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And why would you even use melee attackers on a tank? Rockets, anti-armor, and lasers only. Every unit has a place and if you don't use it right, it won't be effecient in that role. Like using an axe to destroy a tank or a sniper rifle to destroy a building.
Games Workshop developed Warhammer 40,000 to be a futuristic science-fantasy game. It uses the principles of science fiction and combines them with dark fantasy for a gothic "Grimdark" stylized far future.
Also to answer your question, melee in Warhammer 40,000 is designed to be an option, not the do all. As with the table top, melee combat is a phase which you use to close with your opponent's best troops or most powerful enemy units and get them tied up so your ranged units can move into range and kill them. It's certainly a game of ranged combat, and no more so than the current edition of the main rulebook, but melee does have it's place and usage.
In previous editions of Warhammer 40,000 you ran into entire armies of melee fighters like Chaos Space Marines with Marks of Khorne or World Eaters Berserker armies, and Eldar Howling Banshees and Striking Scorpion bricks that just annihilated enemy troops, plus those were the days where "Rhino Rushing" actually still worked. (Where you mount your army in transports and rushed them into combat) This doesn't really work anymore because they've made shooting so much more powerful than melee, but I suppose that's the way it should be with guns, lasers, and plasma.
As Jake mentioned, melee is useful for tying up ranged troops. For example, Tau Fire Warrior squads. Strong at ranged, but get something (anything) into melee with the squad and the entire Fire Warrior squad becomes useless.
If anything, some melee units are much stronger than ranged units, to compensate for the fact that they have to close with ranged units.
It also looks badass.. Had no idea they were called sync killed, always refered to em as executions.
If an idiot is charging his lone zerker squad straight into your eldar chorusline, then they also do not understand tactics outside of CoD.
When assaulting an Eldar Chorusline - Have multiple melee units; Have cheap throw away units lead the charge; Put at least one melee unit on every ranged unit. Cheap units will take most of the damage. Melee units will stop the ranged attacks. Then nothing but seal clubbing.
Units with power weapons can melee vehicles easily. Don't melee a land raider with a unit without a power claw, power fist, lightning claw, demon weapon, etc. Pocket knives only cut ceremite steel if powered or possessed.
Chaos and Orks are my favorite armies for melee. All armies have melee. Some are way better than others.
What I would do, send a wave of hormagaunts in, maybe a carnifex (I'll be using tyranid units cause thats what I play), about 30 strong. Have those tie them up and use my Dakkafex to kill the tied up squad. Rinse and repeat.