Bravery and Greed

Bravery and Greed

View Stats:
that boss
is he supposed to be that hard? I didn't feel like I stood a chance at all. was wondering if maybe his difficulty got cranked up for the demo or something
< >
Showing 1-9 of 9 comments
Sir Brane Damuj Oct 31, 2022 @ 8:05pm 
I tried again and had three potions and a good wand this time and scraped by. do the bosses scale difficulty based on how many players there are?
Last edited by Sir Brane Damuj; Oct 31, 2022 @ 8:05pm
Joe Blob  [developer] Nov 1, 2022 @ 11:30am 
Hey! The boss is as difficult to beat as intended.
We like to call him the "dodgeroll check".

Bosses scale difficulty depending on the order your beat them (you can freely chose which dungeon you take first once you have unlocked them) and also depending on the number of players.

This boss is probably the most aggressive of the bunch, and I can understand how he can be perceived as ruthless. In the next patch (not in current demo), we have toned down the charge attack by giving it a couple frames where there's a cue hinting that he's going to attack. This should help players avoiding this particular attack more easily.

If you want me to spoil the game a bit, I can give you some advice to beat him on a regular basis:


I would advise to try and dodgeroll through, and attack from behind: he takes a bit of time to turn around. Also, try to deal as much damage as you can with ranged options if your character has any.
Blocking and/or Parrying with the Warrior or Amazon can be very efficient. Jumping downward arrows with the Rogue is a good move as you usually get out of harm's way when doing it. Sending the Elemental with the Wizard (and unsummoning it before it gets killed) is also an efficient strategy. Also note with the Wizard that you can send the Energy Ball through the arena and summon the Elemental while the Energy Ball is still alive).

During the falling icicles phases, you can revive fallen comrades if playing multi, and each class has options other than dodgerolls to avoid the icicles. Jumping, though a natural reflex, is not always helpful.
Sir Brane Damuj Nov 1, 2022 @ 9:51pm 
Thanks for the response! I definitely figured out that dodge rolling is effective against him. I realized that he only did the charge at a distance so staying on top of him was counter-intuitively safer.

Also, 3 potions helped a lot :) and my lava spike wand.

really love the game so far, I'm excited to get my butt kicked by the rest of the bosses! :)
Bueno Dawg Nov 2, 2022 @ 5:21am 
Boss needs a bigger arena, especially with that charge attack it was doing. I was nearly stun locked to this thing when I tried to play solo
Joe Blob  [developer] Nov 2, 2022 @ 5:58am 
Originally posted by Sir Brane Damuj:
really love the game so far, I'm excited to get my butt kicked by the rest of the bosses! :)

Thanks <3

Originally posted by Bueno Stainz:
Boss needs a bigger arena, especially with that charge attack it was doing. I was nearly stun locked to this thing when I tried to play solo

We limited the size of each arena so they can be correctly displayed for local coop. I know this might feel claustrophobic, but we can't really make it any bigger. The Charge attack was recently given a couple extra warmup frames so the attack is easier to avoid.
Last edited by Joe Blob; Nov 2, 2022 @ 6:02am
Bueno Dawg Nov 2, 2022 @ 6:24am 
Originally posted by Joe Blob:
Originally posted by Sir Brane Damuj:
really love the game so far, I'm excited to get my butt kicked by the rest of the bosses! :)

Thanks <3

Originally posted by Bueno Stainz:
Boss needs a bigger arena, especially with that charge attack it was doing. I was nearly stun locked to this thing when I tried to play solo

We limited the size of each arena so they can be correctly displayed for local coop. I know this might feel claustrophobic, but we can't really make it any bigger. The Charge attack was recently given a couple extra warmup frames so the attack is easier to avoid.
Makes sense
IAmAShelton Nov 2, 2022 @ 9:11am 
I just parried him to death. Was really easy. Only took damage from the spikes.
SpiTz Nov 2, 2022 @ 7:36pm 
Originally posted by Joe Blob:
Hey! The boss is as difficult to beat as intended.
We like to call him the "dodgeroll check".

Bosses scale difficulty depending on the order your beat them (you can freely chose which dungeon you take first once you have unlocked them) and also depending on the number of players.

This boss is probably the most aggressive of the bunch, and I can understand how he can be perceived as ruthless. In the next patch (not in current demo), we have toned down the charge attack by giving it a couple frames where there's a cue hinting that he's going to attack. This should help players avoiding this particular attack more easily.

If you want me to spoil the game a bit, I can give you some advice to beat him on a regular basis:


I would advise to try and dodgeroll through, and attack from behind: he takes a bit of time to turn around. Also, try to deal as much damage as you can with ranged options if your character has any.
Blocking and/or Parrying with the Warrior or Amazon can be very efficient. Jumping downward arrows with the Rogue is a good move as you usually get out of harm's way when doing it. Sending the Elemental with the Wizard (and unsummoning it before it gets killed) is also an efficient strategy. Also note with the Wizard that you can send the Energy Ball through the arena and summon the Elemental while the Energy Ball is still alive).

During the falling icicles phases, you can revive fallen comrades if playing multi, and each class has options other than dodgerolls to avoid the icicles. Jumping, though a natural reflex, is not always helpful.

Does the bosses difficulty such as health/aggresiveness scale according to more players? i.e. 3-4 players vs solo?
Joe Blob  [developer] Nov 3, 2022 @ 6:11am 
Originally posted by SpiTz:

Does the bosses difficulty such as health/aggresiveness scale according to more players? i.e. 3-4 players vs solo?

Yes, there's some balancing depending on the number of players (Health, Damage and Speed).
< >
Showing 1-9 of 9 comments
Per page: 1530 50