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- Class change is useful for a few reasons:
You keep half your HP, so if you start with 20 HP, then level up until you have 200 HP and class change, you will start again with 100 HP, which can really stack up over the course of multiple class changes. Just make sure you get higher HP than your last class change before doing it again.
You also keep the knowledge of any spells you learned. Samurais and Lords only learn 2 of the 4 spells at every level, but if you start out as a Priest and switch to Lord, you will keep knowledge of all 4 spells.
Your number of casts of magic will be cut in half. If you had 9 casts of level 1 and 6 casts of level 2, after class change you will then have 4 casts of level 1 and 3 casts of level 2. Classes that learn that type of spell will gradually increase again, so for example a Mage with all 9s switching to a Samurai will be cut to all 4s, but as they level will gain back to all 9s again.
If you switch to a class that can't cast those spells, you will be stuck at whatever casts you possess after class change. So for example, a Bishop with 9 casts of all mage and priest spells switching to a Thief will be stuck with 4 casts of all mage and priest spells. That Thief switching to a Samurai will have 2 casts of all mage and priest spells, but will gradually gain back up to 9 casts of all mage spells (priest stays stuck at 2).
Ideally you should class change when you have 8 or 9 casts of all spell levels to maximize your number of casts. This happens around level 25 on the high end.
- On changing alignment: when enemies show up but are wary and don't attack you immediately, choosing to attack them has a chance of lowering someone's alignment (good -> neutral, neutral -> evil), and choosing to leave has a chance of raising someone's alignment. Choosing to simply watch and wait for the enemies to attack or leave will not change anyone's alignment. I made the mistake of thinking that watching was a "good" action but it's not.
- If you don't want to lose stats on level up, you'll just need to save and load until it doesn't happen. All characters' stats max out at their race's starting point for each stat plus 10 (i.e. if you started with 6 PIE then your max is 16 PIE). Eventually all characters will likely reach their stat caps and have nowhere to go but down, so there will be lots of lost stats on level up. You may decide to just let it happen and those same stats will likely go back up in later levels.
Shin's Level 4 seems to be a really good place to find alignment changing encounters. The Crusaders that show up there seem to always provide the "fight / watch / leave" option if they're the front group of an encounter.
A note on changing alignment - this is also the only way to have good and evil characters in the same party. The "good and evil won't group together" restriction only applies when adding someone to the group. If they change alignment after grouping, that's fine. As a result, try not to let the main character die if you have good and evil characters in your group. If you go back to town after that happens, you'll go straight to the Temple where the main character is revived and the group is disbanded. You won't be able to add both the good and evil characters back again. You'll need someone capable of resurrecting your main character while in the dungeon if this situation arises.
If I'm not mistaken you can make evil Lord with a book.
Now if we can get a guide on quests...the ones on gamefaqs of the PS3 version is not accurate at all and incomplete.
https://docs.google.com/spreadsheets/d/1MKX5F7TLS3SaEnZZVufLy5zkvNAYpvi5N7kUJOZrnBQ/edit#gid=0
The quests tab on this spreadsheet helped me get through many of the quests in the game.
This is a screenshot of an item with a curse on it.[i.imgur.com]
White = that class, alignment, sex, or race can equip it
Grey = that class, alignment, sex, or race cannot equip it
Red = that class, alignment, sex, or race CAN equip it, but if they do it will be cursed on them and not removable without paying a fee in town
Uncursing does not destroy the item. It simply unequips it.
I do not know whether equipping a cursed item still gives you all the same positive effects of the item and the only drawback is needing to pay to unequip it. At one point I was using a cursed item for a long time and never realized it until I noticed I was able to uncurse my character.
I found a few useful stuff from Trade. Idk how it exactly works, maybe related to your lowest floor level or something. It's also worth trading useless stuff whenever you can.
If you look at an item in the store or album you might see a word in purple. This means that when the item is generated it will have one of various states for the purple text. For example if the word Good is purple when the item is generated Good may end up White or Red.
Warrior 1 ACC, DEF 0.200, ATK # 0.200, MAX DMG 0.200
Mage 0.5 ACC, DEF 0.100, ATK # 0.100, MAX DMG 0.100
Priest 1 ACC, DEF 0.150, ATK # 0.150, MAX DMG 0.150
Thief 1 ACC, DEF 0.250, ATK # 0.250, MAX DMG 0.250
Bishop 0.5 ACC, DEF 0.125, ATK # 0.125, MAX DMG 0.125
Samurai 1 ACC, DEF 0.200, ATK # 0.200, MAX DMG 0.200
Lord 1 ACC, DEF 0.200, ATK # 0.200, MAX DMG 0.200
Ninja 1 ACC, DEF 0.250, ATK # 0.250, MAX DMG 0.250
All monsters apparently have their own hidden growths too.