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The 2GB limit is a Win32 executable/binary limit and the application would need to be recoded from scratch to become LARGE_ADDRESS_AWARE (for a 3GB limit that under 1% of players will understand how to enable) or a x86_64 limitation which would require making all the pointers in the application 64-bit.
There is no easy way to 'fix' this as technically it's not broken, all Win32 executables are limited to 2GB of user address space memory. This isn't a game specific 'problem'... it's mostly MODs gone insane, etc.
You have a lot to learn about the way a Win32 environment works IMHO.
It'd be easier just to recreate the entire game as a x64 executable, with a ~256 GB RAM limitation instead... (which is also not going to happen).