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Whether you like it or not, anime has an enormous fanbase and not just in Japan. I truly would not be surprised if there were actually more anime fans in America than in Japan, just because of the larger population.
In any event, it looks good and I cannot wait to sit down and delve back into the world again. It seems a good bit different than the Wizardry V I played, Heart of the Maelstrom, on my old computer, but different in this instance seems like better.
One of my favourite anime of all time. It's so faithful to the game, right down to the ribbon and the spells. A true masterpiece.
Admittedly Wizardry 6-8 had a very Western-style D&D look to them. But these games are more like the original 5 games than the later releases.
Scan from the original manual were included in the archives release, see below.
https://www.mocagh.org/sir-tech/wiz1-manual-alt.pdf
At any rate, everything people here said is more or less true about where this series has gone and how it's owned by a Japanese company, and how the art style makes sense. That said given that it's using so much 2D artwork even if it was developed by a western company it is likely the artwork would still have a very eastern vibe to it, because that's what increasing numbers of artists around the world do now in a general sense as it is so much easier. If you look on STEAM alone, notice how many anime-looking games there are that have nothing to do with any kind of asian development at all.
Also before anyone thinks this is some kind of not so subtle knock on Asian artists and an attempt to slam Asian art, understand I am an old guy and I have some familiarity of things like Anime even before the boom in the 1990s when it started to become popular. There was a period for a while when Western comics were MUCH bigger than Eastern ones in terms of the money to be made (the opposite is true now, with Manga outselling Western comics for a lot of reasons, a lot of them sadly political). Growing up and following a lot of geeky stuff I saw a lot of artists who were "big in Japan" try and break into comics and such and fail utterly because they could not duplicate the western art style. Indeed this was one of the many things that made "they're big in Japan" a meme before there was such a thing, as it involved everthing from art, to porn, to most commonly associated with the joke, music. Conversely a lot of western artists could easily do the "Anime Style" but were generally met with xenophobia when they tried overseas (some tried under pseudonyms with mixed results apparently) and of course for a long time the money was just not there as the market was exactly the opposite of what it is now.
Some artists like Jim Lee became particularly famous for a while due to being able to do both styles, and using elements of both in their work. Jim Lee even started his own comics company called "Wildstorm" (later bought out by DC), and his work was popular enough that you even had his WILDCATS team competing favorably for cartoon audience against the much better established X-men. His talent and ability to do this, and do it well, is one of the reasons he's a legendary artist.
At any rate another advantage of the anime style is not just the ease, but that this relative ease also makes it easy to mass produce even when fairly detailed. Let's just say it was noticed globally when things like "Dragonball Z" became international successes using low grade, easily mass produced artwork that could get away with this because it was so heavily stylized. That's not a knock on the artist (who can do very good stuff) just a point about why hyper-stylized asian art became so popular. Basically you can produce a lot more stuff in that style, usually cheaper, in far less time, than you can using western art, and since more artists can
do it, they don't demand as high a rate on average. I mean if you search the internet you can find high school kids producing professional level anime art work, and it seems like there are people taking comissions in that style crawling out of the woodwork everywhere. Going to a comic con, you can typically find guys dropping anime prints of their stuff for like $5-$10 where the more western style artists can demand two or three times that much as they have to put more into it.... from a business perspective, in a disposable consumer culture, the eastern art is winning out in a big way. In maybe 20 years I think even in the US and Europe it will be the dominant art style for business. Also for the record in 20 years I think Manga will still be going strong, but Western comics will be dead, although many of the characters birthed that way will likely still exist in various forms of media.
lol
This is exactly how it was in Wizardry Online. the job classes and races are the same, the character artwork looks the same. Also spells and potions don't have gibberish names like in the previous games.
"soyboy?" Oh, for the love of christ. Grow up, little child. You DO realize that by using that idiotic sounding word unironically, in any way, the only thing you accomplish is making yourself sound like a worthless, ignorant, and pathetic loser, right?
Seriously at this point, that's the kind of laughably stupid word that only a mentally damaged, ♥♥♥♥♥♥♥♥♥♥♥ little pre-teen 8 year old thinks means anything in a legitimate conversation.
And when it comes to the original poster, why are any of us even trying to give answers to this garbage post? Why does anyone care about the ignorant and worthless opinions of someone that clearly sounds like a stupid child throwing a trolling, whiny tantrum for childish attention seeking about the one thing in the world that couldn't possibly matter LESS?
This was nothing but a garbage troll post made by a tiny little mentally inferior child, so why are people feeding it and even contributing to this garbage, idiotic thread like it's an actual conversation worth having?
There was a game I bought 20 years ago called Darkened Skye that had a gorgeous short red-head sorceress on it, but the 40 dollar price tag and my budget deterred me from buying it. When it went on sale for half price I decided to but it and I was in for a good time. It wasn't the best game ever and had some issues (and it's a game about Skittles) but I still enjoyed it.
On the other hand, games that are just generic fanservice for the sake of fanservice (like say Sakura Dungeon) I find kind of base and I feel appeals to the lowest common denominator, it puts me off. I want to pay a game, not have generic anime tropes/catgirls/whatever shoved into my face.
On the other side of the fence, you have to have something that makes your gameplay more palatable. Wizardy 1 is boring as hell: One music track for dungeons, one music track for battles (other than WERDNA), every single wall looks the same throughout the entire dungon. Half the dungeon isn't even relevant once you can just take an elevator down from the Blue Ribbon gang to the Contra Dextra chute to Silence/Tiltowait/Mahaman-Teleport WERDNA. This is what made Final Fantasy such a hit. Older RPGs only appeal to a very narrow range of Stat Nerds, and now its gotten mainstream over the course off the 25 years I have been playing RPGs since I was introduced to them since Final Fantasy II for the Super Nintendo.
What puts ME off the game isn't the anime it's the fact that each Wizardry (most of them) doesn't do anything that the previous installments didn't do. When I see a new Final Fantasy or Dragon Warrior I can immediately recongize each one I've played. LoLS is Class of Heroes without any of the charm Class of Heroes had. LoLS has the same five races and the same eight classes the original wizardry had (Class of Heroes also had Fairies, Anime Cats, Humaniod Dragons, Half-Angels and Half-Demons. Gnomes were actually Astral Projections with low HP. There were Monks/Psionicists (thing Samurai/Mage or Lord/Priest), Rangers, Summoners and the Lord and Ninja classes where split into male/female variations. My biggest issue with Class of Heroes, however (outside the copy/paste Maps) is the fact they dumbed the spells down. Class of Heroes has a Fire/Earth/Air/Water/Light/Dark system which means over half the spells the Wizard gets have been replaced by generic nukes where the only real difference is single target/group/all enemies, and Cleric/Priest gets Shine and is a heal bot; older Wizardries and DnD priests had more going for them.
In short, looks don't make a game, but in order for it to be a game it has to me more than just blocks of statistics. Because if it's just a block of stats than it's more of a job than a game and if I wanted to do a job, I would get a job and get paid for it.