Soda Dungeon 2

Soda Dungeon 2

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KracKils 2020 年 11 月 13 日 下午 2:04
Huntress Script
Anyone have a good huntress script?

Haven't played for a bit so brainstorming ideas with the recent changes.

Does leadership negate 1 turn cooldown on blademasters allowing for constant double attacks?
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Handoiron 2020 年 11 月 13 日 下午 9:18 
If you're looking for a script to mark bosses and not just spam mark then you could use:

Enemy status = positive - default attack / strongest single target attack / specific item attack
Enemy rank > normal - mark
Enemy weakest - default attack / strongest single target attack / specific item attack

That script should first attack anything with mark on it. If nothing has mark on it then it'll cast mark but only on miniboss / boss / janitor. Then if there is no miniboss / boss / janitor it'll attack whatever is closest to dead.

If you're using them in combination with Blademaster to take full effect of the leader passive, you'd have conflicts with Blademaster stun scripts if you use them to stun because if an enemy is marked or stunned it has a status effect on it and any Enemy status = positive will not use the associated attack.

If you're not looking to use stun on Blademaster then there won't be a conflict with the mark script.

You could use a similar script on blademaster if you're trying to stun bosses and not just spam stun but then you wouldn't be able to run mark script on huntress.

Yes, as of now I believe blademaster's double attack and stun are the only attacks that benefit from huntress's CD reducer. Not even Huntress has an ability with a CD.
最后由 Handoiron 编辑于; 2020 年 11 月 13 日 下午 9:21
Energy9 2020 年 12 月 16 日 上午 3:33 
引用自 Handoiron
Enemy status = positive - default attack / strongest single target attack / specific item attack

Not sure if this is a result of any patches, but this actually needs to be Enemy Status = Negative.
Handoiron 2020 年 12 月 16 日 上午 10:04 
引用自 Energy9
引用自 Handoiron
Enemy status = positive - default attack / strongest single target attack / specific item attack

Not sure if this is a result of any patches, but this actually needs to be Enemy Status = Negative.

At the time of the post you are claiming was incorrect, the following was completely correct:

Enemy status = Negative means the answer to the question "does an enemy have a status effect on it?" is NO.

So, anything you tell it to do if enemy status = negative would only happen if mark was not in effect on them.

The above script was written to first attack a target ONLY if the target has mark in effect on it (enemy status = positive - "preferred attack") and if nothing has mark on it to them cast mark only on miniboss / boss / janitor enemies (enemy rank > normal - mark) and only then if nothing has mark on it and there are no non-normal enemies to mark will it default to the preferred attack to kill normal enemies (enemy weakest - "preferred attack").

If you change the first line to Enemy status = negative - "preferred attack", then, since no status effects have been put on any enemies, it will always just attack and never use the mark skill on any enemies.

----------------------------------------------------------------------------------------------

Now, however, after a change that wasn't announced or mentioned at all, the designations for status effects are changed to mean the opposite of what they meant previously.

So, to edit my answer to the original post to reflect the recent changes that weren't announced:

If you're looking for a script to mark bosses and not just spam mark then you could use:

Enemy status = negative - default attack / strongest single target attack / specific item attack
Enemy rank > normal - mark
Enemy weakest - default attack / strongest single target attack / specific item attack

That script should first attack anything with mark on it. If nothing has mark on it then it'll cast mark but only on miniboss / boss / janitor. Then if there is no miniboss / boss / janitor it'll attack whatever is closest to dead.

If you're using them in combination with Blademaster to take full effect of the leader passive, you'd have conflicts with Blademaster stun scripts if you use them to stun because if an enemy is marked or stunned it has a negative status effect on it and any Enemy status = negative will not use the associated attack.

If you're not looking to use stun on Blademaster then there won't be a conflict with the mark script.

You could use a similar script on blademaster if you're trying to stun bosses and not just spam stun but then you wouldn't be able to run mark script on huntress.
最后由 Handoiron 编辑于; 2020 年 12 月 16 日 下午 7:36
Energy9 2020 年 12 月 16 日 上午 11:57 
No. They added a value for enemy status = none for when they have no effects on them. Now it's negative for debuffs and positive for buffs.

I'm literally running it right now.
最后由 Energy9 编辑于; 2020 年 12 月 16 日 上午 11:58
Handoiron 2020 年 12 月 16 日 下午 7:28 
You're right, dev must have ninja changed it at some point after I posted the absolutely correct at the time information that you chose to quote as incorrect.

The change was not in any of the announcements and I stopped bothering to use any status effects a long time ago.

I'll change my reply to your post to reflect that.
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发帖日期: 2020 年 11 月 13 日 下午 2:04
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