Winkeltje: The Little Shop

Winkeltje: The Little Shop

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A little guide for new people, some "exploits" and disscusion about item prices
I am almost at Day 50 and i have learned a lot of things, i also played a lot of shop simulators and this one is very fun:D
1)The first rule of the game is efficiency of shop is very important in the begining so select a small space were you put your tables,1-2 cupboards, crafting stations and the desk.
The day goes by pretty fast and you have to restock, buy and sometimes craft for customers.

2) Increase your storage capacity fast since the trader who comes every day will have some crazy offers for you and you don't want to miss them. Your display capacity should not be very high since you can put new items fast so don't focus on buying a lot of furniture just so people run around. Keep a big part of the shop for your decoration items wich should be about 10-20-30 of the tables with flowers that cost 30 coins( Very unbalanced, modify the prices so the higher tier ones give more and the first ones a lot less). Another big part of the shop will be the storage capacity for the materials. Also buy a few planters and buy very cheap artichoke seeds

3) The way i understand prices is that an item that costs normal price at the merchants and it's 0% or 1-10% means that you can sell it for 100% more money. So buying an item that costs +100% means you will lose a lot of money.So in general you don't want to keep your money blocked in items that don't produce a lot of profit. This is crucial in the first days. Try to buy the cheapest items and buy a lot of them when you can(high storage capacity) because later in the game you won't find good prices because of the bad events.
In short: Avoid buying items that cost +30% and buy all items that are -10% or higher

4) Expanding your shop is very cheap curently, this should be changed that after you expand 10 tiles the cost doubles to expand again. Right now you can fill your shop with very cheap items and just expand it a lot. This is especially powerful because your storage capacity is the only thing keeping you down.

5) Walls, archways, windows etc, the general separation of the shop as you have done in a few pictures....is not recommanded now and no player would do it. Maybe introduce mechanics that justify the separation of space? Like the ability to asign a room to be "tools" and tools could be sold only in a certain area of shop? Because there is no limitation like this the best strategy is to maintain a very small area so you can move fast around it and collect the money very fast. So...don't mess around with too many items or expensive items, don't even unlock them:D You can make your shop beautiful after Day 100 when you are free of debt(play with it on! :) )

6)Crafting is very important in the game because after a while you won't good prices for clothes and tools. By producing your own tools/clothes and geting the iron/linen cheap you can get crazy good money. Also by producing these items you increase their quality and better quality means more money. You can get rich just by selling these items.
Later on you will depend on crafting and most items you will sell will be items made by you

7) The way i understand customer happines is that people will buy more items and your daily clients are caped. So try to stock up your shop with items because they will ask for items you don't have if your shelves are empty. Maybe try puting more cupboards and tables in an area.

8) Upgrade the storage capacity, shop size, get crafting station(forge is 500), make the shop decoration level 12 if you can because in the next season you can have some bad events like War wich will make the game a lot harder. It has a nice difficulty to it so try to upgrade all the basics very fast.
I may be wrong on a few things but in general this seems to work.
Here is a video on how my shop is doing, i experimented a lot and did some mistakes but in general it's working nice.
https://www.youtube.com/watch?v=Wn8DZbvZ_ds
Last edited by Neyreyan_Youtube; Feb 23, 2019 @ 3:07pm
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Showing 1-9 of 9 comments
Dregor Feb 23, 2019 @ 8:05pm 
You don't really have to worry about efficiency when you're first getting started. Just don't buy stuff from the desk. Just get the cheaper stuff from the merchant that comes in the morning. Buy as much as you can because they leave even if you only buy 1 of a thing. Always put as much of your stock as you can fit on the shelves to open up storage space unless you're keeping stuff for crafting, but then you should be crafting it as soon as possible and putting the goods out for sale. The only time I buy anything in the red is cloth/metal for crafting because the bonus you get from higher quality goods more than makes up for the extra cost of the base materials.

I disagree about expanding the shop in almost all of the varied comments. Expanding is cheap... sort of? Until you start using the better floors/walls/etc and then it gets pretty expensive pretty fast.

You also don't really need or want to expand quickly, because your storage is based on the pallets and pallets are expensive. If you have a bunch of cash for pallets and you don't have any room then you'd obviously want to expand, but expanding just to expand isn't really cost effective.

Right now my shop (I'm in year 2) is almost completely maxed out. I haven't bothered to fully open all the squares because 3/4th of my shop is empty floor space. I have no need to expand until I buy a crapload more shelves. I only buy the top of the line shelves because shelf space isn't really a big deal (*see my note below), but eventually I'll want to maximize my shelf space. I'm also converting all of my walls/floors to the more expensive stuff so that is taking up a lot of my cash right now. For reference I'm level 23/23.

Personally I have my shop configured in a "private" area and a shop area, which is "inefficient" as you said, but 1) I have no need to expand/use the area and 2) I like the way it looks. Efficiency is important if you want to maximize your profit or the speed at which you're making money, but just being smart with your purchasing will get you there without having to get crazy with it. With a very small shop you'd need to be more careful about efficiency but when you have a sprawling shop it doesn't matter at all.

*Talking about efficiency I'd add a tip which is to put your crafting stations next to each other with a couple of your biggest tables/shelves. The reason for this is that you can craft stuff and then quickly drop it onto a sale slot. These slots will empty out quickly from demand which allows you to have a very short run from craft to sale which is important with the timers.
[DKS] Killaim Feb 24, 2019 @ 5:12am 
the room seperation is a good idea.

the bonus could be seperated into a nice simple way.

any item in the room sold (if its a part of the same subgroup)

food / tools / resources
they gain a small bonus to sell price.

---

i always wanted to see buying in bulk prices (like if you goto a trader and buy a crap ton of one item they would usually give a discount. maybe a (i would like to order this 5 days in row thing.
which could lead to a bad mistake if it does not sell or the prices suddenly dump
Shane Feb 24, 2019 @ 6:57am 
This is all well and good if you want to play that way, the seperation of products is already present in the game you have many different wall designs and furniture options to match them, just because you choose to ignore this in order to produce a factory rather than a shop doesnt change the facts of that...

all you got to do is have fun, design a store to your own taste, and make the profit. the rest of your post is just pure common sense
Last edited by Shane; Feb 24, 2019 @ 6:59am
DUCK Feb 24, 2019 @ 7:02am 
Originally posted by Shane:
all you got to do is have fun, design a store to your own taste, and make the profit
Right now, I think for a lot of these shop keeper games. That they have this problem about where they want to be for things like scaling production, selling to people or the way some people would expand.

Like with the current ways of more items, more demands, more customers and it just keeps growing in a way that is unstable while some takes it slower and more "fine tuned"? Instead of finding your style that fits best, and does the things you want?
(like the farming aspects, producing stuff or the layout of the store to selling in mass)

At least this game does things a bit better than some of the other ones, in some of those areas.
Last edited by DUCK; Feb 24, 2019 @ 7:17am
Spankie.Madison Feb 27, 2019 @ 3:38pm 
I am on day 61, Autumn and have really enjoyed playing this game.

First night I played it until day 58. For me it was addicting to play.

At first it took me a few days to get started and figure out how to play. I did look on YouTube to see if anyone has done videos to help with a few things I had trouble with.

It started slow for me but once I got the hang of it. Can't seem to stop lol.

So far I am averaging around 2000 a day from the shop. I would say that's pretty good.

I have 10 large storage pallets. I started with 1 small and then 4 small at first.
I always buy anything if it's in the green %. Even if I have some on hand. Sometime's i'll buy the linen if it's in the red, because they always seem to need it or need the clothes etc.

Just hit and miss with the customers.

I have around 10 planters outside full of several of the crops.
This helps but it seems to take a process. This cuts cost down on buying those items from the trader.

All in all I love this game. I love the concept and find it quite enjoyable to play.

DUCK Feb 27, 2019 @ 3:49pm 
Originally posted by spanky.madison:
I am on day 61, Autumn and have really enjoyed playing this game.
First night I played it until day 58. For me it was addicting to play.
All in all I love this game. I love the concept and find it quite enjoyable to play.
yeah, it's fun at first, then later on it shows how much it lacks in some areas.
xenxander Feb 27, 2019 @ 6:26pm 
Linen and Iron are YOUR FRIENDS when you buy things every night.
Sure you may get good deals on either from the merchant, but that's not guaranteed.
Once your crafting lets you make tier three goods, the price of linen and iron pays for itself in the tools/clothing you craft.

I wouldn't bother with dividers either, indoors. Just shelves (the 140 appeal, 6 slot shelf that costs just over 1k is a pretty good deal for appeal and capacity versus cost.

Pro Tip 1:
Put your counter in the far back of your shop. Make the merchant walk the maximum distance to reach it. Why? His/her timer won't start ticking down until he/she reaches the counter to wait for you to buy. This means you could potentially keep them there longer, while the first few shoppers shop around. This can be extremely useful when you spend all of your previous day's sum on upkeep and need some cash. The early bird shoppers will help you out with some seed money so you can take advantage of the merchant, but only if you can keep him/her there as long as possible.


You have to spend money to make money, so Pro Tip 2:
Over time, have 6 of every item in stock. This will ensure every customer can buy just about every good they want, on every visit. You'll bank a tidy sum.
Even if you spend nearly all of what you made that day on upkeep (linen, iron) you'll make it up the following day.


Pro Tip 3:
always stock everything you can. Some people think "I won't stock linen or iron because I can turn those into more expensive goods." No. If a customer wants those items, they will not buy anything else.
If in turn, they find what they want, they will brows around for up to 1 to 3 additional items.
It doesn't matter the coin per item (that may be low) if the customer buys 3 of 4 items every visit.
Smketreez Mar 2, 2019 @ 6:06pm 
Some good info here, just one thing. You DON'T have to run around collecting money. It stays right where it is. Just focus on keeping the shop stocked for the customers. At the end of the day you can run around and collect any money you missed while running around putting items out.
Neyreyan_Youtube Mar 3, 2019 @ 5:46am 
True true but in the begining you almost all the time start the day without money because you have to craf in the night so you have to collect as much money as possible in the morning before the merchant leaves. And i also collect the money because i had to replenish the shelves and tables cause you generaly had a low display number
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Date Posted: Feb 23, 2019 @ 2:07pm
Posts: 9