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When you travel, it would be nice if the 'fog' was erased on the full map and not just on the zoomed in parts of the individual islands.
A map of the underground areas would be nice too...at the very least showing your location in relation to your overland position.
Also, referring to NPC interaction...
Logan the carpenter and Sven is the Shipbuilder (which IMO, is a more focused carpenter, like a framer, furniture or cabinet maker). As such, whenit came to the sails...other than mentioning he needed some help with them, I would think he'd have referred me to Teresa who is the tailor and would have done the repairs and or maybe had be retrieving something to make said repairs.
The main player might have lifted the curse and fought off ghosts, but building a brand new ship...that is at least as much of an undertaking and should require more help than retrieving the old rudder and sails.
A 'Difficulty' setting...
Relaxed is just that...significantly reducing the energy use for all actions.
Easy...after they finalize their adhoc system, as it is with the buff after sleeping thru the night
Normal...as it was before the adhoc fix.
Hard...to varying degrees based on a specific action, all things take more energy; ghosts slightly more difficult
Brutal...same as hard, but more of it.
I like that look much better...I could see that as a 5th and final upgrade and a good use for those Ironroot logs I mentioned in my opening post...
Doing this upgrade would be a major undertaking because you'd have to completely disestablish your farm so the new one could take over. The new area would be bigger than it is with all four zones, the surroundings nicer and maybe even more decorative lighting in the four corners. I'm not the artsy type, so I'm sure those who are can come up with a nice look for this upgrade idea.
And speaking of the game's official site...
Where is that large garden and the chest that spews loot?
Though I'm still at the second golden statue (so still a way to go) I can realte to all of the above.
Especially a map for the underground areas is a sore point and I don't get it how this was missed in beta.
But overall I do more enjoy the game than being frustrated ;)
Thank you for your thoroughly written observations! While I can't give you a response to all your points right now, I want to tell you that we've read your review with high interest. The information you provide is really valuable!
Please feel free to join our Discord to get into discussion with us and our community:
discord.gg/rokapublish
And please consider to share your thoughts in a review if you haven't done so alredy!
Thank you again for the effort you've put into this.
Cheers
roka_can
It would be great if that radius would be increased, so when one fells a tree, the two pieces are auto-picked up.
Cheers
Good point! i will forward it to the devs. Thanks for your feedback. How do you like the game?
well I'm 19 hrs into the game and got the second statue. I like it.
Sometimes I'm a bit annoyed about the quests-sequence - like I have the indicator from the crew stew to get a present from Brenda, but she won't give it to me. I had to finish the second statue first.
It's little things like this, then the loot radius mentioned above, and that I'm always lacking ropes :-P
Despite re-visiting all the isles and opening all the crates and trunks, I'm lacking ropes - which all camp improvements require. So a hemp plant and a rope blueprint would be a nice addition.
On cooking recepies I'm frustrated with ingredients that are marked green on one try are all of a sudden red X or yellow in the next try.
I think the search for recepies is the most frustrating piece for me.
Other than THAT (lol) I'm quite happy with the game and look forward to play it further and see if I can unlock the secret achievements.
Thanks for listening (aehm… reading)
I hope you've read my answer to Vanyel. Everyone is invited to join our discord channel to join the discussion and give us feedback directly! Feel free to join us!
discord.gg/rokapublish
And if finding recipes takes all the joy away from you, consider looking up the recipes in the Stranded Sails wiki if you want to make your life easier if you want to. :)
But you seem to have fun nontheless!
https://strandedsails.gamepedia.com/Stranded_Sails_Wiki
Also you can help us by giving us a review on Steam and share your experience there. That would be great. *thumbs up*
Cheers
roka_can
well I did indeed try the wiki, but that doesnt't help much:
A) the position of the recipie is not the same as on the wiki, so trial and error
B) while trial and error the above effect happens, and while a, say Sea Brass was green on the first try, but one of the other ingredients was wrong, and I change one or more of the other ingredients, all of a sudden, the Sea Brass is also no longer the correct one - THAT is frustrating :)
1)Minimal use of crops. Farming is mandatory unlike in other games in the genre. You need it for energy. The fact even walking takes up energy means you need food on you at all times. In other games of the genre, you can gift your crops, later point, sell your crops, eat crops raw.
2)Gifting is essentially not existent. The only way to make your crew happy is via the stew. Rather disappointing. Like vanyel said, the fact you can not upgrade their shacks is also upsetting.
3)Tool upgrades. The only way to improve your tools is to gain crew happiness via the stew. Which can be a hassle if you don't have a members favorite ingredient.
4)Lore? is possibly thrown at you from nowhere. During one fetch quest, I found an item regarding lore of this world. I feel that lore should be mentioned near the beginning of the game. When I found this item, I was confused, "This game has lore?"
5)Story seems minimal. You get stranded on an island in a storm. Good concept but it seems there is no incentive to make this place a thriving new society. Just surviving is good enough.
6)Crafting materials. These are a major hassle to get because you can not get them easily. You have to row to one of the nearby island, search for refilling chests, hope they have what you want and or need, return to your main island craft what you can, sleep and repeat. And due to the fact, every thing you do takes energy, even rowing, well, you may get to the island, need to eat to sprint around to make the process faster, eat more and this I feel complicates the process.
I feel this game qualifies as more of the Adventure/RPG genre rather than farming simulation. Developpers, I enjoy this game a fair bit but feel there can be some improvements. I do hope you can this criticism into any possible new updates and or content.
First of all, thank you for your detailed feedback and the constructive criticism.
I'm happy that you enjoyed the game despite the criticism you found and I can assure you that we take every feedback we get into consideration for future updates.
Many points you have spoken about align with the feedback we got from other players.
We are currently working on future updates to adress the feedback we got since the release and add more content to the game. I can't go into detail about the next update but I hope you look forward to it! :)
Feel free to join our discord server if you have more feedback to share with us or if you just want to be up-to-date!
discord.gg/rokaplay
Cheers!
roka_can