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Dark Reapers, though...
{LINK REMOVED}http://warhammer-game.narod.ru/wiki/Dawn_of_War_Multiplayer_Gameplay.html#Skirmish_AI
"If there aren't enough players to fill out a map, or if the Skirmish game mode is played, AI players are added to fill in the remaining slots. The different difficulty levels of the AI are largely dependent on resource rate differences, although Easy and, to a lesser extent, Normal also suffer from reduced intelligence as well. In Dark Crusade, the AI also receives an extra 100 power at the start of the match, and its starting resources are modified by its difficulty income modifier. For example, an Insane AI starts with 1400 280 instead of a human's 1000 100 . The AI does not get extra power and does not get different starting resources depending on its difficulty level in Soulstorm. AI difficulty levels do not affect the resource income of other players when Resource Sharing is turned on. Resource bonuses from generator and Listening Post completion remain unaffected by difficulty modifiers. The Necron time bonus is also unaffected.
Easy: The AI receives only 30% resources.
Normal: The AI receives only 80% resources.
Hard: The AI has the same resource rate as a human player.
Harder: The AI receives 20% extra resources.
Insane: The AI receives 40% extra resources."
Unless you're playing with mods, of course.
{LINK REMOVED}http://warhammer-game.narod.ru/wiki/Howling_Banshee_Squad.html#Researchable_Upgrades
Call of War + Reinforced Armour/ /+ Enchanced Reinforced armour. Eldar scale too ♥♥♥♥♥♥♥ well with their upgrades
I can't think of any game, past or present, that was balanced on the basis of "Insane" difficulty. Play on a lower difficulty setting so the AI doesn't insta-buy every single upgrade available to it.