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The world isn't as interesting, the enemies are mostly just drones not as interesting, the bosses....are pretty much optional you dont even have to fight them in this as far as I remember, been a long time since I've played the second game never completed it just didn't enjoy it like I did the first.
And you're right, enemies being mechanical meant they did not feel as creative. The little harmless polinator helicoptors, the flying bearded head that releases smaller drones, giant aquatic fly in Sudra that does nothing, those surprised me. Some of the enemies were densly placed, and damn rough puzzles to get past in a few gauntlet type spots. The bosses were either optional or auto-win, you literally respawn in the same room when you killed by Amashilama. In 2 different fights. Game wants you to finish the story. Game wanted to get finished. I do hope T. Happ gets some rest. I understand the next task he put himself to was helping his kid get the best communication software he could. Maybe a break from game design will help him. Maybe he can find lots of things he wants to do before he has enough doodles saved up to make a 3rd game, that is neither AV1 or AV2.
I wish I hadn't basically forgotton about the boomerang once I got a humanoid form back. I liked the drone's slingshot/tackle attack a ton. I don't often get to learn something new in a platformer nowadays.
Is a bit hard to get used to the fact that there is no laser gun, but once you do... Its sort of fun ^^. Final boss had to of gotten debuffs cause it wasn't causing too much damage to me unless that is just the secret way the game helped me for bieng so ass for 6 hours.
The story and characters have little to do with this game, you are not in an alien place with wacky enemies and bosses.
Oh well he had a great first game, a lackluster second game, and I dont see anyone really caring that much for a 3rd I think these retro style games have been done to death.
He cant just take the easy epic paycheck win and not care if people cared about the game or not.
Maybe he should learn a new trade skill work at a place that offers the medical benefits he needs, it's what I did.
The first games enemies and bosses are simply more interesting than just drones and optional boss fights.
The levels are also more interesting in 1 and the music is far more interesting.
2 is in every way less fun and creative.
There's nothing interesting about the enemies and bosses in Axiom Verge 1. Literally nothing.
Greatest boon was getting the drone teleport as I could just pass through enemies without fighting.
You have simple taste thats fine you do you, but for me the atmosphere the story was more interesting in the first game.
It's not even a long game I just beat it again on playstation in a handful of hours, it's nowhere near super metroid level of depth and wish the story was a bit more fleshed out it's a bit too vague for many as I've read but it's still a fun game to play.
I'm really loving the first game so far I think he's being a bit hard on the 1st enemies as they weren't all just flying food in Homer's dreams. There's a lot of unique ones like the humanoids who early on are tricky and quite horrifying/unpredictable enemies for a 2d game.
Plus axiom 1 might only be 100 mbs but it does a lot of cool stuff with the pixels that feels unique. I honestly don't care about graphics. Retro or new, arts art. I will get 2 eventually but I wanna delve into 1 before I invest in 2. 1 could hit an unbearable wall and make me hate it. Not so far its great but I don't wanna jump into a sequel till I know it's good.
And so far it's been the best and most balanced metroidvania I've played since metroid fusion. Lot of steam gamers are really into ori, and rain world. I got those and I just can't stand the difficulty.