Warhammer 40,000: Dawn of War - Soulstorm

Warhammer 40,000: Dawn of War - Soulstorm

What is the easiest race to play as a beginner?
Above.
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Showing 1-13 of 13 comments
76561198200638999 Dec 23, 2018 @ 12:31pm 
In multiplayer or singleplayer?
Originally posted by Uncle Skull:
In multiplayer or singleplayer?
Multiplayer
76561198200638999 Dec 23, 2018 @ 1:04pm 
That's actually kind of a ♥♥♥♥♥ of a question. It is very dependant on what is your playstyle + what faction just "fits" you. So if you get into that a bit ill maybe be able to give an answer.

This should help with the game in general. Use that camera patch, everyone in multi does it.
https://steamcommunity.com/app/9450/discussions/0/1696043263497374054/
And the players guide is immensly useful. Look through it.
Last edited by Uncle Skull; Dec 23, 2018 @ 1:05pm
Broshido Dec 23, 2018 @ 1:16pm 
I don't know about soulstorm MP, but based on my experience from dark crusade I would say that the Space Marines are an all-round decent beginner race to play with. They are basic enough to be able to go through the paces of learning how to play the game, but that being said they are built to be more balanced rather than leaning to any one strength. An example would be the basic space marine unit, which with the proper research can be specialized to counter infantry (heavy bolters), heavy infantry (plasma guns), Anti-vehicle (rockets) or used to break morale (flamers). While they can do these many things, they aren't the best at each of these tasks but do them adequately enough to learn how to play.

Once you begin to feel out how you like to play, you may find a different race might suit your playstyle by having their strengths align with yours. Hopefully others chime in with more specific advice, I know mine is a bit generic.
Migromul Dec 25, 2018 @ 7:48am 
Originally posted by Broshido:
I don't know about soulstorm MP, but based on my experience from dark crusade I would say that the Space Marines are an all-round decent beginner race to play with. They are basic enough to be able to go through the paces of learning how to play the game, but that being said they are built to be more balanced rather than leaning to any one strength. An example would be the basic space marine unit, which with the proper research can be specialized to counter infantry (heavy bolters), heavy infantry (plasma guns), Anti-vehicle (rockets) or used to break morale (flamers). While they can do these many things, they aren't the best at each of these tasks but do them adequately enough to learn how to play.

Once you begin to feel out how you like to play, you may find a different race might suit your playstyle by having their strengths align with yours. Hopefully others chime in with more specific advice, I know mine is a bit generic.

I aggree with the space marines. They're a bit expensive, though. But their durability is worth it, in my opinion.

If you have a little experience with the game, I think the Necrons are very good. They're kind of boring, but with the right upgrades for the commander, have unlimited troops... (They have a cap, which can be ignored with the right skills.)
All in all, you only need two types of units with the necrons, besides the commander. The anti-infantry-troops and the anti-building/vehicle-troops. All other are nice-to-have- or support-units.

My personal favorites are the chaos-space-marines.
And my least favorites the dark eldar. (followed by the adeptus sororitas. I don't like religious fanatics.)
Nova Solarius Dec 25, 2018 @ 12:02pm 
Marines are suitable as a starter faction, but they're kind of dull.
Malaficus Shaikan Dec 25, 2018 @ 2:30pm 
I would suggest either the lame marines for having good all around units.
Expensive but very forgiving.

Or

Imperial gaurd for being the only faction which access to combine arms warfair.
Aka infantry, tanks. bunkers, fortifications, attilery.

If you are good at micro:
Eldar.
Dawn of eldar meme exist for a reason.
Eldar are the most powerful faction in dawn of war soulstorm but also the most micro intensive.

Necrons are the worst faction for multiplayer.
Unlike ai enemy players is smart enough to kill your only production structure asap.
Migromul Dec 25, 2018 @ 7:53pm 
Originally posted by Malaficus Shaikan:
I would suggest either the lame marines for having good all around units.
Expensive but very forgiving.

Or

Imperial gaurd for being the only faction which access to combine arms warfair.
Aka infantry, tanks. bunkers, fortifications, attilery.

If you are good at micro:
Eldar.
Dawn of eldar meme exist for a reason.
Eldar are the most powerful faction in dawn of war soulstorm but also the most micro intensive.

Necrons are the worst faction for multiplayer.
Unlike ai enemy players is smart enough to kill your only production structure asap.

Yes, Necrons have only one production-building, BUT: You don't need it in the field. Just have a spider around, collecting corpses. This is your "second" production building... and instantly!

AND: Just get the resurrection-abitlity with your commander. This will be your "third" production-building...

I don't play real multiplayer, but it doesn't matter, that you only have one real production-building, if the goal is to destroy the HQ...

- you can focus your defense-structures to protect the pyramid
- Necrons are slow, but have three mobile production-options, eventually.
- As I said, you realy only need two types of units for combat...

The imperials are interesting, but more weak then raw eggs, without the bunkers. And I think, they need more micro-management then (dark) elder, even...

By far the coolest race are the orcs, imho. It might take some time, to get to their resource-management with the "orc-people" as a third resource for them, though.
Malaficus Shaikan Dec 25, 2018 @ 11:04pm 
Originally posted by Migromul:
Yes, Necrons have only one production-building, BUT: You don't need it in the field. Just have a spider around, collecting corpses. This is your "second" production building... and instantly!

AND: Just get the resurrection-abitlity with your commander. This will be your "third" production-building...

I don't play real multiplayer, but it doesn't matter, that you only have one real production-building, if the goal is to destroy the HQ...

- you can focus your defense-structures to protect the pyramid
- Necrons are slow, but have three mobile production-options, eventually.
- As I said, you realy only need two types of units for combat...
Crype spiders are easy to kill and expensive to raise and mass ressurection upgrade is also expensive to buy.
Against any decent player the necrons will be behind in production and expending because they are that slow.

Ai will let you expand.
A player will keep you traped inside your base.

This is what makes the necrons to weakest multiplayer faction.
There weaknesses are extreemly easy to exploit.

A few gaurdman sqauds with plasma riffle's(cheaper and more spammable then necron troops) will compleet destroy necron armies due to the sheer numbers they can bring to bare and plasma
does alot of damamge vs heavy armored troops like necrons or space marines.

Eldar will dance around them for all eternaty.

Orks can trow numbers at them until they unlock knock down units.

Dark eldar. I dont know i dont play them.

Tau: Kroot too tie up the necrons while fire warriors focus fire from half a map away to kill your troops.

Sisters of battle: Devastator squads will mow down entire armies of necrons.
Same for space marines.

Necron can win multiplayer just like everyone else.
They are just harder to win with.

Eldar are the easiest faction once's you get a hang of the micro.
Webways ensure easy map wide travel.
Dark reapers will murder every single infantry and fire warriors will murder tanks and buildings.
Banshee(and sheer council's) will tie up there enemy in melee.
The avatar of khaine is a good base defender and booster of eldar production.
The ability to teleport and cloak your building turns a match into a game of hide and seek.
Last edited by Malaficus Shaikan; Dec 25, 2018 @ 11:07pm
Migromul Dec 26, 2018 @ 12:55am 
Hm. Plasma are late-game-guns as far as I know. The only early Plasma-skill I know of, is the shot out of a barracks of the Imperials, if they are filled at least with 2 troops...
I find Necrons kinda boring, so I don't play them often. But they have nice counter skills against you. Necron-troops aren't expensiv. The root troop cost nothing... (only the reinforcements.)
You should build Obelisks, though. This will speed up the production-time. And you can always build a second Pyramid. (You only can have 1 activated, though. And you should quick-key this, because this doesn't get a commander-status. I realy don't know, why...)

There are some troops, which are realy nice to have. Phantoms can get very annoying (Although, I don't build them a lot. But the AI do... And they realy annoy me!) And this zombi-like melee-unit can port directly at the attack-destination and also out (They have the buiding-teleport.) Just reinforce them at home, get them into your pyramid, rince and repeat.

The real Eldar ARE easier, if you get the invisibilty-skill. I don't deny that. But I don't think, the necrons are that bad. And if you have the resurrection, the more the enemy kills, the more troops you will have, eventually. This is the skill, which ignores the unit-cap...
Malaficus Shaikan Dec 26, 2018 @ 1:27am 
Originally posted by Migromul:
Hm. Plasma are late-game-guns as far as I know. The only early Plasma-skill I know of, is the shot out of a barracks of the Imperials, if they are filled at least with 2 troops...
I find Necrons kinda boring, so I don't play them often. But they have nice counter skills against you. Necron-troops aren't expensiv. The root troop cost nothing... (only the reinforcements.)
You should build Obelisks, though. This will speed up the production-time. And you can always build a second Pyramid. (You only can have 1 activated, though. And you should quick-key this, because this doesn't get a commander-status. I realy don't know, why...)

There are some troops, which are realy nice to have. Phantoms can get very annoying (Although, I don't build them a lot. But the AI do... And they realy annoy me!) And this zombi-like melee-unit can port directly at the attack-destination and also out (They have the buiding-teleport.) Just reinforce them at home, get them into your pyramid, rince and repeat.

The real Eldar ARE easier, if you get the invisibilty-skill. I don't deny that. But I don't think, the necrons are that bad. And if you have the resurrection, the more the enemy kills, the more troops you will have, eventually. This is the skill, which ignores the unit-cap...
I never said they where bad just that there the worst faction for multiplayer because most players will take advantage of there weakness in ways ai's dont.

Plasma can be mid game if rushed and are cheaper then necrons.
All necron troops and building require energie(execpt warriors and those become slower to build for every warrior you have)

Yes the most common necron tatic is build flayed once's walk lord inside enemy base and spawn flayed once's inside of enemy base.

Dont get me wrong necrons will brutaly murder anything then can get there hands on.
You cant out damage a necron you can however outrange, outmanouver and outsmart them.

This is why i call the necrons the weakest race for multiplayer.
They are a slow, single resourse faction with hard to kill troops.

In comparision the imperial gaurd can have 3 full squads(without upgrade's) in the same time you can have 1 full necron warrior sqaud.
And this advantage only grow's at time goes on as other factions have multiple production structure's.
A new monolith will cost 480 energie.
A new baracks 180 and 50 energie(i think) double as bunker and all imperial gaurd building functions as a webway(aka fast movement across the map... Only reason webway is better is because it can be build everywhere, provide's healing and can be made invisible)

A necron warrior will curbstomp 3 imperial gaurd's in a fire fight.
A player will send one of his sqauds to melee the necron warrior while the rest fire's.
Then swich the sqauds around to keep losses to a mimimume.
Ai doesnt do that.
It is tatic's like this that make necrons so easy to beat.

Or space marines.
A scout with sniper rifle's can one shot most infantry including most necron none commander troops.
I once's used two of them to keep a necron player traped inside his base.
8 space marine scouts(two sqauds 8 models) with snipers one shoted everything he build.
All i had to do was to build a tatic sqaud and give it devestators to win.
Easiest match i ever had.

Or that time with sisters of battle in 4vs4.
Emperor's touch on the battle sisters with devastators to wipe out the entire necron base was the tidebreaker.

Necrons arent weak.
They just got easy to exploit weaknesses.
Migromul Dec 26, 2018 @ 2:13am 
Ok. You have definitly more experience in MP, than I. I'm not very good in RTS against humans... This is the reason, why I almost always play against AI, regardless of the RTS-Game. If things go wrong, I just abort and start again... You shouldn't do that against humans... You'll learn nothing, and get a bad reputition eventually...
Malaficus Shaikan Dec 26, 2018 @ 3:15am 
Originally posted by Migromul:
Ok. You have definitly more experience in MP, than I. I'm not very good in RTS against humans... This is the reason, why I almost always play against AI, regardless of the RTS-Game. If things go wrong, I just abort and start again... You shouldn't do that against humans... You'll learn nothing, and get a bad reputition eventually...
Thanks.
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Date Posted: Dec 23, 2018 @ 12:02pm
Posts: 13