DreadOut 2

DreadOut 2

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Stuck on the first Boss
There seems to be zero hint of where the thing is going to show up after it went into a wall, any time I shot it is pure luck. Am I playing a lottery here? Or did I do someting wrong?
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Showing 1-15 of 18 comments
Jennay Feb 21, 2020 @ 5:06pm 
It seems to be a "do it til you get it" type boss, with no particular trick to get it. Something I did notice though, before the boss pops out for good at the end: when the girl goes down on her knees the ghost pops out briefly and you can attack it then. It *might* make the last phase shorter, but I'm not 100% sure.
BloodySin Feb 21, 2020 @ 5:20pm 
Nope, you aren't doing anything wrong. I wondered the same thing, went after videos of people doing that fight and, like you said, it's just lottery. Spam pictures and hope they count, and that you hit it more than it hits you. Or ditch the game until they implement any modicum of skill to it, like I'm doing.
Jon Lynn Feb 21, 2020 @ 6:52pm 
This did rile me up abit having look forward to this game. It felt like they try to make it more fast pace and action oriented, but the first I feel will make or break people for this game easily. It is just this way. Luckily I was able to trump this freak demon the 2nd try, still had me almost spitting an cursing over it though. Just keep trying, only clue that you may have already notice is your phone/camera has that red static like stuff if your pointing it in the direction of a hostile ghost thing. You can also hold the snapshot button/key to ...I guess make a more powerful hit. This is all just me trying to help, but obviously just started playing the game as well. GLHF! :)
Project KV-31 Feb 21, 2020 @ 7:32pm 
This is just really bad game design. Tried to play with with a buddy of mine who got it and after 5 times of trying, we gave up on it. Needless to say he will be requesting a refund. This sh*t is just ignorant.
Rtj007 Feb 21, 2020 @ 9:39pm 
Hard with controller and easy with keyboard.
The female boss(first) is easy take photo ie light attack and avoid her attacks, two hits from her and we die, for the first time she goes down the ghost comes out but most of the time hard to click photo, ghost goes into her fast, so click again and dodge and she goes down again, ghost comes out and quickly gets inside her, during this two attempts if one is quick can click the ghost maybe 1-2 times, but use only light attacks no need for heavy ones, as it takes time and ghost is very quick.
Third and final time when she goes down, the ghost comes out and is very quick like Flash and using controller will be hard as clicking sometimes will only trigger after the ghost goes away or won't trigger light attack at all.
So here use only light attack and keyboard, if possible use heavy attack ie holding the key down. But light attack is more than enough.
Ghost will be fast and look where it might go after hitting you and be ready, also like spider sense the camera warns you when the ghost maybe near, look where it's more red and click when the ghost is near and see where the ghost goes and hold camera there if you are lucky you will be ready for the next attack.

Hope this helps.
Using controller I failed more than 10 times and using keyboard got past the first try. I believe the mouse is faster during boss fight.
I believe it's game issue that gamers using controller finding it hard to get past, not sure if all controllers are affected or only select few.
Last edited by Rtj007; Feb 21, 2020 @ 9:44pm
Project KV-31 Feb 21, 2020 @ 10:58pm 
The entire mechanic of how this works needs to be changed as the game should NOT have been released like this. There is no excuse for this. The dev's need to change this, but they probably won't. Another crappy unfinished indie title that should have never been published in the state it is currently in. My friend and I tried to give it another shot before he requested the refund, and finally killed that boss by turning up the camera sensitivity, and turning down the graphics, so the fog was hardly there. Still took about 8 tries. Finally... that part over, we ended up coming out of the hospital level and boom! ANOTHER ONE OF THESE IMPOSSIBLE CAMERA BOSS FIGHTS! THIS ONE MUCH WORSE!

We took turns again and tried to beat it 10 times! NOPE! We rage-quit the POS.
Torrasque Feb 22, 2020 @ 12:43am 
For a first boss, the introduction to the game, no less, and I'm having FAR more trouble with it than every boss in all acts of the previous two games.

The girl makes sense, the ghost. No. It's broken. It's freakishly fast that the controller isn't even viable. It can swarm you with attacks before you even respond and COUNTERS you when you hit it for free damage against you the majority of the time.

There either needs to be an indicator about this boss or it needs to moved to a far later part of the game. I'm a long time fan of the series but this would turn-off new players to the franchise with such a wall of a first boss.

Look, its a simple issue, the thing is wicked fast to track and the smoke obscures the player's vision so they lose it often.

For a first boss, PICK ONE. Fog/smoke OR speed.
Fear dot Com Feb 22, 2020 @ 1:03am 
Originally posted by Torrasque:
For a first boss, the introduction to the game, no less, and I'm having FAR more trouble with it than every boss in all acts of the previous two games.

The girl makes sense, the ghost. No. It's broken. It's freakishly fast that the controller isn't even viable. It can swarm you with attacks before you even respond and COUNTERS you when you hit it for free damage against you the majority of the time.

There either needs to be an indicator about this boss or it needs to moved to a far later part of the game. I'm a long time fan of the series but this would turn-off new players to the franchise with such a wall of a first boss.

Look, its a simple issue, the thing is wicked fast to track and the smoke obscures the player's vision so they lose it often.

For a first boss, PICK ONE. Fog/smoke OR speed.

Yeah, I'll have to agree. The boss is irritating, not hard (doesn't help that doing actual damage is so finicky...I can have a clear shot at the thing, but its' nothing unless the game "allows" you to damage it because the glitch screen is pretty questionable at times) combine that with the thing going through everything and anything and how drawn out it is, they managed to make a ghost even worse than the scissors one in the mere first half hour of the game. And like you said, you're not even allowed to see anything that makes it so annoying. You know what I hate the most though? The damn pillars. It gets in my way but opens up cheap attacks I can't even see.

Edit: Okay, so I managed to finish it (luckily health regenerates and I just ran around in circles until it stopped greying out and beat it in the most unsatisfying way possible). Now I'm stuck after the hospital segment where I'm up at the middle of the night and have to fight a ghost in such a narrow area it's damn near impossible with her warping everywhere. Seriously devs, slow these ghosts down! I swear it feels like enemies can outrun the camera's ability to react.
Last edited by Fear dot Com; Feb 22, 2020 @ 4:08am
chaosstare Feb 22, 2020 @ 2:33am 
Still managed to beat it after the 4th try, just spam the ghost and run around hoping your health goes back up if you're hit too much.
Deadman'shand Feb 22, 2020 @ 2:39am 
Yeah, something is wrong with that boss. When I first fought him I took roughly 12 pictures of him before he rammed into me three times and instantly killed me and when I reloaded and fought him again, he died in 10 camera shots. The entire fight seems random.
+1, for what is basically your first actual fight the final phase has a ludicrous amount of health in addition to being able to borderline stunlock you if it catches you near a corner. The concept itself is cool, but the execution is way off.
Project KV-31 Feb 22, 2020 @ 10:16am 
You all think this one is bad just wait till you're forced to do another one of these ignorant broken mechanic camera fights later on after the Hospital in a super narrow alleyway outside your apartment. The damn thing will spin around and simply pop out of the walls with zero time to react. This crap needs to go. The devs need to patch this stuff out.
oh that was a frustrating fight if you are playing with Settings Effects - Ultra, lower them to low and you will be able to see him a lot better. that fog is real ugly in ultra, after that you will be able to spot him and follow his movement, you can shoot him from mid distance. oh, one more thing, don't use the camera to track him, it blurs out so nasty when you move it, it will make it real simple for the boss to kill you. https://www.youtube.com/watch?v=x3vgIbPk_1E check after min 14.
Last edited by 👑Burning Bones, Summer Sun!; Feb 22, 2020 @ 10:34pm
Bolon K'hai Feb 22, 2020 @ 10:37pm 
This game is strongly inspired to the fatal frame saga, something that sadly we will never see on pc for it is only on consolles, now if they would use like a possible radar that give you hint where the ghost would attack from. Like a like a red light on the top of the phone that tell you when the ghost is facing you, or when you are facing the ghost. this lil tweak would actually might make the game a little more enjoyable.. oh and please... translate even the texture in elgish I cannot understand one word of what it says. might be not important but I'd like to understand what is in front of me.
BloodySin Feb 23, 2020 @ 4:21am 
Originally posted by Gorbain:
Like a like a red light on the top of the phone that tell you when the ghost is facing you, or when you are facing the ghost.
The game has that, the phone image gets static distortions when a ghost is near and you're somewhat turned in their direction. There are four problem, though:

1. The "somewhat." Fatal Frame was great in having the intensity of the indicator narrow down the direction a ghost was coming from. Here it seems to be absurdly wide, I kept having it at max static and the ghost still came from the side;

2. Fatal Frame allowed you to damage ghosts even if they weren't fully in the image. A lot less damage, but it still counted. Here you can have to whole ghost showing, yet for some unknown reason it isn't damaged, like if only having the center of the image at a specific part of the ghost counted at all;

3. Fatal Frame staggered the ghosts when you hit them. There were certain special attacks that might be an exception, but in fact hitting them while they were attacking caused them more damage and saved you from getting hit. You could deal with fast ghosts with those last-second shots. Here the ghost just ignores your flashes and goes straight to hitting you past them, no delay, no stagger, making it so unless you hit it from a long distance it's unerringly going to hit you too;

4. Fatal Frame had limited film, and in turn allowed you to combo shots in succession. If you missed a shot (or the timing for a good one) you could do a new one - which tied in with staggering ghosts if you hit them. Here... you... take... pictures... like... it's... nap... time...

So, when you have a combat that heavily punished mistakes (with the slow cooldown between shots), that is extremely finicky (the bad indicator for the direction a ghost is coming from, the way apparently only small portions of a ghost actually count, the way if the ghost is "too close" (?) it won't get hit at all) and doesn't reward you for successes (there's no punishing on the ghost for being hit, it just brushes them off and continue on like nothing had happened, while you not only stagger when hit, but also go out of aim mode, which can lead you to being locked getting hits without getting to even pull the camera up again), you end up with a system that is just bad in its reliance of either being lucky when you spam or in people finding some cheese spot.
Last edited by BloodySin; Feb 23, 2020 @ 4:23am
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