexity, but UE4 isn't notorious for performance issues out of the box. Wouldn't be so mainstream otherwise.
Post-processing like that can be applied in any engine and is an aesthetical choice by the devs
You guys are way too positive. You should download https://www.unrealengine.com/en-US/download and see for yourselves... It's impossible to get expected performance in this thing even in empty scene. I mean it's a miracle Gothic Teaser runs at 30+fps at all.
It is created by artists, designers, 3D modelers, shader-coders, etc.
Yes, some nuances may differ from engine to engine, but art-direction defined by corresponding specialists, not by the engine itself.
Invisible barriers i.e. clipping of the map is also defined by corresponding specialists.
engine is basically just a set of tools as in any content creating program (not to mention that a lot of work is done in a lot of third-party programs, and then imported), what you do with those tools determined by your professional characteristics and experience with those tools.
(it also determines how far you can go when messing with the original toolset)
And I've worked in UE4. My friend is making an indie game in UE4. People all over the world are making games in UE4.
If a building isn't stable after construction, it may be because of how it was built and not which materials were used.
No support for the latest features and APIs such as DX12 or Vulkan.
Gameplay wise you can do the same with UE4, but its a lot more updated and gives the developers a lot more opportunities.
Its just up to the developers what they make of it.
So far I don't like the combat system, at all.
Also the characters seem a LOT different, I don't like the new Diego.
This feels more like a reboot than a remake.
Sorry, but I'm German and grew up with the Gothic series since 2001, even met one of the original devs (Björn Pankratz) in person.
I have my reasons to not like how they made this "remake".