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Not just that, but they do have a wallet, if they impulse buy before their icon pops up, they just won't have enough for it
Right now they also just take any of the shoes and don't prioritise higher qualities, I will see if I can add that as well (since that makes a lot of sense)
I will investigate as soon as possible.
I'm curious if you guys going to make it so that we have some indication of this situation? Lets say that I'm selling a perfect pair of shoes that sells for 200 and they only have 150. I'd like to be able to see that. Better yet I'd like to have the option of giving them a discount on the shoes. Maybe put a star on the icon or something like that so that we can notice them and then mouse over for more info. Considering that we are unable to craft lower qual stuff theres no way for us to help that shopper out. Maybe we can get a happiness boost for giving them a discount...
Well it's definitely a bug that they don't go home instead of requesting the pair of shoes that they can't afford (which I'll look into tomorrow, it's almost midnight here).
However, the way we handle customer budgets isn't ideal either, right now it's too static and you can only get a boost if you keep the customer happy. I think we need to take another look at how we handle and scale up budgets dynamically to fix this issue for late-game items and for when we inevitably start adding more late-game stuff.
I might push a quick fix to unstable that just increases the base budget of all customers for now, but it's something that we need to play around with to see what feels right and what makes sense.
EDIT: I do like the discount idea btw, I'll add it to the ideas list!
EDIT 2: The more I think about the discount idea the more I like it, I'm gonna bring this up with the team on monday
I think that's fixable with some shader magic (not my field of knowledge). I'll ask my colleague what's possible there though, because that also sounds like a good idea.
Then going into having an deal or no deal, if pressing on the icon?
(might be too much by having this in the game or working that way)
About thinking for the painting game, where a message comes with an offer to be accepted or declined. Might be too messy as well, or if it would work any good with this game.
edit: was thinking of this game, Passpartout