Soda Dungeon 2

Soda Dungeon 2

View Stats:
Mystic script for mp regen
From the mystic script:

Is there a way to prevent the mystic from casting its MP regen skill while there is already an MP regen skill active on all the peeps? It's annoying and makes the mystic do that every turn.

I tried putting a trigger with 'Status = Positive' before casting the MP regen skill, but it doesn't work.

It seems we miss a trigger that says 'Buff = Active/Inactive on ally/self'. It would help scripts in a lot of situations.

I don't know why that trigger doesn't exist.
< >
Showing 1-2 of 2 comments
Handoiron Jan 3, 2021 @ 1:40pm 
They ninja changed the status descriptors from meaning yes / no for positive / negative to meaning beneficial / detrimental instead.

Try ally status != positive - recharge. That should cast recharge only when a party member has no beneficial status effect on them. That way, once recharge is cast, there is a beneficial status effect on all allies until it runs out so your mystic should not recast recharge until then.
Last edited by Handoiron; Jan 3, 2021 @ 1:46pm
Quantum Optimist Jan 3, 2021 @ 5:36pm 
wow Thanks! Just tried it and it works much better now. I put a trigger of 'Ally MP > 80% -> Attack' and after that 'Ally Status != Positive -> Recharge' and now when any member has its MP lower than 80% and the MP regen skill isn't active, then it cast the spell. It doesn't cast the spell if it is active.

Man, the logic behind that trigger is twisted around me think but it works!
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Jan 3, 2021 @ 10:14am
Posts: 2