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For Tyranids, there's the Tyranid Mod: http://www.moddb.com/mods/tyranid-mod
A variant of the Tyranid mod has been integrated into the Ultimate Apocalypse mod: http://www.moddb.com/mods/ultimate-apocalypse-mod Of note is that the UA mod is a bit less WH40k-ish than some other mods, it has its own vision and style with some non-lore things in it, but it's still pretty fun if you don't mind that.
UA does have some annoying design choices, in my opinion, particularly for visual and sound effects for some things, and the Imperial superweapons, but eh, whatever, still a fun time.
False. DoW runs one mod at a time, using the ingame mod switcher. Has to restart when switching to another mod (or back to vanilla) but it runs fine with any number of mods if they're all installed properly.
I currently have UA, Inquisition, Daemons, Tyranids, Dark Prophecy, Firestorm over Kauruva, and a couple others I don't recall. Everything works just fine because of the way the game loads mods. (keep each mod in its folder with the .module file in the main directory)
As long as each mod is seperate in that way, you can easily have as many mods as you want, since you can only use one at a time. (UA only needs Inquisition, Daemons, and Tyranids because it uses their assets)
Nope! The Tau 'titan' is a fan-made thing, the Tau don't have titans (as in, titan-class walkers), the closest they have to a titan-class unit is the Manta. No, the Riptide (and variants therof) is not a titan.
And there are no 'nuclear missile' things in the Imperium. The Deathstrike missile is a giant plasma warhead that can fry entire armies, but it's not a fission or fusion device. They don't use nukes, they use plasma warheads (not counting weapons used for Exterminatus, which aren't nukes either). Or much much worse things like Vortex warheads (which open a rift into the Warp, yes that's as bad as it sounds). You'd wish they were nukes instead.
The Imperium doesn't have EMP weapons or 'satellite beam' weapons either. Actually almost all the 'superweapons' in the game are more or less made up for the mod's purposes (sans Chaos's warp storm).
Not that there's anything wrong with that, I never said there was, just stating that UA is not 100% lore friendly, so people don't go into it expecting that. It's a fun mod, never said it wasn't.
My point still stands that some of the things in the mod aren't canon. Which is fine, it's still a fun mod, it's just that when people are all "UA is totally 100% lore-friendly!", they're not really correct. And It's kinda misleading to make such a claim.