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1) Oops, yeah, definitely forgot about that one! Thanks <3
2) The reason for the Idiot's Pillar is more to basically cycle through all sorts of items, but primarily rare or harder to get stuff that is spiced within. They're definitely not a regular store to visit, but something you can go check in case they have something you've missed from the loot pools
3) Yeah, our focus was more on the small acts. We're adding written acts to Grey Port in the next build (and some other locations with NPCs too) ^^
4) That's definitely an oversight. Thank you!
5-6) <3
7) I'll have to check that one later. Added to list!
8) Yush, the eastern side is basically "Scraven" part of the island, so largely modern ^^
9) Yeah, there's still areas that we're expanding on the eastern side too. The horseshoe has a reason behind it (namely caravans, mounts, etc), but it's true it doesn't make too much sense as is ^^
10-11) There's intentionally a darkened veil and a dev note over the western side of the map, the ferry kinda is part of it too
12) Yeah, it is a bit too hostile at the moment and I do definitely think there needs to be more ways of evading it (at least for now). I generally try not to add temporary solutions to stuff, but in this case I do think I should have ^^
13) Sadly we haven't been able to commission more music from our composer as of late, hence reusing existing tracks elsewhere. The plan is definitely to get more unique tracks for other islands too ^^
Saardan didn't take 3 years to make, it kinda had to make way for other things along the way. We originally planned to make Saardan as the "next island", but then we wanted to do Iskaai first because we wanted unique space for hares and lyvfolk. Saardan was also originally intended to be a smallish desert + savannah mix and the hyena island, but we decided to make it a pure desert and a big island (because big deserts are amazing) and give the hyena's a proper island later ^^
Wow, I never expected a reply from the developer, especially not this soon --- thanks!
I'm sorry to hear that the deal with the composer fell through; maybe hire a new one? I'm also intrigued about the Hyaeve homeland. Maybe a tropical badlands biome?
I also have a few ideas about some gimmicks engaging gameplay elements[i/] that might be usable to deal with the Faax pits. I'll post those ideas in a new thread.
I'm mostly active on Discord, where I can reached basically whenever, but I do read here semi-daily approximately <3
Oh it didn't fall through, they're just super busy at the moment ^^
The hyave homeland will basically be a savannah on top of a mountain, kinda like inverse Kizan. Tropical badlands biome do sound like fun tho, now that I googled some examples of it. Noted for future for sure though :3