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“No. Don’t do that. That’s just encouraging him to do it more.”
And the atk relic adds flat atk, so the higher it is, the less relative gain you get per level.
looks at my damage relic being over 20k
hmmmm...
You did exactly the thing you were told(in quotation marks)not to do.
2x att/hp/mp per level for the class. no cap. makes damage relic a secondary
EDIT: fixed a typo
Speaking of Healstones, racking up six of them is one of the first things I do whenever I enter a new dimension. Maybe it's just because I'm a $@#!y, but this game makes me lean more towards recovery than just being overly tanky or powerful which is what I normally do.