Loria
GamerCH Oct 28, 2020 @ 10:32pm
Whats the engine on this?
title
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Showing 1-8 of 8 comments
Loria  [developer] Oct 28, 2020 @ 10:59pm 
unity
Love how the units and environment looks. If I wanted to make a game like this, should I just follow tutorials on making sprites etc?
elijahjns Mar 21, 2023 @ 9:58am 
Hi, a game like this would be a pretty big undertaking.

I would suggest using tutorials to learn Unity. Also, you'll need a workable understanding of C#.

I'm convinced that this isn't using 2d sprites for building and characters, but rather pixelated 3d models. There are shaders that will do that work for you.

Lastly, if you have a pretty good grasp on Unity, there are addons you can buy where someone has pretty much programmed a blank RTS game for you. Then you'd need to fill in the blanks and edit and add code as needed.
BuzzKill Mar 18, 2024 @ 10:04pm 
Originally posted by elijahjns:
Hi, a game like this would be a pretty big undertaking.
Yeah for sure this game is a testament to the dev's dedication.


Originally posted by elijahjns:
I'm convinced that this isn't using 2d sprites for building and characters, but rather pixelated 3d models. There are shaders that will do that work for you.
I'm curious why you think that? The discrete 45 degree rotation of units made me think these might actually be sprites, but I guess it'd be fairly easy for an experienced programmer to restrict a 3d model's rotation like that. I also love pre-rendered graphics and wanted to make a game with graphics similar to this.
Last edited by BuzzKill; Mar 18, 2024 @ 10:05pm
e.vinclav Mar 25, 2024 @ 11:01am 
Originally posted by BuzzKill:
Originally posted by elijahjns:
Hi, a game like this would be a pretty big undertaking.
Yeah for sure this game is a testament to the dev's dedication.


Originally posted by elijahjns:
I'm convinced that this isn't using 2d sprites for building and characters, but rather pixelated 3d models. There are shaders that will do that work for you.
I'm curious why you think that? The discrete 45 degree rotation of units made me think these might actually be sprites, but I guess it'd be fairly easy for an experienced programmer to restrict a 3d model's rotation like that. I also love pre-rendered graphics and wanted to make a game with graphics similar to this.

It does use 3d modelrs that are rendered into 2d spritesheets which are then processed. So both are kinda right : ) Its faster and cheaper way to make 'pixelart'
BuzzKill Mar 26, 2024 @ 12:58am 
Originally posted by e.vinclav:
It does use 3d modelrs that are rendered into 2d spritesheets which are then processed. So both are kinda right : ) Its faster and cheaper way to make 'pixelart'
Hi, thanks for replying. I'm not sure that's true. Would you mind saying how you're sure of this?
e.vinclav Mar 26, 2024 @ 9:30am 
Originally posted by BuzzKill:
Originally posted by e.vinclav:
It does use 3d modelrs that are rendered into 2d spritesheets which are then processed. So both are kinda right : ) Its faster and cheaper way to make 'pixelart'
Hi, thanks for replying. I'm not sure that's true. Would you mind saying how you're sure of this?
yes. i created the game. I am just lazy to relog into official account ; )
BuzzKill Mar 27, 2024 @ 2:43am 
Originally posted by e.vinclav:
Originally posted by BuzzKill:
Hi, thanks for replying. I'm not sure that's true. Would you mind saying how you're sure of this?
yes. i created the game. I am just lazy to relog into official account ; )
Oh, wow. Cool. Thank you.
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