Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Кто-нибудь уже опробовал данную модификацию? Как впечатления?)
I was expecting mostly same thing with slightly different units and airstrike abilities, but this may as well be a completely different game. I think this is what I both like and dislike about it.
It's really different - fun new gameplay and missions to explore. The battles are big and intense (only on rabbit mission 2 so far). Interesting hero units. Fighting is much faster than the original. There doesn't seem to be any need for fuel which I think is a good idea. I even get to control a mobile fortress.
On the other hand, it's really different :P Units don't seem to transfer from one mission to the next (at least from rabbit mission 1 to mission 2) so you don't have your own "squad" that you try to take care of and build up. Looks like all units are expendable. The battles are very fast and VERY big. I don't know which units are calling for help half the time because I have 50 tanks all in different places lol. But I guess it doesn't matter because there's no time to get them repaired anyway. To fit the gameplay I think trailers should repair and resupply ammo automatically (don't know if that is possible).
Overall I feel I'm being less careful and methodical than in the original game. It's really fun but I think it might be TOO different for anyone hoping for gameplay like the old game.
Good job with the modding!
It's only beta/demo today, not all missions of mission-pack are ready, so i published 3 of them: 2 for rabbits, and 1 for pigs. Unfortunately, there is no missions with ships and UFO in this beta. I just want to see - do people like it? Should i continue works on this mod, or it's not what people want of this game)
About some things that you told: in most missions units will transfer as in original,
except theese 2 missions for rabbits)
And about automatic trailers - i tried, but its hard to do. Only by scripting, but its not convenient to use, so its better to use Repair APC's, which do everything faster, i think)
(Sorry for my english if something is wrong, i'm from Russia)
Forgot to mention there was a bug - I saved on rabbit mission 2, but now when I try to reload the save the game crashes. The autosaves seem to load fine, not sure if that was just a one time thing.