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-Multiple instances of soft lock (unable to reach height)
ENCOUNTER
-Slimes teleport when looking left to right (input A&D rapidly shortly after standing on them and/or changing vertical level) This bug was able to be replicated.
-Possibly due to the teleporting and despawning of mobs as per the report above, teleport key was unable to be acquired to finish the level. Game was softlocked. This bug was able to be replicated.
-When one block high enemy is one block below the player, slingshot pellets will hit entity above hitbox, dealing no damage. This could not be replicated with the bow.
-Can knock mobs out of the map if backed into a corner that is larger than a 2x2 square. This bug was able to be replicated with the hammer.
PLAYER
-Item disappeared from invintory after opening up the inventory and moving around (input TAB)
-Can cancel the melee atk animation using a secondry weapon (Bow, slingshot, second of same weapon have been tested) to cut the animation down by multiple frames. This bug was able to be replicated with ranged weapons also but not to the same extent.
And I agree, this shouldn't happen.
This isn't the only case of being unable to backtrack. Could you move around some ground on certain layouts so this doesn't have any chance of happening?
https://steamcommunity.com/sharedfiles/filedetails/?id=1541962506
F5 didn't seem to do anything, so until there are options to make it run smoothly, I won't be progressing. I see a lot of potential in this game, though.