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1 Enemy : is ore - Pickaxe -> ore gets pickaxed first
2 Enemy : has essence - default / strongest attack -> essence enemy gets killed even if it's alone
3 Enemy : team alive > 1 - default / strongest attack -> kills everything until only 1 enemy left
4 Enemy : rank = normal - Transmute -> transmutes the last normal enemy and ONLY normal
5 Enemy : weakest - default / strongest attack -> only mini/boss and janitor left here so attack
I can't remember if miner's "strongest attack" is pickaxe if you don't have gear abilities to use instead. If it is and you aren't running ability gear you need default attack in the lines for default / strongest attack to avoid pickaxing instead of doing damage.
Note, in this script, janitors, minibosses and bosses won't ever get touched by anything until 5th line unless they have essence which kills them with 2nd line. This means none of them get transmute spammed.
Your 3rd line, as you wrote it, won't interact with minibosses at all. If the enemy is a miniboss, then "enemy : rank > miniboss - strongest attack" will ignore minibosses and let them pass through to lower lines of your script.
When I wrote my miner script 100% identical to your script and took out the 3rd line, I ran perfectly fine through several minibosses without ever having my miners trying to transmute a miniboss even once let alone constantly.
It works fine either way, but your script has extra useless lines that accomplish absolutely nothing. Not really "Miner's Transmute Script Guide" worthy.
1 Enemy : Has Essence, Strongest attack
2 Enemy : Rank != Norm, Strongest single-target attack
3 Enemy : Is Ore, Pickaxe
4 Enemy : Team Alive > 1, Default attack
5 Enemy : Team Alive = 1, Transmute