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Oops... wandering finger hit 1 key I guess. meant 800 FPH though its usually 800-900.
I use 6 miners all geared the same way with geodes except for the 2nd slot with a claw / knifey.
I script them as such:
1 Enemy : Isn't Ore - Claw / Cut
2 Enemy : Rank != Normal - Default Attack
3 Enemy : Is Ore - Pickaxe
4 Enemy: Rank = Normal - Transmute
That way, the first action they take is to use the Claw or Knifey to kill everything unless there is an ore. The second action is to default attack bosses that haven't already been killed by the first action, The third action is to pickaxe ores after everything else is dead. Finally, the last action is for then to transmute only normal enemies.
Having only the second miner using a claw / knifey makes it so on transmuteable levels, the first miner always transmutes then the second will kill every enemy and finally the last 4 miners will clear any ore from the transmute in the remainder of the round.
I do run the upgrade to remove all normal ore spawns because it can cause issues but the natural spawning ores are such a tiny portion of the ores you get running a transmute team that it's much better to have the fast kill scripting / gearing setup than to try to deal with the trouble.
And it's entirely possible that with the full upgrade set it's 1k or so -- I haven't gotten the 1q upgrade yet.
Yep, I was able to purchase the 1q Oddity Item with the Bonus Caps that was bundled with the Anniversary Bundle. And my party's gear are at max levels with Gold Plating each. I am tempted to add Wizard as a last slot (third slot on the right row) for warping, but I thought I'd just deal with the 870+ FPH I am getting since it is bearable anyway. I'll just climb faster once I've crafted a full set (six of each), Radioactive gear. I've currently crafted my first Radioactive rod and shield, only five of each to go :)
I get that it's supposed to be meant to be for late/end game progression, it doesn't change how widly inconsistent the spawn rate for ore is. Keep in mind, if you plan on plating any of that Uranium equipment, that's another 50 bars or 150 ORE! 450 if you plan on plating an entire set. Granted, one fully plated set will probably break the game but, still. Would be nice if the spawn rate was just a bit better. That or have it to where less valuable ore stop spawning the higher you go. I know some do but, not all of them. Either way, I suspect they'll try to address the issue somehow with the new dungeon coming out soon.
Sure it will still take me some time to complete all radioactive set but its doable (already got 3 shield and 2 armor, all plated), a few more hundred hours ^^ (maybe a thousand ;-) )
However, it drains resources incredibly fast to be using magma soufle nearly every level to maximize it.
If I run the chef group on just found resources and a decent item find to help supply, I get around 6 uranium an hour.
Just make sure you set it to only use the resources you won't need for any crafts you still want to do.
Although Uranium Plating them would make them look like Green Lantern Energy Constructs though ^_^
I would assume any +% stat gear would be very nice in boss rush where relics don't apply though.
Just build a boss rush team, even if you just made it to warrior you can get a 2k credit per hour team (top players later can get 9k-11k per hour, though that needs floor 900k+ from what i read up),
make a chef/miner team and blast the damn floors (meaning skip em), you get easy 5 uranium per uranium node.
And since you skip around 2k-10k floors per hour, and have chef in team, you can calculate what others said with a factor of at least 5( for chef) times 2 (for 2k floors, for more battle creds use a higher multiplier) and you make at least 10 times what is stated in this thread.
While i am in the process of building that up, even i can consistently farm like 10 Uranium per hour right now easily at least, and i am at floor 8k and i have stopgap equipment.
All this info is easily available on reddit, discord and google, it is even in pastebins and google documents.
A small screenshot of my last uranium run with 5k creds, my team is so bad it dies around floor 6k, but those 5k creds i can get in roughly 2-3h.
https://steamcommunity.com/sharedfiles/filedetails/?id=2600232553
Obviously, using battle credits is going to be more ore "per hour" than actually running for them, but since floor per hour and uranium per hour are connected, using a proper set up will work better even when using battle credits.
As an example, with the correct chef setup you could have gotten around 60-70 uranium ore with your 5k battle credit run instead of the 28 you did get.
To clarify, even without the 1q boss animation removal oddity, my chef + miner group was getting 750 FPH and 10 uranium ore an hour with resources to burn. While running on empty and using only resources found in the run, it was the same 750 FPH and 6 uranium ore an hour. With no chef, 6 miners alone can get 800+ FPH and 4 uranium ore an hour.
So, for the same 5k battle credit run you showed, the bare minimum 6 miner group would get ~25 uranium, the empty resource chef + miner group would get ~40 and the chef + miner group with resources to burn would get ~67.