Castle Flipper

Castle Flipper

View Stats:
Pesky Oct 20, 2021 @ 3:16pm
Update 1.1 suggestions
A few suggestions after playing some of the 1.1 update:

In the 'home' area, can you move the trading area (including horse) back a little further from the path ? About half a foundation square should do it. It feels like it's in the way when you walk along the path.

In the ship level, it's very annoying to quickly reach the trading boat. Can it be moved next to the island, or can it be reached from the walkway without an extra ladder ? Also it's difficult to stay on the walkway as you round the corner with the steps on it.

The big levels where you have to destroy / refurnish the large area are too frustrating to play during the night. You can't see what you're doing unless you light lamps to work by. Perhaps start these just before dawn to give the player more daytime. Or just stop time so you always have daylight.

Please display the current version of the game, either on the pause screen, or the options window.

PS: Update 1.1 makes this a full game I have no hesitation in recommending to friends. Thanks for one of the best free updates I've seen.
< >
Showing 1-7 of 7 comments
Pyramid Games Oct 21, 2021 @ 7:03am 
Thank you for suggestions and very kind words at the end! We're happy you're enjoying the update! :) Your feedback has been forwarded to the dev team, so we can discuss it and see what can be done.
Pesky Oct 23, 2021 @ 11:50pm 
Having played more of the game after update 1.1, some more points for your consideration.

When you have some sizes of land, the horse station outside your gate needs moving quite a way to avoid being so close to the path. Perhaps the horse station should be moved to the area where the forester and mason work. Or inside your area, next to the building where you can buy and sell wood and rock.

In the final expansion of your land, the path just outside your gate immediately bends. Nobody would build a path like that in real life. You want people to approach your impressive walled entrance straight on, not at 90 degrees. So that they are impressed at your wall and your guards.

Once youe land has stone walls it really needs a rear exit. Or something that looks like a closed rear gate, even if it doesn't open.

As you expand your land area, the gate moves. I originally had a nice central path from my gate into my area. As I bought more land, the gate shifted to the left and right, meaning that my path was no longer lined up with the gate.

In the final land expansion level it would be an excellent improvement if you could get up to your wall's top and walk along it. I know this might be very difficult to arrange. I was able to build a scaffold to get to the top, but as you know, access doesn't work properly.

English translation: in The Book ''shelvings' should be 'shelves'. English is weird.

The Royal Mason requires 3 x ROCK in his home. I eventually found the items you were thinking of in The Book. But in the gardening section there are other types of rock. Those should work as well.

I still encountered furniture in my home land disappearing, even in version 1.1. It happened in rented homes. Sometimes, but not always, saving the game, then quitting, then continuing, fixes the problem.

The rent sign will occasionally show in red, meaning that I need to do work to it, but I cannot see what is wrong, and even the 'z' key will show nothing wrong. Here,saving, quitting, then continuing has always fixed the problem.
Voldski Oct 24, 2021 @ 2:35am 
Bigger range of royal level furniture, so it doesn't look same every time we have place them down. Kitchen is good example where royal level chairs only match one table. Rest chair are basically couch chairs and don't fit in with kitchen. Would be nice with a wide range, for tenants that want high quality furniture.

EDIT: Think either royal tenant should all be paying rent and you pay for their services or they should live rent free like now and services are free. Feel like it's highway robbery that they squad for free and they charge you on top. Think cleaning frequency should be lower, you can practically not cart out boxes after cleaning, before they need cleaning again with 14% damage tenants. Which essentially make it worthless to even consider having tenants with damage above 8%, since their rent counter wont go up while their houses are uncleaned.

This is another thing makes absolutely no sense, that you're renting expecting to have house you rent clean and repaired but if it doesn't get done exact time you break something or dirty up the house, you refuse to pay rent? What? in which world does that make any sense. Add to that taking a tenant pay less would make for better money than one pay higher with bigger damage %, because the amount of time rent would be with held from you because of not cleaning 24/7 as kind or spamming maid. Makes it absolutely have no sense in taking any tenants outside from low % damage ones. So why even have higher percentage tenant if you can avoid them entirely?

Think stock pile for mason and woodcutter need to be increased if they're gonna be worth anything having, since you can get more wood and stone from just handing in boxes from cleaning. Less you make it a second job to camp out their boxes to collect them every time they're full since, far that I can tell they only give about 8 wood and stone for a full box currently.

Repairing needs fewer items in house needing repair, lower frequency or we need a carpenter royal tenant that deals with it. It's way to annoying right now after first couple of times. Since rarely just one item but several and with tenant above 8% damage again it's constantly, hate to think what it's like with 40 houses. Have 22 tenants now and it's frustrating.
Last edited by Voldski; Oct 24, 2021 @ 3:04am
Pesky Oct 24, 2021 @ 3:21pm 
The Steam Achievement is called 'Freemason for hire'. It should be 'Stonemason for hire'. Freemason is a completely different thing to a Stonemason. Confusing them annoys both kinds of people, so please make the change.
Pesky Oct 27, 2021 @ 3:23pm 
On the map which shows the new levels, I have just realised that the 'spots' for each level are meant to look different depending on whether you have completed the level or not. On my screen the two blobs look almost identical and now, even knowing they're different, I have trouble telling the difference. Please make them more different.

Sometimes when you destroy a house or castle component, the game has to destroy another component attached to it. For example, you might destroy a wall which has a light stuck to it. The game gives you the credit for the component you destroy, but not anything extra it has to destroy.
apixie Nov 6, 2021 @ 6:16pm 
lol ok i do agree on the quests and being able to see. I haul butt so fast to get it all done before it gets dark. omg Im so glad it wasnt just me lol. I love this game, LOVE LOVE this game (pls see my extremely lengthy review as proof) I would absolulty be thrilled if the balcony and stairs situation was fixed. mostly for castle building. the balconies lol it like a game of roulette. and the stairs will not work in any fashion inside a castle. none of them. ive tried even ladders. all other things are fine for me to deal with. I would just love these two things to work. again my huge sincere thank you's for making this game. It has been just so long since I bought a game that I put so much time into. I rush to do my chores just to have castle flipper game time lol. thank you for the ear.
Helga North Mar 2, 2023 @ 9:13pm 
I agree with the suggestions made and would like to offer a couple more.
1. I accidentally dropped a full crate of garbage/resources off the ship and it fell below the pier. I can see it but cannot reach it. I'd like this bug to be fixed.
2. I would like to be able to move houses once placed without having to destroy them as when you increase your land area, they no longer line up with the various other buildings and roads you have already built.
3. I would like to see walking/running on roads increase your speed. Alternatively, I would like to have an option to ride a horse/drive a wagon around to make repairs/collect rents/build more buildings.
4. The hammer/nail portion of the repairs is far too slow.
5. I would like to be able to sell furniture/items that are no longer needed.
6. I would like to see the tavern keepers offer food and drink for sale.
< >
Showing 1-7 of 7 comments
Per page: 1530 50