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Fighter > Bishop (to learn all spells) > Lord
Fighter > Bishop > Samurai
Fighter > Bishop > Samurai
and so on.
When to class change you can do it already when you have about 800-900k gold enough to learn all Bishop spells then iimmediately change to final class.
I'm doing a playthrough there all will be level 99 before class change ^^ But oh god it's starting to feel boring.
This also means starting as fighter isn't really that great (other than low cost to level, but you don't get much when you switch classes so it's not really that useful).
Mages, in my opinion and Bishops are by far the best first class, and honestly you don't even really NEED a thief (though it is nice to have) for the first setup (I'd say have a thief/ninja for second classes and third though for sure)
Now you also get half of your spell points when you switch, which means Bishop is a VERY good option for your second class for everyone that isn't going to end up as a bishop, and you probably want at least 2 bishops in the end just for the wall ability (not to mention 9 of all spells!!).
Now personally, I like the mage spells especially the later ones, over the priest spells (Which are nice, but you don't need as many of em). Mage spells...well...they make leveling cake.
Therefore instead of starting with fighters, I like Thief/Bishop/Bishop in the front row with 3 mages in the back.
The bishops are almost as good as the mages mind you, and have priest spells as well, but the mages do level up faster. Bishops can use a sling though so you can get everyone attacking with them instead of mages if you really want, and it gives you a ton of healing as well. It will take a bit longer to level up the bishops, and you can't change a bishop INTO another bishop.....which means you can't have them as your second choice (mind you, if you save enough gold you can basically instantly level your second choice and then switch back to bishop with those characters.
Mage to Bishop to Samurai though rocks fairly well, and you get enough bonus hp that way (while samurai also get good natural HP for the road to 99 etc).
Thief/Bishop/Ninja works well and still gets you through locked doors and opens most chests. You COULD go with 2 ninja and 2 samurai if you want but it doesn't really make it any more likely that you won't mess up opening a chest. A thief is ALMOST as good as a ninja, but for a final class, since you won't really need money (to power level anymore), I think Ninja > Thief over all. Assassinate is quite good and useful especially in combo with 3 samurai. 2 Bishops also give you a good wall in the end, and they are in the back row.
Next time I run I'm considering going with an all Ninja party, although it won't start off that way. The trick is to hold off on going to the second class with your initial thief/ninja until the others are ready to go to the third class (ninja) so EVERYONE can be a bishop as their second class.
First class honestly doesn't matter too much because of this, other then 1 being a thief/ninja for chests/doors. Big difference is that you want EVERYONE to be a bishop for the second class which means you ....dun dun dun.....CAN'T have a bishop AT ALL for your first. Don't worry, you can still have a bishop to identify stuff (just have him kick it in town to ID stuff as needed, or you can have the shop appriase things for you).
Something along the lines of Thief/Priest/Priest front row and Mage/Mage/Mage back row (not as fast leveling as the mage/bishop combo, but they can all be bishops after the first class change. You COULD go with Bishop/Thief/Mage and Mage/mage/mage back row. That would give you the priest spells you need. Your Bishop can become a thief after class change, the thief and all mages become bishops After the class change. Then they ALL become ninja's for the 3rd class change (but the initial bishop only has 2 of each spell:(
Honestly though you would still have 4 of each spell for the other characters, which is 22 total of each spell....and your whole part are ninjas hehe.
Kinda wanna try having everyone able to hide and assassinate lol.
The best abilities in my opinion are:
Samaruai's Bishops and Ninja's. Mage is decent as well early on, especially if you get first strike in combat (since they can all focus). I'm not a fan of Lords really.
Samurai lets you hit a whole group with your melee attack, which is awsome for no magic areas, and a great way to take out weak groups etc (or the front row without spells etc).
Bishop creates a barrier that stops damage, more bishops the better the barrier. This is useful but I like just killing everything as well. Main thing is Bishop gets 9 of each spell.
Ninja can auto kill hard individual enemies and in any row, so that is very nice as well.
You can still have 4 of each spell as a ninja, 9 of all mage spells and 4 of all priest as a samurai, so the only real advantage of bishops is that they can identify (less important later on) and have their special wall ability.
You don't actually NEED to class change twice though, once is enough, you generally just end up with less max hp, but since you only get 1/4th of the hp of your first class (since it halves twice), that isn't a huge loss.
So for instance you can go wizard/sam and you would have all wizard spells for your samurai, and all wizard slots as well right from the start. No priest spells, but your other classes can cover that.
Front row 3 wiz become 3 sam after getting 9 of all wizard spells.
Back row 3 wizards become 3 bishops after getting 9 of all spells (you can switch earlier if you want though). Bishops cost more to level but still get wizard spells at the same rate, so just get enough for easy farming then switch.
Meanwhile just make a pocket thief in town to bring into the dungeon when you need to unlock something, and power through better chests (don't bother opening the low quality ones (wood etc). Low quality chests can only have common items so not worth opening or dealing with traps.
You can save before opening a chest in cast it wipes out your party etc...so there really is no risk, and it's not worth using a slot for a thief/ninja in my opinion. The extra damage of a 3rd samurai is just to yummy.
A setup like that gives you 6 characters with 9 of every wizard spell and 3 characters with 9 of every priest spell. 3 samurai that can attack a whole group and 3 bishops that can use the wall ability to prevent any damage.
I suggest going with either elf of porku for high agility as it's honestly more important than any other stat (even though you can boost it with spells etc, you literally can't have to much agility..the higher the better).
If your agility is high enough for all characters to attack before the enemy, you never get hit, and the above party comp is insanely offensive.