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The female boss(first) is easy take photo ie light attack and avoid her attacks, two hits from her and we die, for the first time she goes down the ghost comes out but most of the time hard to click photo, ghost goes into her fast, so click again and dodge and she goes down again, ghost comes out and quickly gets inside her, during this two attempts if one is quick can click the ghost maybe 1-2 times, but use only light attacks no need for heavy ones, as it takes time and ghost is very quick.
Third and final time when she goes down, the ghost comes out and is very quick like Flash and using controller will be hard as clicking sometimes will only trigger after the ghost goes away or won't trigger light attack at all.
So here use only light attack and keyboard, if possible use heavy attack ie holding the key down. But light attack is more than enough.
Ghost will be fast and look where it might go after hitting you and be ready, also like spider sense the camera warns you when the ghost maybe near, look where it's more red and click when the ghost is near and see where the ghost goes and hold camera there if you are lucky you will be ready for the next attack.
Hope this helps.
Using controller I failed more than 10 times and using keyboard got past the first try. I believe the mouse is faster during boss fight.
I believe it's game issue that gamers using controller finding it hard to get past, not sure if all controllers are affected or only select few.
We took turns again and tried to beat it 10 times! NOPE! We rage-quit the POS.
The girl makes sense, the ghost. No. It's broken. It's freakishly fast that the controller isn't even viable. It can swarm you with attacks before you even respond and COUNTERS you when you hit it for free damage against you the majority of the time.
There either needs to be an indicator about this boss or it needs to moved to a far later part of the game. I'm a long time fan of the series but this would turn-off new players to the franchise with such a wall of a first boss.
Look, its a simple issue, the thing is wicked fast to track and the smoke obscures the player's vision so they lose it often.
For a first boss, PICK ONE. Fog/smoke OR speed.
Yeah, I'll have to agree. The boss is irritating, not hard (doesn't help that doing actual damage is so finicky...I can have a clear shot at the thing, but its' nothing unless the game "allows" you to damage it because the glitch screen is pretty questionable at times) combine that with the thing going through everything and anything and how drawn out it is, they managed to make a ghost even worse than the scissors one in the mere first half hour of the game. And like you said, you're not even allowed to see anything that makes it so annoying. You know what I hate the most though? The damn pillars. It gets in my way but opens up cheap attacks I can't even see.
Edit: Okay, so I managed to finish it (luckily health regenerates and I just ran around in circles until it stopped greying out and beat it in the most unsatisfying way possible). Now I'm stuck after the hospital segment where I'm up at the middle of the night and have to fight a ghost in such a narrow area it's damn near impossible with her warping everywhere. Seriously devs, slow these ghosts down! I swear it feels like enemies can outrun the camera's ability to react.
1. The "somewhat." Fatal Frame was great in having the intensity of the indicator narrow down the direction a ghost was coming from. Here it seems to be absurdly wide, I kept having it at max static and the ghost still came from the side;
2. Fatal Frame allowed you to damage ghosts even if they weren't fully in the image. A lot less damage, but it still counted. Here you can have to whole ghost showing, yet for some unknown reason it isn't damaged, like if only having the center of the image at a specific part of the ghost counted at all;
3. Fatal Frame staggered the ghosts when you hit them. There were certain special attacks that might be an exception, but in fact hitting them while they were attacking caused them more damage and saved you from getting hit. You could deal with fast ghosts with those last-second shots. Here the ghost just ignores your flashes and goes straight to hitting you past them, no delay, no stagger, making it so unless you hit it from a long distance it's unerringly going to hit you too;
4. Fatal Frame had limited film, and in turn allowed you to combo shots in succession. If you missed a shot (or the timing for a good one) you could do a new one - which tied in with staggering ghosts if you hit them. Here... you... take... pictures... like... it's... nap... time...
So, when you have a combat that heavily punished mistakes (with the slow cooldown between shots), that is extremely finicky (the bad indicator for the direction a ghost is coming from, the way apparently only small portions of a ghost actually count, the way if the ghost is "too close" (?) it won't get hit at all) and doesn't reward you for successes (there's no punishing on the ghost for being hit, it just brushes them off and continue on like nothing had happened, while you not only stagger when hit, but also go out of aim mode, which can lead you to being locked getting hits without getting to even pull the camera up again), you end up with a system that is just bad in its reliance of either being lucky when you spam or in people finding some cheese spot.