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In the beginning i was going with carpenter like everyone i guess but soon i changed to magic becouse its the fastest way to kill. So i lvl up attack and magic atack and DarkMage. After a while i changed to claw (u can craft those) wich is also a magic atk but its faster then noxin from DarkMage and everyone can use it when tehy have the claw equiped.
So i guess magic is the best to do but its in your opinion with wich class u want do kill with then. Huntress have a small atk boost, Darkmage have more defense, a special class u get after reaching warrior dimension is realy fast and can atk even before the janitor wich is realy usefull.
But atm i just use nurses, you will always need them and at best in the first position so that they can always heal immediately. So why not also use claw with them? iI tried it and it works really well. But in order to kill every boss with the nurses, I now also have the physic relic up that i can kill bosses with 1 normal atack
so i lvl atm just nurse, atk and magic or physic relic when i cant kill them with 1hit fast (all these relics i lvl evenly). Also i lvl up hp relict that i can survive at least 3 attacks with everyone to be always save( i use damagereduction gear).
Bt most of all...Gold relict is the way to go!!! at the beginning it looks maybe like a waste but when u go faster and dont do ransack anymore, the gold relict is the most important one. More then 95% off all essence goes in gold relict. i get atm 12T/h wich is awesome. I hope that can help u out a bit.
Concentrate on damage relics early until you can 1 hit kill with claw. If you put too much into gold relic early, you actually lose out on gains per time by not spending the essence on damage first to establish and maintain 1 hit killing with claw.
After you can 1 hit kill with claw then definitely gold relic becomes your main increase to gains. After that, your only real way to increase your gains is by reducing the time you have to spend on healing.
This is where choosing huntress or dark mage for your damage dealer becomes important because they are the only regular classes that can equip 2 accessories. This allows them to use both the fastest clear damage (claw) and the largest reduction to "worst case" damage (back protector).
In the long run, most people will build for evasion for their defenses because you can stack up evasion higher than damage reduction for a larger impact on your defenses overall. The only down side is you have a higher "worst case" damage to have to be able to absorb.
To summarize, damage relics first with magic for your damage type and either dark mage or huntress as your chosen class. Then gold relic while maintaining damage and health enough to 1 hit kill and survive getting 1 hit killed with the end goal of shifting all gear to evasion where you can and eventually surviving multiple hits before you need heals.
*edit* I went back and added up damage reduction and evasion sources and I was wrong. Dark mage can actually reach the same damage reduction as evasion but all other classes can stack 5% more evasion than damage reduction. Unless you use silver amulets as your accessories which can raise damage reduction above evasion at the loss of claw and or back protectors. You also have to dedicate your shield slot to shield of the divine which means no tech gem so you have to spend more essence on damage to be able to kill bosses with claw or default attacks.
I know @Handoiron mentioned that it's best to focus on getting 1 hit claw clear before dumping Essence in gold. But honestly I see no point spreading myself thin. If I don't dump into gold now, it will take me forever to get to 1 claw kill damage with low Gold Relic and sustaining it will be a problem. This way by the time I hit 30k gold relic, it will take me at most a day to double my damage with essence income. I'll be able to easily sustain it while getting more gold due to added clear speed.
ok thanks
At the time I was running 2 hit noxin clears leveling damage relics plus health and gold find. I was just treading water really starting runs needing 10-20k damage to 1 hit noxin then by the end of the run earning enough essence just to get back to being 10-20K away at the start of the next run.
Once I started concentrating on just damage relics, it only took 4 or 5 runs to go from 2 hit noxin to 1 hit claw and that was with around 8k in gold find relic. After that I kept gaining ground on it even with spreading between the 5 big relics (attk, damage%, class, health and gold). Now I'm back to prioritizing gold relic even though it has diminishing returns.
Fair enough, seems like we just went different routes.
What I was trying to say is that it doesn't take that long ignoring gold find relic and non-damage class / health relic to get to claw 1 hit kill range.
That's even easier if you are past ransack already and can just not take a thief or have them on perma-defend because they'll not need class relic much to survive if they're defending.
Just remember to spam through manually defending on your first level before turning auto attack on so your unused party members stay defending.
If you're already in the 30k gold find relic range, another 200-300 levels isn't going to be anywhere near as big a return as cutting down to 1 hit claw kills from 2-3 hit claw kills.
I don't know the exact animation speed difference with level transitions but think of it like 300 gold relic levels on top of 30k is only 1% increase on what you already have but taking 1 less claw hit to kill might be as much as 25-30% increase in FPH and through that a 25-30% increase in gains per time.
The main thing I was trying to get across though is that if you're going to "tread water" by only raising damage enough to counter health increase per level while using essence to increase gold find / health, you may as well do that AFTER getting to 1 hit claw damage.
I'm pretty certain that if I had continued as I was, raising all of the relics at the same time instead of just prioritizing damage till 1 hit claw, I'd probably still be trying to get from 2 hit noxin to 1 hit noxin even now.
First goal is to get yourself stable (able to survive 8+ hours), I really recommend leaning on X late early game since that's where the majority of your wipes will probably be (janitors). Second goal is to 1 hit claw. Third goal is to 1 hit auto attack while still maintaining 1 hit claw. This of course means you need to invest into physical damage as well (realistically).
You have to balance gold relic and health and class relics and whatnot while achieving these goals and it really depends which class relics to use depending on your stage. X class may be great early and then not worth it again til extreme late game (if at all - depends if you can outpace the damage enough so you can skip the janitor attack animation).
I'm at lvl 2.7m now making 13T+ gold per hour and also just using all nurses and one thief now with DR gear (about 2400 FPH with warps).
My ultimate goal may still be evasion based with another class but that's still a long ways away.
As far as gold relic goes it's a really tricky thing to balance but right now nearly all my essence goes towards it because I overleveled everything else because I'm not using spreadsheets or anything. Probably in a few days I may have to start pumping the attack/health again then back to gold.