Soda Dungeon 2

Soda Dungeon 2

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Ricksticks Jul 10, 2020 @ 7:01pm
Mystic wont use Recharge in auto-combat
Just had 5 Darkmages empty of mana and my Mystic on full mana as she has inbuilt mana regen... and she didn't use Recharge. Survived 2 battles on empty so she had ample opportunities to cast it.
The only script I have is default for all my dudes... not sure if that's something that comes later or not, maybe that's a community tools thing?
Just wanted to leave feedback that it would be great if Mystic used Recharge in auto-combat.
Last edited by Ricksticks; Jul 10, 2020 @ 7:03pm
Originally posted by HapHzrd:
Add a trigger to your script to use Recharge. Something like this:

ALLY : MP < 50% = Specific Skill : Recharge

You do this from the Arena.
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Showing 1-6 of 6 comments
D# Jul 10, 2020 @ 7:13pm 
Set the script
The author of this thread has indicated that this post answers the original topic.
HapHzrd Jul 10, 2020 @ 7:22pm 
Add a trigger to your script to use Recharge. Something like this:

ALLY : MP < 50% = Specific Skill : Recharge

You do this from the Arena.
Last edited by HapHzrd; Jul 10, 2020 @ 7:22pm
Ricksticks Jul 10, 2020 @ 7:22pm 
Could you please elaborate on that D#. I did mention that the only script I have is 'default' which is always ON.
How can I change/set the script? Thanks
Ricksticks Jul 10, 2020 @ 7:23pm 
Thank you for the detailed response HapHzrd. I hadn't entered the Arena yet. Will do thank you <3
D# Jul 10, 2020 @ 8:58pm 
Sorry I wasnt more specific, btw the mystic needs to be lvl 25 to get that skill in the first place.
Deagroth Jul 10, 2020 @ 9:00pm 
Don't forget to go into the compendium > characters > mystic and under their portrait will be something that says "Script: Default" That's the current script they are running and it's got arrows on the sides to swap the current script for everyone in that class. When you make custom scripts you have to do this so they'll actually use it. However, if that is the only thing in there, that's literally all they'll do. So you'll want to check the Default script for examples to use. Such as:

Enemy : Team Alive > 2 = Strongest Group Attack

Enemy : Team Alive < 3 = Strongest Single-Target Attack (such as if they have Skull Blade or other weapon that grants them a 2x single target spell)

Enemy : Weakest = Default Attack (so if they can't do any of the scripts above this they'll still auto attack, however if they have a shield you can also just have them defend for the 50% damage reduction)

Self : HP > 0% = Defend (or any other such condition that they'll always be defending if they can't execute a script that's above this)

So if you want them casting recharge above all else when the conditions are met, set it to the top of the list.
Last edited by Deagroth; Jul 10, 2020 @ 9:01pm
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Date Posted: Jul 10, 2020 @ 7:01pm
Posts: 6