Warhammer 40,000: Dawn of War - Soulstorm

Warhammer 40,000: Dawn of War - Soulstorm

Grimcrimm Jun 24, 2014 @ 4:17pm
Standard AI too powerful
So me and a friend hopped on and played a couple matches and the standard ai beat us in under 3 minutes they had minimum 8 squads on each of our bases.

anyone else notice this we tested out easy afterwards it was a breeze and the a.i were nearly inactive are we the only ones noticing this?
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Showing 1-15 of 17 comments
Cosmic Cat Jun 24, 2014 @ 4:18pm 
*shrug* I only play UA-mod lately and the "Insane"-AI is kicking my butt all over the place.
Grimcrimm Jun 24, 2014 @ 4:21pm 
The only reason im asking the forums is because the absolute viscousness of the A.I now if someone told me it was hard id of believed em but the numbers they had were insane
Is this after the Steam patch or before (DVD-ROM version)?
Grimcrimm Jun 24, 2014 @ 11:41pm 
steam patch
So they altered the A.I. in the patch?
Why the heck would they go and do something complex like that?

FYI: I'm still running the DVD-ROM version.
General Chungus Jun 25, 2014 @ 7:42am 
i had the same issue...
i swear the imperial guard had like 10 units of guardsmen and like 6 or 10 heavy weapons.
Oh and the funny thing is lol that they had 2 kasrkins and 3 ogryns :D :bigups:
Grimcrimm Jun 25, 2014 @ 10:46am 
Thanks for the responses guys im going to go see if there are any patch notes or something
Lip_Gloss Jun 29, 2014 @ 3:36am 
Well, I do not know if standard AI has changed. (?)

I played a couple of games, and as usual the AI gang up and makes a heavy early attack. If you survive that first attack, things tend to calm down. You can consolidate and get better troops after that.

Just get enough firepower out as soon as possible to counter the first assault. Anyway, just my experience...

It would be nice to be able to set different difficulty for the AI. Say one hard and one normal AI in the same game. Is that possible already?
Honestly, I think the A.I. setting controls AI for both sides, but you cannot set each 'Computer Player' to a given level.
Bullet Tooth Tony Jun 29, 2014 @ 10:47am 
AI will rush you early on, you just have to set a solid b.o. to counter the first attack and you will be fine. Are you trying to take the objectives asap? If not, the AI will punish you, for sure.
Grimcrimm Jun 29, 2014 @ 10:50am 
At about the time i had two units out at full capacity id be hit by their hero unit and 2 other units
Im sure i could beat them now but at the time i wasnt expecting a force that strong, my friend on the other side of the map was playing crons and got 5 ork squads to the face at the same time i got hit
Last edited by Grimcrimm; Jun 29, 2014 @ 10:51am
Bullet Tooth Tony Jun 29, 2014 @ 11:39pm 
Warning, this post may contain subjective point of view and bad english...

I don't know what your level is at this game but i can give you a few advices if you're a newcommer to the DAW series:

-Use hotkeys on your production buildings and units (for example ctrl+0 on your fortress, ctrl+9 on your barracks, ctrl+1 on your main squad...) to gain precious time. You'll be able to constuct units, buy upgrades and change rally points without leaving the combat. you can also put rally point on your units or on capture points to gain more time and Actions Per Minutes.

-Use the Shift/Maj key to queue build order and point captures, it will save lots of Micro management.

-Use a standart Build Order until you're more confortable with the game strats (for example with the marines: build the barracks with your first builder, 2xScoots and a second builder in your fortress, move the rally point on the objectives for your scoots and build your commander As Soon As Possible...

build 1 generator if you can with the second builder but prioritize Listening Post building.... Build 1 marine unit but don't reinforce it... continue points capture and LP building at all costs... build a second marine unit, a generator or two if u don't have one... then tech and arrass asap, don't turtle or you'll die.

On certain maps and matchups, it will be better to build 3xscoots, 0 or 2 plasma generators, 1 or 2 builders but you get the idea: prioritize your commander, LP building and dont reinforce squads in the early game.

-Watch replays on youtube or dawreplays for exemple to learn from veterant players and your own replays to see your mistakes.

@Matt: the orcs did this kind of standart bo i'm talking about, sent you his 2xfortress squads + 2xbarrack squads + his hero in your base while teching/reinforcing --> "...got 5 ork squads to the face..."

I'm not a pro player, i did 200 MP games maybe but I hope it will help ;)


"Le savoir ne vaut que s'il est partagé par tous"
FicusCat Jul 1, 2014 @ 2:08am 
The AI is completly broken in this game and should be fixed one way or another.
And by broken I mean that in one map you can have half the AI not producing any units or just basic infantry without upgrades, then the next map you got the 4 opponents AI sending you fully upgraded infantry spam with vehicules in less than 5 minutes -_-'
Grimcrimm Jul 1, 2014 @ 4:45pm 
Originally posted by FicusCat:
The AI is completly broken in this game and should be fixed one way or another.
And by broken I mean that in one map you can have half the AI not producing any units or just basic infantry without upgrades, then the next map you got the 4 opponents AI sending you fully upgraded infantry spam with vehicules in less than 5 minutes -_-'

good to know ty
Killer4ce Mar 1, 2015 @ 12:54pm 
I also run into this issue, I am by no means a newcommer to the DOW series but the AI is too fast. Normal difficulty AI should not have 5 full squads of upgraded chaos marines plus the sorcerer and commander on your base within the first 3 minutes of a match. Let alone defilers within 4 min of the game, the amount of resources isn't there. I have standard start resources, and standard rate on so it's not modified, nor am I being a turtle in the skirmish.
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Date Posted: Jun 24, 2014 @ 4:17pm
Posts: 17