Winkeltje: The Little Shop

Winkeltje: The Little Shop

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Dregor Feb 21, 2019 @ 7:34pm
[BUG] Shoppers
I've noticed that sometimes the shoppers won't pick up the item they're looking for. At first I thought maybe it was because they were on the other side of my shop and couldn't see it or something, but I moved items around to right next to them and they still wouldn't pick them up.

Also, can you guys fix the pathing to keep them away from corners? Sometimes they get stuck or hidden in the corners by my shelves.
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Showing 1-10 of 10 comments
'Strict Feb 21, 2019 @ 7:46pm 
Yeah sometimes they will only get white items when you're trying to sell them purple or better. Not sure why.
CoLS Firestar Feb 21, 2019 @ 9:03pm 
Yes. So many shoppers are like, "I want trousers!" -right next to a 6 shelf stocked full of trousers :/
GrumpyDragon Feb 21, 2019 @ 10:15pm 
actualy i think this is NOT a bug. Shoppers have a certain amount of coin on them. and whats happening is they want say shoes, but the shoes you have are too expensive for what they can afford, they want a cheaper option of that item than you are selling.
Andromus Feb 22, 2019 @ 12:57am 
Originally posted by GrumpyDragon:
actualy i think this is NOT a bug. Shoppers have a certain amount of coin on them. and whats happening is they want say shoes, but the shoes you have are too expensive for what they can afford, they want a cheaper option of that item than you are selling.

Not just that, but they do have a wallet, if they impulse buy before their icon pops up, they just won't have enough for it
Aceria  [developer] Feb 22, 2019 @ 1:24am 
It could be a bug, but everyone is here is right in saying that customers have a certain budget (which is different per customer type). However, it could be that the AI is getting stuck when they're out of money but they're pathfinding to for example a higher quality shoes. Or that they're not correctly leaving when they're out of money.

Right now they also just take any of the shoes and don't prioritise higher qualities, I will see if I can add that as well (since that makes a lot of sense)

I will investigate as soon as possible.
Dregor Feb 22, 2019 @ 2:28pm 
Originally posted by Aceria:
It could be a bug, but everyone is here is right in saying that customers have a certain budget (which is different per customer type). However, it could be that the AI is getting stuck when they're out of money but they're pathfinding to for example a higher quality shoes. Or that they're not correctly leaving when they're out of money.

Right now they also just take any of the shoes and don't prioritise higher qualities, I will see if I can add that as well (since that makes a lot of sense)

I will investigate as soon as possible.

I'm curious if you guys going to make it so that we have some indication of this situation? Lets say that I'm selling a perfect pair of shoes that sells for 200 and they only have 150. I'd like to be able to see that. Better yet I'd like to have the option of giving them a discount on the shoes. Maybe put a star on the icon or something like that so that we can notice them and then mouse over for more info. Considering that we are unable to craft lower qual stuff theres no way for us to help that shopper out. Maybe we can get a happiness boost for giving them a discount...
Last edited by Dregor; Feb 22, 2019 @ 2:28pm
Aceria  [developer] Feb 22, 2019 @ 2:35pm 
Originally posted by Dregor:
I'm curious if you guys going to make it so that we have some indication of this situation? Lets say that I'm selling a perfect pair of shoes that sells for 200 and they only have 150. I'd like to be able to see that. Better yet I'd like to have the option of giving them a discount on the shoes. Maybe put a star on the icon or something like that so that we can notice them and then mouse over for more info. Considering that we are unable to craft lower qual stuff theres no way for us to help that shopper out. Maybe we can get a happiness boost for giving them a discount...

Well it's definitely a bug that they don't go home instead of requesting the pair of shoes that they can't afford (which I'll look into tomorrow, it's almost midnight here).

However, the way we handle customer budgets isn't ideal either, right now it's too static and you can only get a boost if you keep the customer happy. I think we need to take another look at how we handle and scale up budgets dynamically to fix this issue for late-game items and for when we inevitably start adding more late-game stuff.

I might push a quick fix to unstable that just increases the base budget of all customers for now, but it's something that we need to play around with to see what feels right and what makes sense.

EDIT: I do like the discount idea btw, I'll add it to the ideas list!
EDIT 2: The more I think about the discount idea the more I like it, I'm gonna bring this up with the team on monday
Last edited by Aceria; Feb 22, 2019 @ 2:38pm
Dregor Feb 22, 2019 @ 2:37pm 
Oh btw, I was wondering if you guys could make their icons pop over the furniture more consistently? Sometimes they'll hide next to a shelf and I can't see them and their icon is hidden. So unless I rotate the camera around (which I don't do much) then sometimes I'll miss them.
Last edited by Dregor; Feb 22, 2019 @ 2:37pm
Aceria  [developer] Feb 22, 2019 @ 2:39pm 
Originally posted by Dregor:
Oh btw, I was wondering if you guys could make their icons pop over the furniture more consistently? Sometimes they'll hide next to a shelf and I can't see them and their icon is hidden. So unless I rotate the camera around (which I don't do much) then sometimes I'll miss them.

I think that's fixable with some shader magic (not my field of knowledge). I'll ask my colleague what's possible there though, because that also sounds like a good idea.
DUCK Feb 22, 2019 @ 2:55pm 
What if you could click on their icon for what they want, see how much money they have for it.
Then going into having an deal or no deal, if pressing on the icon?
(might be too much by having this in the game or working that way)

About thinking for the painting game, where a message comes with an offer to be accepted or declined. Might be too messy as well, or if it would work any good with this game.


edit: was thinking of this game, Passpartout
Last edited by DUCK; Feb 22, 2019 @ 3:03pm
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Date Posted: Feb 21, 2019 @ 7:34pm
Posts: 10