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You can either keep up the tower rush until you control the entire map or use the free time to build a strong army. Medusas and Basilisks synergize extremely well with this strategy.
altho in UA the Tau get massive arty guns as well tho in the form of their superweapon turtling too long will kill you too.
should have 1 of those for every defencive line
in UA every unit also has some detection range, usually a very short range but its some
so if you really cant get a psycher close enough tell some conscripts to hug them
once they trip over the stealth enemy they can spot them
can even send conscripts to melee and meatshield if required
in a bot game yeah this works but PvP Tau have formidable not as energy hungry kroot which are mostly mellee only. If you were to defeat a player who knows how to play tau then I suggest using a somesort of meat shield to distract them. lets say conscripts or ur regular imperial gaurdsmen and then have tanks in the back to deal the damage. Rough Riders fit the bill as well but they are quite a costly unit to sacrifice.
Also if we are talking vanilla the tau have barely any defensive structures they rely on broadsides to do the defensive work which is a massive disadvantage as that eats into the unit cap quite a bit. Make sure you force the Tau into defense by flanking and attacking their base as Archeon said, that way they would need to invest unit points in defending the base making their attacks weaker and smaller.
The Tau in this situation can still get out of it by having large amounts of stealth recon patrolling the map and eliminating the harrass attacks using cloaked vehicles and units. Always bring stealth detection units as a rule of thumb.