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You can't possibly get 100% evasion so eventually it's "useless" because someone is getting hit.
I'd guess that if you get to the point where ambushes can 1 hit kill someone, your best bet is to stack as much damage reduction and health as possible and have evasion as your secondary defense.
I'm trying a new setup after hitting 20K - Back Protectors, Karutas, etc. - to see if a speed build outperformed an essence build. So far it's about the same in essence per hour (& half the gold), but there's still a lot of room for tuning with all the mistakes I made changing over.
You can get up to 82% evade on a thief and 84% evade on a junkie....it's fun to try out once in a while with 6 junkies or thieves or a mix just to see how far they can go with that much evade lol
Relics level infinitely, so +x% damage or HP from gems and gear becomes less important than what you gain from relics. When an ambush can OHK you, your amount of damage becomes irrelevant. And where ambushes cannot be prevented completely, it's just a matter of time before RNG slaps you. So the choices are:
I have a team on 90% DR right now with 4 Dark Mages and 2 Healers. I probably shouldn't die for awhile lol. I'm on level 12k for the first time and nothing is even hitting me bad enough to matter at all. 12 hours in (started from lvl 1 like I always do) and I don't see an end in sight any time soon. DR is pretty OP imo. To really strong enemies the Healers add burn damage and DMs add poison damage. The team is amazing so far....