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edit: I guess I don't really understand when you want to defend? that will be the most important to the change.
My current script that I use on all casters looks like this. (I haven't used a mystic in a long time tho)
Enemy Team Alive >1 - S.Group
Enemy Rank != Norm - S.Attack
Enemy Isnt Ore - Default
Ally Status != Positive- Recharge
Enemy Is Ore - Default
OP -- try changing Enemy > Norm to Enemy != Norm. Janitors aren't flagged as bosses so they aren't "greater than" normal. But they're also not flagged as normal enemies so the "is not equal to" normal should still trigger for them and everything else that "greater than" normal triggers.
1 Enemy Team Alive = 1 Strongest Group Attack
but it happens that if he attacks the janitor but on each floor 1 that there is only one enemy he attacks
example floor
1, 11, 21
I would just try not to do that
in the notes of v 1.0.5 they will already give you the rank of boss but who knows when it comes out
^^This^^ vvWill do thatvv
It works the same, I will continue looking for a way for the floor 1,11,21 so that I defend I do not know what range the janitor has
the good thing is that in version 1.0.5 they will give you the rank of boss
I wanted that on the floor 1,11,21 not attack , if not to defend
1 Enemy Team Alive > 1 Strongest Group Attack
2 Enemy Rank > norm Strongest Group Attack
3 Enemy Rank = Norm Defend
4 Enemy TeamAlive =1 Strongest group attack
I was just looking for a script like that to move a little faster :)
after the update this script already works:
1 Enemy Team Alive > 1 Strongest Group Attack
2 Enemy Rank > norm Strongest Group Attack
3 Enemy Weakest Defend