Warhammer 40,000: Dawn of War - Soulstorm

Warhammer 40,000: Dawn of War - Soulstorm

DerKommissar Apr 22, 2015 @ 9:46am
Black Templars
I just bought this game and have the vanilla version. Which mod should I use to play as the Black Templars and is there a mod where I can add the BT, Tyranids, new updates and all that other stuff?
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Showing 1-15 of 16 comments
Frosty Apr 22, 2015 @ 2:26pm 
Well, Maybe not exatly what you might be looking for, but look at a mod called Ultimate apocalypse. Great and also a very popular mod.
Gralzeim Apr 22, 2015 @ 4:16pm 
Only mod I can think of at the moment that has the Black Templars in it would be Firestorm over Kaurava: http://www.moddb.com/mods/dawn-of-warhammer-40k-firestorm-over-kronus Note that it changes the gameplay mechanics a bit, such as making it so that if a weapon does not have sufficient penetration vs. the armor of the unit it's attacking, it will do no damage. And adds additional unit caps in line with tabletop (such as seperating caps into Troop, Elite, Fast Attack, Heavy Support, and HQ units).

For Tyranids, there's the Tyranid Mod: http://www.moddb.com/mods/tyranid-mod

A variant of the Tyranid mod has been integrated into the Ultimate Apocalypse mod: http://www.moddb.com/mods/ultimate-apocalypse-mod Of note is that the UA mod is a bit less WH40k-ish than some other mods, it has its own vision and style with some non-lore things in it, but it's still pretty fun if you don't mind that.

UA does have some annoying design choices, in my opinion, particularly for visual and sound effects for some things, and the Imperial superweapons, but eh, whatever, still a fun time.
DerKommissar Apr 26, 2015 @ 3:31pm 
Thanks guys for letting me know, I have friends who have UA and i was wondering what all it did on the mechanics. I love BTs, would i be able to download both mods or could i unninstall a mod if i didnt like what it did?
Frosty Apr 26, 2015 @ 9:52pm 
You cannot have other mods running witth Ultimate apocalypse besides Inquisition mod, Deamons and tyranids.
Gralzeim May 1, 2015 @ 11:45pm 
Originally posted by Eclipse43:
You cannot have other mods running witth Ultimate apocalypse besides Inquisition mod, Deamons and tyranids.

False. DoW runs one mod at a time, using the ingame mod switcher. Has to restart when switching to another mod (or back to vanilla) but it runs fine with any number of mods if they're all installed properly.

I currently have UA, Inquisition, Daemons, Tyranids, Dark Prophecy, Firestorm over Kauruva, and a couple others I don't recall. Everything works just fine because of the way the game loads mods. (keep each mod in its folder with the .module file in the main directory)

As long as each mod is seperate in that way, you can easily have as many mods as you want, since you can only use one at a time. (UA only needs Inquisition, Daemons, and Tyranids because it uses their assets)
DerKommissar May 2, 2015 @ 5:13pm 
Thanks
K84 May 3, 2015 @ 6:11am 
There's the Black Templars mod here: http://www.moddb.com/mods/black-templars-kaurava-crusade
Austinknight2 May 9, 2015 @ 7:24pm 
someone wanna teach me how to do this all and get tyrinads i need an walthought / osmeone to explain
Austinknight2 May 23, 2015 @ 12:58pm 
Originally posted by HeimdallW32:
Originally posted by Eclipse43:
You cannot have other mods running witth Ultimate apocalypse besides Inquisition mod, Deamons and tyranids.

False. DoW runs one mod at a time, using the ingame mod switcher. Has to restart when switching to another mod (or back to vanilla) but it runs fine with any number of mods if they're all installed properly.

I currently have UA, Inquisition, Daemons, Tyranids, Dark Prophecy, Firestorm over Kauruva, and a couple others I don't recall. Everything works just fine because of the way the game loads mods. (keep each mod in its folder with the .module file in the main directory)

As long as each mod is seperate in that way, you can easily have as many mods as you want, since you can only use one at a time. (UA only needs Inquisition, Daemons, and Tyranids because it uses their assets)
UA wont show the daemons or inquistion armys
lokin the moogle Jun 1, 2015 @ 10:01am 
Originally posted by HeimdallW32:
Only mod I can think of at the moment that has the Black Templars in it would be Firestorm over Kaurava: http://www.moddb.com/mods/dawn-of-warhammer-40k-firestorm-over-kronus Note that it changes the gameplay mechanics a bit, such as making it so that if a weapon does not have sufficient penetration vs. the armor of the unit it's attacking, it will do no damage. And adds additional unit caps in line with tabletop (such as seperating caps into Troop, Elite, Fast Attack, Heavy Support, and HQ units).

For Tyranids, there's the Tyranid Mod: http://www.moddb.com/mods/tyranid-mod

A variant of the Tyranid mod has been integrated into the Ultimate Apocalypse mod: http://www.moddb.com/mods/ultimate-apocalypse-mod Of note is that the UA mod is a bit less WH40k-ish than some other mods, it has its own vision and style with some non-lore things in it, but it's still pretty fun if you don't mind that.

UA does have some annoying design choices, in my opinion, particularly for visual and sound effects for some things, and the Imperial superweapons, but eh, whatever, still a fun time.
all the units are lore in 40k http://warhammer40k.wikia.com/wiki/Titan
Gralzeim Jun 2, 2015 @ 11:44am 
Originally posted by Great Wolf Logan Grimnar nerf:
Originally posted by HeimdallW32:
Only mod I can think of at the moment that has the Black Templars in it would be Firestorm over Kaurava: http://www.moddb.com/mods/dawn-of-warhammer-40k-firestorm-over-kronus Note that it changes the gameplay mechanics a bit, such as making it so that if a weapon does not have sufficient penetration vs. the armor of the unit it's attacking, it will do no damage. And adds additional unit caps in line with tabletop (such as seperating caps into Troop, Elite, Fast Attack, Heavy Support, and HQ units).

For Tyranids, there's the Tyranid Mod: http://www.moddb.com/mods/tyranid-mod

A variant of the Tyranid mod has been integrated into the Ultimate Apocalypse mod: http://www.moddb.com/mods/ultimate-apocalypse-mod Of note is that the UA mod is a bit less WH40k-ish than some other mods, it has its own vision and style with some non-lore things in it, but it's still pretty fun if you don't mind that.

UA does have some annoying design choices, in my opinion, particularly for visual and sound effects for some things, and the Imperial superweapons, but eh, whatever, still a fun time.
all the units are lore in 40k http://warhammer40k.wikia.com/wiki/Titan

Nope! The Tau 'titan' is a fan-made thing, the Tau don't have titans (as in, titan-class walkers), the closest they have to a titan-class unit is the Manta. No, the Riptide (and variants therof) is not a titan.

And there are no 'nuclear missile' things in the Imperium. The Deathstrike missile is a giant plasma warhead that can fry entire armies, but it's not a fission or fusion device. They don't use nukes, they use plasma warheads (not counting weapons used for Exterminatus, which aren't nukes either). Or much much worse things like Vortex warheads (which open a rift into the Warp, yes that's as bad as it sounds). You'd wish they were nukes instead.

The Imperium doesn't have EMP weapons or 'satellite beam' weapons either. Actually almost all the 'superweapons' in the game are more or less made up for the mod's purposes (sans Chaos's warp storm).

Not that there's anything wrong with that, I never said there was, just stating that UA is not 100% lore friendly, so people don't go into it expecting that. It's a fun mod, never said it wasn't.
Last edited by Gralzeim; Jun 2, 2015 @ 11:48am
K84 Jun 3, 2015 @ 3:44pm 
The Imperium does use nukes - check out the background for the Death Korps of Krieg.
Gralzeim Jun 4, 2015 @ 3:54pm 
Used, yes, in the past.

My point still stands that some of the things in the mod aren't canon. Which is fine, it's still a fun mod, it's just that when people are all "UA is totally 100% lore-friendly!", they're not really correct. And It's kinda misleading to make such a claim.
Dekarchos Jun 4, 2015 @ 4:21pm 
Originally posted by Eclipse43:
You cannot have other mods running witth Ultimate apocalypse besides Inquisition mod, Deamons and tyranids.
If you know how to edit the files you can add factions from faction mods into UA. I do it every release.
Last edited by Dekarchos; Jun 4, 2015 @ 4:21pm
Maximus Jun 26, 2017 @ 6:32pm 
So i've recently installed, as far as i can tell, cleanly the Black Templar Mod "Kaurava Crusade" for DOW Soulstorm. despite this and the fact it appears in the Game Manager, it fails to load everytime i click it and i can't discover the reason why. I don't consider myself very good with computers and so i'm hoping someone out there might have an answer or perhaps some helpful advice as to where i might've gone wrong? thanks.
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Date Posted: Apr 22, 2015 @ 9:46am
Posts: 16