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I couldnt even get two dogs on a leash for some reason. But I totally agree with this! Or, if we were to have volunteers helping, click on the dogs to be moved and the volunteers do it for you. (: just to eliminate all the time it takes to move dogs all over the place.
I haven't understood how to move dogs quickly (the ribbons don't do anything?) and it's quite hard to understand which dogs eat which food and to remember it.
Also how are 4 puppies popping in my big kennel 19 seconds before the end of the day ? :O
Omg yes! This helps a lot. I'm going to play the demo for like the 5th time now and try this! xD
I also don't really understand what happens overnight. I don't have time to feed and water all the dogs before the end of the day so when the new day starts I have loads of dogs with low welfare. It all just seems too busy, especially when things are a bit fiddly
Maybe it IS the controls. Maybe it's the game mechanics. I don't know. In its present state, with the controls as they are, what I'd really like to see is different modes ...
--- Relaxed (with a VERY generous timer or even with NO timer - you get a certain number of animals and clients in each day and are able to care for them at your leisure. The day is done when you want it to be,)
--- Middle difficulty (something that presents a challenge but is not super-hectic)
--- Fast-paced (clearly, this would be be for those that really enjoy the adrenaline rush of a demanding game)
As I said, I really liked the idea and the presentation - basically everything about the game EXCEPT for the speed required to meet the animals' and people's needs.