Soda Dungeon 2

Soda Dungeon 2

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Which Weapon, shield and accessory goes well with Radioactive Suit?
What Gear setup goes well with the longest time to Craft Legendary Armour the Radioactive Suit.

For Platinum Armour, that now replaces Ossein Armour as the Damage Reduct set with Skull Blade, Divine Shield and Silver Necklace.

So what set would Radioactive suit be best paired with. Also I've just crafted and max level upgraded my third one amd I still need to farm 225 Uranium Ores to make a full set of six
Last edited by Cahos Rahne Veloza; Nov 27, 2020 @ 6:37am
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Showing 1-9 of 9 comments
Ну да.
ChewMyFudge Nov 29, 2020 @ 4:08am 
Why would you even want to craft it?
Cahos Rahne Veloza Nov 29, 2020 @ 11:42am 
Originally posted by ChewMyFudge:
Why would you even want to craft it?

Because it is a Legendary (Yellow) Armour. And it also boosts Physical Attack Damage.

I know the argument stating the Platinum Armour is better for survivability with its 24% Damage Reduction at HP bonus which you can pump up if paired with a Skull Blade (19% DR), Divine Shield (19% DR), a Silver Necklace (10% DR amd IF) and the DR pet.

But I feel being able to hit hard faster, thus avoiding getting damaged, the better strategy.
Handoiron Nov 29, 2020 @ 1:53pm 
Originally posted by Cahos Rahne Veloza:
Because it is a Legendary (Yellow) Armour. And it also boosts Physical Attack Damage.

I know the argument stating the Platinum Armour is better for survivability with its 24% Damage Reduction at HP bonus which you can pump up if paired with a Skull Blade (19% DR), Divine Shield (19% DR), a Silver Necklace (10% DR amd IF) and the DR pet.

But I feel being able to hit hard faster, thus avoiding getting damaged, the better strategy.
It boosts attack, not physical damage increase. Attack increase boosts both types of damage. You are right though that the attack increase makes it the highest damage increasing armor in the game.

However, attack is infinitely increased from a relic where damage reduction is not. That is why platinum armor and karuta are considered better options late game. You can raise your damage above the 1 hit kill threshold with relics alone.

Hitting harder does not guarantee avoiding getting damaged. Any damage over 1 hit kill is useless where you can not avoid ambush damage no matter how hard you hit. That is another reason defensive gear is preferred late game because you WILL get hit no matter what you do so you want to reduce that damage you can't avoid taking as much as possible.

There really is no "set" of gear to go with the radioactive suit similar to the damage reduction or evade gear. It stands on it's own pretty much. The defensive gears actually go together because, unlike attack increase and damage reflection, defensive stats actually get stronger and stronger the more you add.

You can see the basic idea of what I mean by comparing 0% damage reduction and 11% damage reduction where in both cases you'd add 10% more damage reduction.

From 0% damage reduction you go to 90% damage reduction so you're taking 10% less damage.

However, from 11% damage reduction you go to 1% damage reduction which means you're then taking more than 90% less damage than before you added that 10% more.

That should explain the effect I'm talking about where the more defensive stat you add the stronger it gets.

Every bit of defense you can build up to 90% (both evasion and damage reduction are capped at 90% in game) helps survive at higher levels and can even reduce the number of heals necessary by letting your party take more ambush hits before they need to be healed.
ChewMyFudge Nov 29, 2020 @ 11:45pm 
Originally posted by Cahos Rahne Veloza:
Originally posted by ChewMyFudge:
Why would you even want to craft it?

Because it is a Legendary (Yellow) Armour. And it also boosts Physical Attack Damage.

I know the argument stating the Platinum Armour is better for survivability with its 24% Damage Reduction at HP bonus which you can pump up if paired with a Skull Blade (19% DR), Divine Shield (19% DR), a Silver Necklace (10% DR amd IF) and the DR pet.

But I feel being able to hit hard faster, thus avoiding getting damaged, the better strategy.
The thing is you'll reach a point where you'll make more gold than you'll need to keep your damage at max (to one shot everything). I'm just past 1mill floor, running Nurse, Thief, BladeMaster x3 and DarkLord. DarkLord 1 shots with claw and default attack. Besides him everybody is in evasion gear to avoid being hit and healed. DarkLord defends if he is below 100% HP or anyone else below 40% HP (so Nurse only heals them once). Nurse then heals and Thief cleans up.

I keep consistent 2330-2350 FPH speed. Nobody dies within 12 hours I keep it running everyday. 4 out of 5 runs I spend essence on gold Relic and once on Dmg/HP.
Good for you people for passing so many, many floors/levels. But not everyone is into climbing up to infinity. As is My current floor/level is only at 56k amd I don't fancy going any higher. So as is I am quite satisfied with what I have and am using.

Atleast all of my no limit Relics are all at level 1,500, including the useless ones in the long run like Soda Junkie and Mystic, call it stupid OCD but it's something I found more enjoyable doing than futily clbing up into infinity.
I've just crafted amd Max Level Upgraded my fifth Radioactive Suit, only one more to craft, meaning I still need to mine 75 more pieces of Uranium Ore, and I'm done until the next update's additions come out so yay!
Handoiron Dec 4, 2020 @ 7:26pm 
Gratz! The last update made it a bit faster over 5k at least. I know my average before the update was around 1 uranium every 250-300 floors. After the update I ran a miner team for a day over 5k and got 1 uranium per 190ish floors.

It'll still take awhile to get the full set but kinda wish I had waited. :steamhappy:
Finally crafted my sixth (6th) Radioactive Suit so I can finally quit the game until the next update adds new stuff, if at all there will be new stuff added ^_^
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Date Posted: Nov 27, 2020 @ 6:35am
Posts: 9