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That should give you the maximum possible floors per hour.
Just to put it out there, even before the recent update that should make it faster, there were people over 2k floors per hour.
Even with a group I set up with 5x huntress using claws and 1 chef for mastery XP I was showing 1500ish on the meter without the kill time reducer bought yet. That was with a wasted action every round due to chef always going first.
EDIT: Ok it was just my imagination, maybe luck
FPH always near 1700, order is as such:
NNChHHX
The huntress is set to claw >1 and autoattack <2, nurses just to heal and defend, and X to kill janitors (which at this point is unnecessary while grinding chef).
This takes a lot in both magic and physical, but it works fine. Also I did have to put a few thousand into huntress just to be able to keep up with insta kill and claws.
I tried using random warps with huntress and it was around 1200-1300 from hitting mine shafts.. don't bother.
I'll probably go back to NNTDDX
or just do XNNNNN or whatever for speed, need to do some testing after these other goals done.
That's with all side paths turned off except for the fairy. I might be able to squeeze a few mroe FPH if I set my health / mana threshold lower than 100% for each.
Started way back on floor/level 10k as I just plan to Max level up the new job class to unlock its Master Relic. And once I unlock it I'll go back to my X T N C C C so I can focus on getting those new Oddity Shop items.
At this lov a level my FPH was 618...
My low level 100% claw group was 2098-2102 for 8+ hours building huntress kills. Then again 2100ish for another 6 hours running default attack on singles and claw on more than 1.
I think the only way to improve that would be to for me to reduce fairy triggers to a low number and slot mana regen gems but I'm not sure it'd make a very noticeable difference. I'm also not sure I want to run another 20-25 hours to try to max out boss kills since they're all that's left for huntress passive now.
Low level run starting at 20k with all side paths turned off except for fairies set to be used <50% health and mana with a group of 6 huntresses 1 hit killing with claw / default attack and mana regen from gems is now at 2,325 FPH on the meter 2 hours into a run.
I did lose a huntress to ambushes just because they focused in on the one too much but with a bit of tuning to the health trigger on fairies it shouldn't be an issue.
High end it'd be slower just because of the increased need for healing.
@Vashimu - Are you running evade gear + DR gear to minimize the need to have your healer act to heal you and setting fairy triggers to no more than needed to maintain mana?
I'm, not in the extreme end game yet but I believe the meta is to avoid as many attacks as possible and then survive the damage you don't avoid just so your healers act less often. An evaded hit doesn't need healed.
After that I think leveling for health after maintaining damage enough to 1 hit claw is recommended. Again, more health means fewer heals needed to avoid 1 hit ambush deaths and less heals means less time lost to non-killing actions.
But its just the kurata armor and the chamelion pet that gives u evade% dont seems that usefull to me. max evade is 40% i guess? but i try it
In that case, more health means more damage you can take before reaching the danger threshold means heals less often means fewer actions spent not doing damage.
Back protectors also help because back attack ambushes are 50% more damage. That's a 33% damage reduction to your worst case ambush right there that stacks with what DR you already have. Plus the +10% health also helps extend the time between required heals.
Then adjusting your fairy settings purely for mana means you're only going to use a fairy once in a blue moon since your main mana drain will come from super cheap claw attacks. That means even less time spent on not killing.
Just a silly question: Are you still ransacking? speed runs don't ransack because it's a huge chunk of time spent not killing.
Everyone have backprotectors in my team.
Fairy usage are very low atm.
I have stopped used ransack many weeks ago when i got to lvl 10k with gold relict.
I have a run atm with chamelion and Kurata armor. I am 9h in at stage 1.093.000 with FPH 1772. I dont know if its just the healing that reduced my speed that much ...i guess i still do something wrong when other player are easy over 2k