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I would suggest using tutorials to learn Unity. Also, you'll need a workable understanding of C#.
I'm convinced that this isn't using 2d sprites for building and characters, but rather pixelated 3d models. There are shaders that will do that work for you.
Lastly, if you have a pretty good grasp on Unity, there are addons you can buy where someone has pretty much programmed a blank RTS game for you. Then you'd need to fill in the blanks and edit and add code as needed.
I'm curious why you think that? The discrete 45 degree rotation of units made me think these might actually be sprites, but I guess it'd be fairly easy for an experienced programmer to restrict a 3d model's rotation like that. I also love pre-rendered graphics and wanted to make a game with graphics similar to this.
It does use 3d modelrs that are rendered into 2d spritesheets which are then processed. So both are kinda right : ) Its faster and cheaper way to make 'pixelart'