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When you have some sizes of land, the horse station outside your gate needs moving quite a way to avoid being so close to the path. Perhaps the horse station should be moved to the area where the forester and mason work. Or inside your area, next to the building where you can buy and sell wood and rock.
In the final expansion of your land, the path just outside your gate immediately bends. Nobody would build a path like that in real life. You want people to approach your impressive walled entrance straight on, not at 90 degrees. So that they are impressed at your wall and your guards.
Once youe land has stone walls it really needs a rear exit. Or something that looks like a closed rear gate, even if it doesn't open.
As you expand your land area, the gate moves. I originally had a nice central path from my gate into my area. As I bought more land, the gate shifted to the left and right, meaning that my path was no longer lined up with the gate.
In the final land expansion level it would be an excellent improvement if you could get up to your wall's top and walk along it. I know this might be very difficult to arrange. I was able to build a scaffold to get to the top, but as you know, access doesn't work properly.
English translation: in The Book ''shelvings' should be 'shelves'. English is weird.
The Royal Mason requires 3 x ROCK in his home. I eventually found the items you were thinking of in The Book. But in the gardening section there are other types of rock. Those should work as well.
I still encountered furniture in my home land disappearing, even in version 1.1. It happened in rented homes. Sometimes, but not always, saving the game, then quitting, then continuing, fixes the problem.
The rent sign will occasionally show in red, meaning that I need to do work to it, but I cannot see what is wrong, and even the 'z' key will show nothing wrong. Here,saving, quitting, then continuing has always fixed the problem.
EDIT: Think either royal tenant should all be paying rent and you pay for their services or they should live rent free like now and services are free. Feel like it's highway robbery that they squad for free and they charge you on top. Think cleaning frequency should be lower, you can practically not cart out boxes after cleaning, before they need cleaning again with 14% damage tenants. Which essentially make it worthless to even consider having tenants with damage above 8%, since their rent counter wont go up while their houses are uncleaned.
This is another thing makes absolutely no sense, that you're renting expecting to have house you rent clean and repaired but if it doesn't get done exact time you break something or dirty up the house, you refuse to pay rent? What? in which world does that make any sense. Add to that taking a tenant pay less would make for better money than one pay higher with bigger damage %, because the amount of time rent would be with held from you because of not cleaning 24/7 as kind or spamming maid. Makes it absolutely have no sense in taking any tenants outside from low % damage ones. So why even have higher percentage tenant if you can avoid them entirely?
Think stock pile for mason and woodcutter need to be increased if they're gonna be worth anything having, since you can get more wood and stone from just handing in boxes from cleaning. Less you make it a second job to camp out their boxes to collect them every time they're full since, far that I can tell they only give about 8 wood and stone for a full box currently.
Repairing needs fewer items in house needing repair, lower frequency or we need a carpenter royal tenant that deals with it. It's way to annoying right now after first couple of times. Since rarely just one item but several and with tenant above 8% damage again it's constantly, hate to think what it's like with 40 houses. Have 22 tenants now and it's frustrating.
Sometimes when you destroy a house or castle component, the game has to destroy another component attached to it. For example, you might destroy a wall which has a light stuck to it. The game gives you the credit for the component you destroy, but not anything extra it has to destroy.
1. I accidentally dropped a full crate of garbage/resources off the ship and it fell below the pier. I can see it but cannot reach it. I'd like this bug to be fixed.
2. I would like to be able to move houses once placed without having to destroy them as when you increase your land area, they no longer line up with the various other buildings and roads you have already built.
3. I would like to see walking/running on roads increase your speed. Alternatively, I would like to have an option to ride a horse/drive a wagon around to make repairs/collect rents/build more buildings.
4. The hammer/nail portion of the repairs is far too slow.
5. I would like to be able to sell furniture/items that are no longer needed.
6. I would like to see the tavern keepers offer food and drink for sale.