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I disagree about expanding the shop in almost all of the varied comments. Expanding is cheap... sort of? Until you start using the better floors/walls/etc and then it gets pretty expensive pretty fast.
You also don't really need or want to expand quickly, because your storage is based on the pallets and pallets are expensive. If you have a bunch of cash for pallets and you don't have any room then you'd obviously want to expand, but expanding just to expand isn't really cost effective.
Right now my shop (I'm in year 2) is almost completely maxed out. I haven't bothered to fully open all the squares because 3/4th of my shop is empty floor space. I have no need to expand until I buy a crapload more shelves. I only buy the top of the line shelves because shelf space isn't really a big deal (*see my note below), but eventually I'll want to maximize my shelf space. I'm also converting all of my walls/floors to the more expensive stuff so that is taking up a lot of my cash right now. For reference I'm level 23/23.
Personally I have my shop configured in a "private" area and a shop area, which is "inefficient" as you said, but 1) I have no need to expand/use the area and 2) I like the way it looks. Efficiency is important if you want to maximize your profit or the speed at which you're making money, but just being smart with your purchasing will get you there without having to get crazy with it. With a very small shop you'd need to be more careful about efficiency but when you have a sprawling shop it doesn't matter at all.
*Talking about efficiency I'd add a tip which is to put your crafting stations next to each other with a couple of your biggest tables/shelves. The reason for this is that you can craft stuff and then quickly drop it onto a sale slot. These slots will empty out quickly from demand which allows you to have a very short run from craft to sale which is important with the timers.
the bonus could be seperated into a nice simple way.
any item in the room sold (if its a part of the same subgroup)
food / tools / resources
they gain a small bonus to sell price.
---
i always wanted to see buying in bulk prices (like if you goto a trader and buy a crap ton of one item they would usually give a discount. maybe a (i would like to order this 5 days in row thing.
which could lead to a bad mistake if it does not sell or the prices suddenly dump
all you got to do is have fun, design a store to your own taste, and make the profit. the rest of your post is just pure common sense
Like with the current ways of more items, more demands, more customers and it just keeps growing in a way that is unstable while some takes it slower and more "fine tuned"? Instead of finding your style that fits best, and does the things you want?
(like the farming aspects, producing stuff or the layout of the store to selling in mass)
At least this game does things a bit better than some of the other ones, in some of those areas.
First night I played it until day 58. For me it was addicting to play.
At first it took me a few days to get started and figure out how to play. I did look on YouTube to see if anyone has done videos to help with a few things I had trouble with.
It started slow for me but once I got the hang of it. Can't seem to stop lol.
So far I am averaging around 2000 a day from the shop. I would say that's pretty good.
I have 10 large storage pallets. I started with 1 small and then 4 small at first.
I always buy anything if it's in the green %. Even if I have some on hand. Sometime's i'll buy the linen if it's in the red, because they always seem to need it or need the clothes etc.
Just hit and miss with the customers.
I have around 10 planters outside full of several of the crops.
This helps but it seems to take a process. This cuts cost down on buying those items from the trader.
All in all I love this game. I love the concept and find it quite enjoyable to play.
Sure you may get good deals on either from the merchant, but that's not guaranteed.
Once your crafting lets you make tier three goods, the price of linen and iron pays for itself in the tools/clothing you craft.
I wouldn't bother with dividers either, indoors. Just shelves (the 140 appeal, 6 slot shelf that costs just over 1k is a pretty good deal for appeal and capacity versus cost.
Pro Tip 1:
Put your counter in the far back of your shop. Make the merchant walk the maximum distance to reach it. Why? His/her timer won't start ticking down until he/she reaches the counter to wait for you to buy. This means you could potentially keep them there longer, while the first few shoppers shop around. This can be extremely useful when you spend all of your previous day's sum on upkeep and need some cash. The early bird shoppers will help you out with some seed money so you can take advantage of the merchant, but only if you can keep him/her there as long as possible.
You have to spend money to make money, so Pro Tip 2:
Over time, have 6 of every item in stock. This will ensure every customer can buy just about every good they want, on every visit. You'll bank a tidy sum.
Even if you spend nearly all of what you made that day on upkeep (linen, iron) you'll make it up the following day.
Pro Tip 3:
always stock everything you can. Some people think "I won't stock linen or iron because I can turn those into more expensive goods." No. If a customer wants those items, they will not buy anything else.
If in turn, they find what they want, they will brows around for up to 1 to 3 additional items.
It doesn't matter the coin per item (that may be low) if the customer buys 3 of 4 items every visit.