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This is how I play hope it helps
In non-stronghold missions, you basically want to build up your economy and forces to defend against the first attack. Once that attack comes, immediately take your whole army and run to the enemy base and take the fight to them. Harass as much as possible, ideally taking out troop production facilities and de-capping strategic points. Often, if you have a strong enough starting army, you can just win right there. If they start to fight back, retreat to your base and repeat.
Always have a spare unit of guardsmen running around capturing other strategic points. Even when you're facing two bases, the enemy rarely contests every strategic point.
For base defense; Build your turrets!
Figure out where the enemy is likely to attack from and build all 6 of your turrets there with 3-4 heavy weapon crews behind them. This will basically hold off
IG infantry is kinda "meh." Its only saving grace is it is fast to replenish. Make sure every army has a commisar attached and use their "Blam!" ability as often as possible. It gives a huge boost to morale and rate of fire for all surrounding guard infantry.
For winning every fight;
2x Leman Russ tanks + 2x basilisk artillery + 1x baneblade = win, pretty much.
Support the machines with your tech priests for repair, keep a few infantry around for support and capping, it's pretty straight forward.
Have fun for the emprah!
https://warhammer-guide.ru/wiki/Guardsmen_Squad.html
Guardsmen do a lot of damage when upgraded with grenade launchers (similar DPS to plasma gun to all targets except hi-heavy infantry which is basically terminators). Keep up with infantry research and weapon specialization will make the grenade launcher hit as hard as a heavy bolter (generally speaking though, if you're up against ranged go grenade launcher, if melee then use plasma as the setup time for grenade launcher can be a problem but plasma requires tier 2). Be aware that execution buffs regular lasgun damage but does not buff special weapon damage (it also boosts morale and doubles lasgun\hellgun DPS vs commander type enemies). If you want buffed special weapon damage then attach a priest who buffs all damage on any squad he is attached to.
If you need to kill heroes early game then you'll probably want to build command squad, load it with Psykers and cast strip soul and lightning arc on the offending hero often to kill them quick (this combo does like 800 dmg per time you pull it off and you can pull it off as many times as you have Psykers though do strive to have at least one priest so the lowered health on the command squad Psyker doesn't screw you over). Later on you can just build Psykers without using command squad who come with more health and the ability to attach to a squad if needed to add detection ability to that squad (do remember that the HQ of the IG can do a scan to detect any stealth units).
If you are finding that your guardsmen are getting shredded by a light vehicle rush your best bet is to get your vehicle factory out and get out a sentinel(s) as they are the best anti-tank you can get for most of the game as IG the only thing better is heavy weapon team with lascannon. Do be aware that the chimera isn't bad at DPS for general targets (including vehicles) so if you need general fire support early game a chimera is cheap and takes up little pop.
Late-game there's several things to be aware of. The hellhound gets the let it burn ability which does 600 damage to all models in small AOE where you deploy it (600 regardless of unit type and per model meaning infantry squads will be wiped out. Though I could have swore it did thousands in dark crusade maybe it was nerfed?). This makes auto-spamming hellhounds very deadly if you have the APM to keep casting the let it burn ability (just be careful of friendly fire).
Heavy weapon team gets access to the autocannon which is good against all targets but weaker than the lascannon at taking out vehicles (shreds infantry wayyy better though).
Kasrkins do more damage with grenade launchers to most targets than they do with plasma guns (plasma is better vs heavier infantry targets). Again the tradeoff is setup time vs better overall damage.