Loria
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Loria  [developer] Feb 5, 2019 @ 11:23pm
Suggestions & Ideas
Any ideas how to make Loria better ? This is the place to discuss them :)
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Showing 1-15 of 57 comments
jonoliveira12 Feb 6, 2019 @ 12:45am 
-Naval Expo, and 2 new land/air units per faction in addition. ;)
-Alternate resouce gathering mechanics (Order gets Taxation upgrade that makes farms produce very small amount of gold per minute; Chaos gets Pillage upgrade; neutral Market building that allows selling and buying Wood).
-New Heroes based on new Attributs (Zeal for Templar/Warlock; Mechanics for Saboteur/Engineer; Focus for Druid/Conqueror).

Here are a few.
Alzarath Feb 6, 2019 @ 4:30pm 
Some quality of life improvements I could see:

Interactive items could be a bit more noticeable. Some items laying around are only really noticeable if you're looking for them. Objects such as the wardrobe seem to have no visible indication that they can be interacted with. A small, bright outline would get the point across.

Attacks do not all deal damage when the impact sounds play, and instead a little afterwards, supposedly at the end of the animation.

An audible notification when the character does not have enough energy to use an ability would be welcome. Update: It would also be nice if the icon were greyed out when the character does not have sufficient resources to use/cast something.

Attacks can not be avoided by moving away. I'm not really sure if they should be able to or not, but it does look a little unnatural. I know some games have a threshold distance that a target unit can move before the attacks are cancelled. Ultimately I'd leave it up to your call.

Update: Defeat happens super abruptly. I'd suggest giving the player a message about a failed objective (e.g. hero dies), give them a couple seconds, then defeat.

Order queue flags are a bit large. It would be nice to see them use a sprite maybe 1/2 as large and draw some lines indicating the order of the queue.
Last edited by Alzarath; Feb 6, 2019 @ 9:05pm
Ilay Feb 8, 2019 @ 10:10pm 
Naval units would be cool.
two more factions, maybe? )
jonoliveira12 Feb 9, 2019 @ 12:18pm 
Originally posted by Ilay:
Naval units would be cool.
two more factions, maybe? )

I disagree on the "two more factions" bit. Two or Three factions is the golden rule for balance, games with more tend to be very messy with it. Warcraft 3, for example, is completely unbalanced, and anyone that plays that game at any level well tell you so.
dreign Feb 13, 2019 @ 7:10pm 
Naval units. Definitely Naval Units. Island maps were the best in WC2. Also, I support the 2-3 new units per faction suggestion.
Tiamat and Bahamut faction would be cool make a campaign about them fighting like Tiamat is for the bad guys and Bahamut for the good guys

Dragonborns would be a awesome unit for the metallic faction like a basic swordsmen unit or how about attack drakes for the chromatic faction like the cult of the dragon vs the dragons of order


chromatic units
unit 1 infantry attack drakes good in large numbers and can kill enemy infantry with ease also have lots of armor and can destroy building with there acid breath ability cost 215 gold

unit 2 Kobold crossbow men very weak but are good for over whelming the enemy units they come in twos when you train them at the barrack also there are cheap to train they cost 150 gold

unit 3 drake rider with half dragon rider heavy cavalry unit they are made to do lots of damage to enemy buildings and defensive buildings and can run over infantry with the ram ability
Loria  [developer] Feb 15, 2019 @ 12:12am 
Yes, naval is mentioned quite often :) Ill think about that one
Azmac Mar 7, 2019 @ 12:40pm 
The editor needs cliffs. I can't make my maps without cliffs! :D
Also new tile-sets would be very nice in the future, Maybe a poison swamp, magic forest, tropic islands...

Keep it up!
This projekt is fantastic! :)
jonoliveira12 Mar 7, 2019 @ 7:12pm 
Originally posted by Ermac93:
The editor needs cliffs. I can't make my maps without cliffs! :D
Also new tile-sets would be very nice in the future, Maybe a poison swamp, magic forest, tropic islands...

Keep it up!
This projekt is fantastic! :)

i vote for Swamp, Magic Forest, and Wasteland.
boskee Mar 9, 2019 @ 8:54pm 
This desperately needs more sound effects for everything, and more variety.
mazweiga Mar 28, 2019 @ 2:08am 
Originally posted by Alzarath:
Some quality of life improvements I could see:

An audible notification when the character does not have enough energy to use an ability would be welcome. Update: It would also be nice if the icon were greyed out when the character does not have sufficient resources to use/cast something.

This ^
Originally posted by dreign:
Naval units. Definitely Naval Units. Island maps were the best in WC2. Also, I support the 2-3 new units per faction suggestion.

Im voting for naval units, too. Just the one thing missing in loria compared to wc2.
Caedwyn Jun 9, 2019 @ 1:26am 
I love paladins. I suggest paladins.
Loria  [developer] Jun 9, 2019 @ 1:51am 
Well there is no paladin planned yet, but there is Holy Inquisitor in works : }
Caedwyn Jun 14, 2019 @ 7:21am 
Sold.
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Date Posted: Feb 5, 2019 @ 11:23pm
Posts: 57