Soda Dungeon 2

Soda Dungeon 2

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jimbox114 Aug 7, 2020 @ 9:10am
attack and physical attack?
What differs from each of these relics? I mean one gives you +2 attack power and the other gives you +.2% physical attack? I am currently up to 8500 Warrior dimension and not really sure which of these I should focus on. I don't generally use casters outside of heals.
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Blackwolfe Aug 7, 2020 @ 9:34am 
Phys (and mag)% scales off of Attack so the more attack you have the more powerful each point in the phys (or mag)% relic becomes. If you have 100% in the phys relic you basically do double physical damage. The Dark Lords aoe does phys damage as does carpenters nailed it and default attacks. A balance of the atk relic, the carpenters/dark lords class relics and the phys% relic is a good idea. Since you get atk from both class relics and the atk relic the phys% relic is is normally higher than the individual relics. At 650 attack the red gem also becomes better than the star gem due to the fact that the red gem boosts atk by 5%. Until 1.0.5 the pearl gem is practically worthless however.

There are some nice calcs linked on the wiki as well as in my guide to help you decide what relic to level.
Last edited by Blackwolfe; Aug 7, 2020 @ 9:47am
Handoiron Aug 7, 2020 @ 10:10am 
Slightly less confusing answer:

Attack affects all damage from skills no matter the type of damage the skill uses.

Physical / magical damage increase relics only raise damage for their respective damage type.



Every skill, whether class skills or gear based skills, uses either magic damage or physical damage and should say right on the skill description which it uses. Default attacks from all classes are physical damage.

Almost every area damage attack in game in magical with the exception of X's area attack being physical. Even if you put an item on a physical type character, the area attack (like ossein armor attack) will still be magical.

Generally speaking, physical damage hits harder but magic damage hits faster.

At first, the % damage increase relics seem pretty pathetic in comparison to pure attack but they eventually become a larger increase per level than attack relics.

If you don't feel like using a calculator to micro optimize all the time, just increase your base attack relic, chosen class relics, and chosen damage type % increase relics at the same time and you should get the best overall damage result for the upgrade costs. If you do use a calculator, I'm sure there is an optimal leveling strategy they recommend.
jimbox114 Aug 7, 2020 @ 10:36am 
Thanks for the info that helps alot. So far my class relics are at 150 minus X's because he is not lvl 50 yet. Attack is at 200 and Physical boost is 165. Gives me something to work with now.
Zombina Aug 7, 2020 @ 11:35am 
Level up X to level 50 . upgrade his relic to 200, keep attack at 200 and phy attack at 300 . then give 20 level each time btw the 3 of them .
Last edited by Zombina; Aug 7, 2020 @ 11:36am
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Date Posted: Aug 7, 2020 @ 9:10am
Posts: 4