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Yeah, I've noticed something about the skull, in the meanwhile.
It's that it is pretty much nullified if you use Noxin. That's because every time the poisoning effect lands, there's a short delay for the animation of the "poisoned mark", hence the skull effect is basically meaningless.
I've tried switching to the phantasmal claw, and now it's muuuuch faster, like 250-ish FPH faster (about 820, without warps, only fairy and treasures).
They should add another *oddity* that reduces the status mark's animation to zero, or the skull is useless, with Necros.
As a side note, it seems that phantasmal claw *IS* affected by magic+. Same team, different equipment (magic+ or not), the damage output of phantasmal claw can change considerably.
Darkmages can also use claw, nothing says they need to use noxin. You could use claw on any class and be fie for damage, darkmage is jsut the good choice because they have 2 accessory slots and better defense stats from class mastery ranks then the only other 2 accessory class.
I wasn't aware of the issues with noxin poison animation overwhelming the skull's faster death animation benefit. It would help explain why my noxin group only gained a fraction of the speed up my claw group did.
What *grinds my gears* is that with noxin it could be faster because of the much higher damage output, but it's pointless because of that animation.
On the other hand, my impression about the faster bosses could be the result of them being mostly invulnerable to status ailments, which ultimately shortnes the time between consecutive Noxin attacks when compared to normal monsters.