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Idk but this paragraf seems pretty informative
You could do without the unnecessary sarcasm......and in fact I read that prior too that still does NOT answer my question:
Single or multiplayer?
Does it affect campaign?
Think before you post please, and then subsequently make a sarcastic statement trying to ridicule me.
Thanks!
Find more here: https://www.moddb.com/mods/ultimate-apocalypse-mod
Thanks a lot!
With that said, if you want something more Vanilla, you could try DoW Pro: https://www.moddb.com/mods/dowpro
Also a singleplayer / multiplayer / no campaign mod. This is like Vanilla Soulstorm was spit polished and balanced to its extreme. Hollow(mod author)'s very meticulous here.
With Imperator Class titan that can't even fit in your destktop I would add, but deamons were fun as ♥♥♥♥
That being said, here's what else it does:
- Tyranids are now a playable faction (think starcraft zerg if you're not aware of them).
- Go up to Tier 6 tech tree, including giant titans.
- Lots of extra units added from the source material.
- An incredible number of balance changes.
- Due to much bigger units, you can zoom out way farther than before and actually see a reasonable amount of the map finally. This only works with specific maps built for the mod otherwise the camera bumps into the skybox and breaks everything.
There are some issues though...
- They ONLY added units from the source material.
- This explicitly makes some factions notably much stronger than others.
- A lot of the lower tier units are kinda homogenous and lost their individual value.
- A lot of the newer units added (daemons in particular for chaos) have no real niche or point in existing as they severely overlap with others already in the game.
- Campaign mode, as noted, is disabled.
Don't get me wrong, it's fun to play with, and building an imperator titan is amazing just to see because its foot alone is larger than a full base. They actually made these things to proper scale. Buuuut there's no equivalent for other factions. Imperial guard or eldar will flat out rofflestomp orks without a second thought endgame because great gargants simply aren't anywhere remotely on par with other T6 units.
So yeah, it's worth trying out to experience it for awhile, and you'll probably get at least 10-20 hours of extra entertainment out of the mod at least, if not more, but it has some issues with it which make it a bit bland in some ways, so it's definitely not perfect. Fortunately, you can just turn it off easily enough, so it's not like you're stuck with it once you install it.
I'd recommend trying it out, just don't put your hopes too insanely high is all.