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This can lead to some issues with progress balancing simply because petrify and stun operate exactly the same no matter what your gear / relic progress is. You could technically just run 10 level sets with a petrify / stun group and if not unlucky, progress infinitely with naked dimension 1 characters.
That's why the resist factor and 90% damage reduction come into play. It allows the use of the skills if you actually need it for a few levels and are lucky but also makes it take forever to progress and be a lot riskier for long term runs.
Mana regen loses it's usefulness once you reach the point in your total mana that you can make it from fairy to fairy without running out of mana. Not because you just die because you run out of mana but because you never run out of mana even without the mystic giving mana regen.
While I agree, using mystic in the mid to high dimension ranges during progression can help because you haven't met the max mana required to stretch between fairies yet, in any most boss fights it's better to go with a fast group and do sufficient damage quick enough to kill them before you run out of mana instead of trying to use a setup to last forever because that's how long it will take.
Considering you can start any boss run at only 10 levels from the fight, long term mana regen isn't nearly as important as killing power.