Warhammer 40,000: Dawn of War - Soulstorm

Warhammer 40,000: Dawn of War - Soulstorm

Nobelissimos Mar 27, 2016 @ 5:15am
Ultimate Apocalypse is a pile of garbage
Seriously tho, no matter how much I try, I cannot enjoy this mod. I have played it for years now, and it just gets worse and worse with every update.

The game is a spam fest and nothing else. A good 80% of the units and upgrades in the game are pointeless garbage clutter.

Less is more, and adding a bunch of random ♥♥♥♥ that has no point place or purpose is just pointless clutter.

Tyranids for example. Gaunt units, all of them, are WORTHLESS other than during the first tier, and you get to tier 2 within a few minutes, so in that time you might make one or two of them and send them at the enemy, and that's it. After that, they aren't even worth using as cannonfodder.

The only thing worth using early game is warrriors and gargoyles, but after that you want to be spamming out carnifexes and late game units because everything else becomes obsolete so fast.

Tau, you spam gun drones beacuse they are cheap and do tons of damage. You make a few firewarior units and maybe a few broadsides, then as soon as you can, crank out some battlesuits and spam artillary. Artillary spam with battlesuits as being the main unit you use, along with cannonfoder gun drone spam, that's all you need untill late game. Don't even think of using the kroot, they might as well remove them from the game, honestly.

Inquisition, hold off the enemy with bodyguards the fist 2 minutes, then spam stormtroopers, and tech ASAP to grey knights to just ♥♥♥♥ on everyone with them.

Necrons, rush tech to spam deathmarks and obselisks.

So on and so forth. It's a spam fest mod, for a game and engien that isn't designed for that. If I have more than 4 squads nearr eachother, it turns into a mess. I want my Tau army to be fielding a bunch of fire warriors with some battlesuits, not battlesuits and only battlesuits. I want my Impeial Guard army to, you know, use guardsmen for more than 5 minutes, not just spam an army of tanks and ogryns.

I don't understand why this mod has remained so popular even tho it feels like the game is going to snap with it running, the mod's clutter really can't fit onto the game, and shouldn't be there to begin with.

TL;DR Why do you like this mod so much despite it being so unabalanced and the meta is "spam high tier units till you win" and nothing else?
Last edited by Nobelissimos; Mar 27, 2016 @ 5:15am
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Showing 31-45 of 54 comments
Khoran Gutsplitter Mar 30, 2016 @ 10:53am 
UA mod isn't exactly garbage, it's just that it's not that balanced or bug free as titanium Wars for example. The things UA has over most mods (if not all) is the massive amount of content and scale it brings to the "table". UA offers a completely new experience unlike most other mods which still has that feeling of vanilla to them. One thing i agree with you on is that many units in this mod (especially infantry) isn't really worth it anymore when you have access to all the heavy tanks and high-tier/end game stuff.

I am also one of those people that play this mod for fun and massive battles, (Titan Wars FTW) although sometimes i can play seriously if i feel like it.

The reason why this mod isn't that balanced or bug free is because of the fact that the mod creator and his team didn't really focus on balancing or bug fixing from the first release of the mod to THB, but rather on adding more content, units etc. But now from the end of 2015, he is doing his best to balance this mod to the point that it isn't completely balanced, but to the point that all units eventually become useful and that they have a role.

We have to keep in mind that quite a few important mod team members have left or abandoned this mod, therefore it takes more time for Lord Cylarne (the creator of this mod) to get things done. There has also been a deciline in DoW modellers, now there are only a few left. And because of that Lord Cylarne can now finally focus on getting this mod to feel more balanced and bug free than in the past, yes he may add some more additonal units (if modelled) without a role (unless if it's a titan), but at least it's content.

So in conclusion: Balancing and fixing bugs takes a LOT of time, more than you think. PS: Sorry for sounding like a dumb nut in my previous comment, i know that you highly dislike this mod because of the fact that many units feels useless, but eventually everything will be useful, mark my words.
Nobelissimos Mar 30, 2016 @ 11:11am 
Originally posted by Chaosmarine55:
UA mod isn't exactly garbage, it's just that it's not that balanced or bug free as titanium Wars for example. The things UA has over most mods (if not all) is the massive amount of content and scale it brings to the "table". UA offers a completely new experience unlike most other mods which still has that feeling of vanilla to them. One thing i agree with you on is that many units in this mod (especially infantry) isn't really worth it anymore when you have access to all the heavy tanks and high-tier/end game stuff.

I am also one of those people that play this mod for fun and massive battles, (Titan Wars FTW) although sometimes i can play seriously if i feel like it.

The reason why this mod isn't that balanced or bug free is because of the fact that the mod creator and his team didn't really focus on balancing or bug fixing from the first release of the mod to THB, but rather on adding more content, units etc. But now from the end of 2015, he is doing his best to balance this mod to the point that it isn't completely balanced, but to the point that all units eventually become useful and that they have a role.

We have to keep in mind that quite a few important mod team members have left or abandoned this mod, therefore it takes more time for Lord Cylarne (the creator of this mod) to get things done. There has also been a deciline in DoW modellers, now there are only a few left. And because of that Lord Cylarne can now finally focus on getting this mod to feel more balanced and bug free than in the past, yes he may add some more additonal units (if modelled) without a role (unless if it's a titan), but at least it's content.

So in conclusion: Balancing and fixing bugs takes a LOT of time, more than you think. PS: Sorry for sounding like a dumb nut in my previous comment, i know that you highly dislike this mod because of the fact that many units feels useless, but eventually everything will be useful, mark my words.

Great post. If and when the mod ever becomes balanced, I will enjoy it.

Untill then, the mod just doesn't itch that scratch I need. It's like playing an FPS game with tons of cool weapons, except that you have access to the best weapons in the game within 5 minutes, making all the other weapons, regardless of how cool they are, pointless, and even if you want to forces yourself to use those weapons that are clearly inferior in every way, you will not have any fun because you will swiftly lose every single time.

I have played a few games of UA with the slowest game speed on and a few other settings so things don't fly by, units feel like they have worth, but it has issues like, you lose one or two units early-mid game, you're dead. You can lose right off the bat if the enemy happens to make a direct counter to your unit (since you can only have enough resources to make a few and it takes longer to make those units). And the game takes far too long to play out. I wish I could find a balance for this.

Reminds me of Civilization games. Tech ages go by way too fast. Playing Rome, enter medieval period, make 2 legionarries, 10 turns later I am in the next age and legionarries are garbage and outdated and they only got into a single battle. Turning the speed in marathon makes tech and production and everything take MUCH longer, which makes it possible to have wars and actually use stuff from every age for some time, but at the same time makes the game far too long winded and slow.
Psycode Apr 1, 2016 @ 9:37am 
Well I guess everyone has different tastes bro, just don't go putting out your negative opinions and putting off all the new potential lovers of the mod. :darkangel:
Nobelissimos Apr 1, 2016 @ 9:40am 
Originally posted by Psycode:
Well I guess everyone has different tastes bro, just don't go putting out your opinions unless they are positive, because you might let someone know of the issues the mod has, or worse, bring attention to these issues for the creators of the mod, because we don't want improvements or fixes!. :darkangel:
Last edited by Nobelissimos; Apr 1, 2016 @ 9:41am
Steel Apr 1, 2016 @ 10:24am 
Originally posted by Psycode:
Well I guess everyone has different tastes bro, just don't go putting out your negative opinions and putting off all the new potential lovers of the mod. :darkangel:
The point of opinions whether good or bad is to express them lol.
Handiry Apr 1, 2016 @ 11:11am 
Vanilla \o/
Not only do you not have to use the biggest vehicle you've got to steamroll, but Infantry actually have a place, rather than some gigantic "Super unit good vs structures, infantry, H.infantry, vehicles, heavily armoured vehicles..." super unit that 1-hits everything from 1/4 of the maps distance...
Nobelissimos Apr 1, 2016 @ 4:44pm 
Originally posted by ✴Changer of Ways✴:
Originally posted by Psycode:
Well I guess everyone has different tastes bro, just don't go putting out your negative opinions and putting off all the new potential lovers of the mod. :darkangel:
The point of opinions whether good or bad is to express them lol.

Nope, sorry, only opinions he agrees with are allowed to be voiced, everyone else should never talk or discuss or give feedback on anything ever unless it's his exact opinion.

Because that's how progress is made.
Gralzeim Apr 2, 2016 @ 12:15am 
It's nice to see some folks open to discussing the UA mod without it devolving entirely into the "Ultimate Apocalypse is DA BEST MOD EVAR" chanting that you see in some other threads.

I like the mod overall, I think it does some fun things with the game. I like the scale, I like some of the added units. For the record, I don't play DoW in multiplayer, skirmish only. I haven't played multiplayer in years, lost interest in it.

Anyway, I do feel that some parts of the mod are annoying as hell (Stun grenade spam, which were originally called flashbangs, for Emperor's sake, artillary spam, Dark Eldar global ability spam, things like that), and some of the aesthetic design grinds my gears (I think there's an overuse of overly-flashy particle effects solely put there for the 'cool' factor).

And some of the sounds/voices that are added by the mod could use some adjustment (some of the sound effects are at least twice as loud as normal sound effects, some can be heard no matter where the camera is on the map (IG plasma cannons for example, and they're also very loud), and some of the voices are either overly loud as well (Chaos Daemons primary commander, for example) or not balanced properly (several only play over the left speaker, like the IG Hydra). At the very least, it would be great if they did a normalization pass on all their custom sounds and voices, and made sure everything played through the proper speakers, and that nothing is global-range audio.


But, all that and the few lore-breaking things aside, it's still a fun mod and I still play it a bunch, because it does things no other mod does. Other mods don't have superweapons, or titans roughly balanced with other units, or anti-titan units, and so on. It's got plenty of flaws, but, they are slowly workin' on it, so yeah.



Also, I would suggest that people don't promote Titanium Wars. The author of that mod basically pulled a jerk move and never apologized for it. Essentially, he asked the Tyranid Mod folks if he could integrate their mod wholesale into his mod. They said no. He did it anyway, and got in trouble on ModDB for it. The version with the stolen Tyranid assets got pulled from ModDB. His response to that whole thing was that he couldn't believe how mean the Tyranid Mod people were, and how he was actually the victim in the whole thing because they denied his request to use all their stuff. He's a jerk and doesn't deserve any recognition for a mod that just adds a bunch of stuff from other mods together with no real cohesion.
Last edited by Gralzeim; Apr 2, 2016 @ 12:16am
Nobelissimos Apr 2, 2016 @ 10:16am 
Originally posted by HeimdallW32:
-snip-

Nice post, yeah alot of people seem to do nothing but say the mod is perfect, you'd think the mod would have no flaws with how many people say "10/10 best mod ever", sadly that's not the truth.

Sometimes theres so many explosions and effects I can't really see what's going on.
The sound has been really annoying for me as well, especially with some units literally spamming their charges or taunts. One of the worst offenders being impeial guardsmen, screaming 10 times a second "IMPERIAL GUARD, CHARGE!" It's like every guardsmen in a unit says it ever few seconds when in combat, and you can usually hear it across the map, or at least far away.

I have noticed quite a few units having huge sound radius', the worst is the ones whom spam taunts. Someone makes one of those units, you're hearing nothing but that unit scream untill it's dead, no matter where it is.

And I looked at titanium wars once and saw the whole drama in the comments and a article he wrote on the mod page.

Honestly, while taking people's mods without permission and using them is pretty douchy, it's not illegal, and if he makes a better mod with it, AND still gives credit to the people who worked on what he used, I personally, do not care.

But im not a modder, I only play mods, and playing them is the only real concern for me, as long as people aren't complete asshats towards eachother. Holding onto your mod and doing nothing with it and denying other people any use of it is pretty scummy (assuming that was the case), reminds me of companies who buy an IP out, and do nothing with it, with no intent of ever doing anything with it, because they want to destroy it due to it's competition or whatever.

But I have no interest in arguing if it was ok or not, in the end, I rather have dank vidya to play, not drama.
Dakota Apr 4, 2016 @ 1:20pm 
I've had many friends recommend UA to me over the years, but its never been interesting to me. Most of them just gave a trailer and then wrote something in caps about "TITANS" or sometimes just "GIANT ROBOTS AND LASERS" or "Don't you like IG? Well look at all these Baneblade variants and artillery you can spam" and talked about massive amounts of infantry, vehicle, titan, etc spam. Mostly it seems to be a mod that has devolved into just spamming the biggest, most powerful units possible and having a bunch of titans walking through the street or necron pylons teleporting around gaussing things across the map.

Personally I prefer micro as opposed to macro, and the vanilla game allowed that to a decent degree.
Nobelissimos Apr 4, 2016 @ 4:18pm 
I like giant battles and huge armies as much as the next guy, but I like to actually be involved in it more than just watching piles of units die to op units in a cluster of explosions and particle effects.

Plus, I never have cared much for titans and baneblade spam.

The other day they said they are going to be making a huge new update focusing on balance, so we shall see how that turns out.
Last edited by Nobelissimos; Apr 4, 2016 @ 4:18pm
Cosmic Cat Apr 6, 2016 @ 7:12pm 
If not for UA, I would have stopped playing this game many years ago. That's how good vanilla is.
Takao Apr 6, 2016 @ 11:21pm 
Try Firestorm over Kaurava beta 3.0. Pm if you want someone to play against.
Yeah, I'll admit I'm trash at UA. I played 15 games against the AI and LOST 15 games against the AI.

I ♥♥♥♥♥♥♥ hate this game....
Nobelissimos Apr 8, 2016 @ 6:09pm 
Using the max unit cap is a problem.

Alot of units already have alot of soldiers in them, max unit cap is going to turn the game into just a simple giant spam fest and lag the game up quite abit, not a fan of that. I like larger unit caps, but not too much.

Unlike alot of people who play this mod, I honestly don't care for titans. Im ok with having them as an end game thing, one maybe two at most for each player. Too many is dumb.

And I like having commanders. I usually only build one to three commander units myself, but I still like having them.
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Date Posted: Mar 27, 2016 @ 5:15am
Posts: 54