Soda Dungeon 2

Soda Dungeon 2

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Z3N GAMING Jul 25, 2020 @ 9:17am
script for X to attack janitor?
Hi, could someone give me an idea for X to take Janitor as boss, since until version 1.0.5 this problem would not be solved.

i currently use these commands

1 Enemy Team Alive > 1 Strongest Group Attack
2 Enemy Rank > norm Strongest Group Attack
3 Enemy Weakest Defend

I would appreciate your help :)
Last edited by Z3N GAMING; Jul 25, 2020 @ 10:40am
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Showing 1-7 of 7 comments
undeadpixels Jul 25, 2020 @ 9:46am 
Could you be more specific. What actions do you want taken when? You want strongest group attack to be used against the janitor but not when?
edit: I guess I don't really understand when you want to defend? that will be the most important to the change.

My current script that I use on all casters looks like this. (I haven't used a mystic in a long time tho)
Enemy Team Alive >1 - S.Group
Enemy Rank != Norm - S.Attack
Enemy Isnt Ore - Default
Ally Status != Positive- Recharge
Enemy Is Ore - Default
Last edited by undeadpixels; Jul 25, 2020 @ 9:53am
Handoiron Jul 25, 2020 @ 9:51am 
I think his issue is that the script he's showing makes everyone it's applied to ignore the janitor and just defends -- he just typo'd a 1 in the Enemy > Norm line. He's basically trying to stop X from attacking unless it's a miniboss or boss or there are 2 or more enemies on the level.

OP -- try changing Enemy > Norm to Enemy != Norm. Janitors aren't flagged as bosses so they aren't "greater than" normal. But they're also not flagged as normal enemies so the "is not equal to" normal should still trigger for them and everything else that "greater than" normal triggers.
Last edited by Handoiron; Jul 25, 2020 @ 9:53am
Z3N GAMING Jul 25, 2020 @ 9:57am 
I would find that for example when the janitor is attacking I tried to put

1 Enemy Team Alive = 1 Strongest Group Attack

but it happens that if he attacks the janitor but on each floor 1 that there is only one enemy he attacks
example floor
1, 11, 21

I would just try not to do that

in the notes of v 1.0.5 they will already give you the rank of boss but who knows when it comes out

:TheSmiley: janitor troll does not want to be a boss
undeadpixels Jul 25, 2020 @ 10:04am 
Originally posted by Handoiron:
... OP -- try changing Enemy > Norm to Enemy != Norm. ...

^^This^^ vvWill do thatvv


Originally posted by D4kR0s:
...but it happens that if he attacks the janitor but on each floor 1 that there is only one enemy he attacks
... I would just try not to do that...
Z3N GAMING Jul 25, 2020 @ 10:15am 
Originally posted by Handoiron:
I think his issue is that the script he's showing makes everyone it's applied to ignore the janitor and just defends -- he just typo'd a 1 in the Enemy > Norm line. He's basically trying to stop X from attacking unless it's a miniboss or boss or there are 2 or more enemies on the level.

OP -- try changing Enemy > Norm to Enemy != Norm. Janitors aren't flagged as bosses so they aren't "greater than" normal. But they're also not flagged as normal enemies so the "is not equal to" normal should still trigger for them and everything else that "greater than" normal triggers.
works although it still attacks the enemy on the 1st, 11th, 21st floor, it is not bad, it attacks the concierge the same, but it uses basic attack


Originally posted by undeadpixels:
Originally posted by Handoiron:
... OP -- try changing Enemy > Norm to Enemy != Norm. ...

^^This^^ vvWill do thatvv


Originally posted by D4kR0s:
...but it happens that if he attacks the janitor but on each floor 1 that there is only one enemy he attacks
... I would just try not to do that...
It works the same, I will continue looking for a way for the floor 1,11,21 so that I defend I do not know what range the janitor has
the good thing is that in version 1.0.5 they will give you the rank of boss
Z3N GAMING Jul 25, 2020 @ 10:19am 
Originally posted by undeadpixels:
Could you be more specific. What actions do you want taken when? You want strongest group attack to be used against the janitor but not when?
edit: I guess I don't really understand when you want to defend? that will be the most important to the change.

My current script that I use on all casters looks like this. (I haven't used a mystic in a long time tho)
Enemy Team Alive >1 - S.Group
Enemy Rank != Norm - S.Attack
Enemy Isnt Ore - Default
Ally Status != Positive- Recharge
Enemy Is Ore - Default
good scripts ok :)

I wanted that on the floor 1,11,21 not attack , if not to defend
Last edited by Z3N GAMING; Jul 25, 2020 @ 10:20am
Z3N GAMING Jul 25, 2020 @ 10:38am 
guys I already found the temporary solution until version 1.0.5 searching the internet I saw a video that soviet gaming uploaded today and this would be the script:

1 Enemy Team Alive > 1 Strongest Group Attack
2 Enemy Rank > norm Strongest Group Attack
3 Enemy Rank = Norm Defend
4 Enemy TeamAlive =1 Strongest group attack

I was just looking for a script like that to move a little faster :)


after the update this script already works:
1 Enemy Team Alive > 1 Strongest Group Attack
2 Enemy Rank > norm Strongest Group Attack
3 Enemy Weakest Defend
Last edited by Z3N GAMING; Jul 25, 2020 @ 10:40am
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Date Posted: Jul 25, 2020 @ 9:17am
Posts: 7