Warhammer 40,000: Dawn of War - Soulstorm

Warhammer 40,000: Dawn of War - Soulstorm

Nexus Oct 1, 2024 @ 4:09pm
Is there a mod that removed the limits for total unit cap?
Like I know the no limits mod exists but it's bugged and makes a lot of upgrades unavailable.

Are there any others or any other way to remove the limit cap?
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Showing 1-6 of 6 comments
phenir Oct 1, 2024 @ 5:46pm 
If you just want unlimited supply, that's easy although orkz will be kinda messy. If you want no unit caps, like unlimited terminators, that's also pretty easy. You could make your own mod that does either in like 10 minutes probably.
Nexus Oct 1, 2024 @ 5:47pm 
Originally posted by phenir:
If you just want unlimited supply, that's easy although orkz will be kinda messy. If you want no unit caps, like unlimited terminators, that's also pretty easy. You could make your own mod that does either in like 10 minutes probably.

I'm just looking to remove total unit caps.

Like how you can only have 20 total units of space marine units and vehicles

Also idk how to code that
phenir Oct 1, 2024 @ 8:14pm 
It's very simple and doesn't require any coding knowledge.
Grab corsix mod studio (just search it up in your favorite search engine, it's free) and start a new mod for soulstorm. Name your mod whatever you want, set the mod for soulstorm, and for game folder it should be steam\steamapps\common\dawn of war soulstorm
Now on the left side of the screen open data\attrib\racebps and you'll see a .rgd file for each race.
Open one and then, in the middle of the screen, click race_squad_cap_table.
On the right you see the content of that table. Set the max infantry and support caps as high as you want (well not really high idk what the hard limit is). You should also set the base caps high as well otherwise the races won't be able to actually reach those new maxes without also modifying how they increase the max cap (research, waygates, etc).
Orkz also need to have their race_pop modified so do that as well.
Make sure to save each race file (if you try to close them without saving it will ask if you want to save first so that is a good way to double check). Then you can just run the mod in game or with mod manager or whatever way you like to load mods.
Originally posted by phenir:
It's very simple and doesn't require any coding knowledge.
Grab corsix mod studio (just search it up in your favorite search engine, it's free) and start a new mod for soulstorm. Name your mod whatever you want, set the mod for soulstorm, and for game folder it should be steam\steamapps\common\dawn of war soulstorm
Now on the left side of the screen open data\attrib\racebps and you'll see a .rgd file for each race.
Open one and then, in the middle of the screen, click race_squad_cap_table.
On the right you see the content of that table. Set the max infantry and support caps as high as you want (well not really high idk what the hard limit is). You should also set the base caps high as well otherwise the races won't be able to actually reach those new maxes without also modifying how they increase the max cap (research, waygates, etc).
Orkz also need to have their race_pop modified so do that as well.
Make sure to save each race file (if you try to close them without saving it will ask if you want to save first so that is a good way to double check). Then you can just run the mod in game or with mod manager or whatever way you like to load mods.
You are awesome and a wise man of the game :)
Cor. Oct 3, 2024 @ 2:46pm 
Necrons, if done right, can double the troop cap with Mass Resurrection
It's super easy to just use corsix mod studio, simply just download it and read the instruction on the main page, then open up a project (or make your own) and just set all unit cap usage to 0 (bear in mind that for orks you will also have to remove ork pop), also, don't forget to check each unit's "requirement" tab, since for some units it contains a hard limiter for how many units of that type you can have, such as the SP land raider and the baneblade.
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