Soda Dungeon 2

Soda Dungeon 2

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1ostcat 2020 年 8 月 30 日 下午 5:33
Script: Stop attacking enemies that are Cursed (stone)
It's really unhelpful when my Dark Mage curses an enemy, and then everyone else keeps attacking that enemy instead of moving on to the next target.

1. Their attacks do less damage to the enemy that is stone (cursed)
2. Since that cursed enemy can't retaliate on the next turn, I'd rather have the remaining team members focus their attack on the remaining enemy, to attempt to kill it before it can retaliate.

I've been trying to work out a script for this, but I can't come up with a way that says to move on to the next enemy if the current enemy has a negative buff. And really, I wouldn't want this to happen for any negative buff, like the Mark (Huntress).

In general, if an enemy has been debuffed to where they can't retaliate (curse, stun, etc), I want my remaining party members to focus on the enemies that can retaliate.
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Hei Gui 2020 年 8 月 30 日 下午 8:40 
What you want to do is impossible because there are no counters nor is there addition/subtraction. This is something too convoluted for the end user. What you are asking for is like:
1. If enemy curse status count = enemy team alive - 1 && enemy status != cursed, do something.
2. If enemy curse status count < enemy team alive - 1, curse.
There is no way to do this. There no way to do a trigger for a specific status. There are also no multi conditions.

With multi dark mages, the best you can do is regular attacks after a curse cycle.
With a single dark mage (or dark mage < 6), the best you can do is have other non DM do: if enemy status != negative, do something.

Currently, best disabling team are blade masters stun team. That is already a better solution than what you want to do in terms of team comp, so there will never be a complex scenario for your specific case. You will have to play it manually if you want to do what you want to do.
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发帖日期: 2020 年 8 月 30 日 下午 5:33
回复数: 1