The Textorcist: The Story of Ray Bibbia

The Textorcist: The Story of Ray Bibbia

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Vincedings  [developer] Feb 14, 2019 @ 7:29am
Feedback & Suggestions
Dear aspiring Exorcists!

Although we believe this game experience to be unfailing, it still may occur that some of you want it to feel different, found some "problems" or just want to state their appreciation.

Whatever it is you want this Game to be, feel free to post your ideas and wishes here

Your High Institution of the one and only!
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Showing 16-30 of 108 comments
FreddyTheMonkey Feb 16, 2019 @ 7:29am 
Originally posted by Tola:
This really doesn't have much to do with the game... but please tell me you meant to make his name Ray Biblia (spanish for Bible).

It's (very probably) a wordplay with Bible in Italian (Bibbia) and the name of an area of Rome named Rebibbia.
Baron Von Sucko Feb 16, 2019 @ 11:28am 
Termini Station seems like a serious kink in the difficulty curb. I had no problems until hitting this level, and so far I just can't progress past it. I think it's a combination of the text being latin and just how long the battle seems to be.

I'm not sure what to suggest, simply because I haven't cleared this level yet, while clearing everything else in one try. If this level of difficulty is the norm from here on out, then perhaps the fight just prior should be more difficult, so this one doesn't feel like a brick wall. If this level is an outlier, then maybe tone it down a bit? I'm sure you've got plenty of stats on who's stuck where.

The -real- kick in the pants is having to skip through all the preamble to the termini station fight when I start up the game. I can skip the dialog and cutscenes, but there are so many that it takes a long time to manually skip through them all (Yes. I've smacked my head into this fight and quit out of frustration -that- many times).
Last edited by Baron Von Sucko; Feb 16, 2019 @ 11:31am
Ragingfenix Feb 16, 2019 @ 7:42pm 
Hey so I was playing the Back Stage level and the book went up on the stage when I got hit one of the times. I have really enjoyed the difficulty and fun that this game brings so far.

Also, when loading the game for the second time today, i got an error screen (I didn't get a chance to take a SS) It errored out on the title screen when I just sat for a minute, with continue up on the screen. Sorry I can't be more informative. If it happens again I will edit the comment here with the information.

Edit: I was able to recreate the error again. Not sure where you'd want the error information posted to but afaik this occurred when typing the word continue incorrectly.
___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object obj_mails:

Data structure with index does not exist.
at gml_Object_obj_mails_Create_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_mails_Create_0 (line -1)
called from - gml_Script_instance_create (line -1) - <unknown source line>
gml_Object_obj_home_logo_Step_0

So every i hit the "m" key on the keyboard during the title screen it crashes with the error from above. Talk about a fatal typing error! XD
Last edited by Ragingfenix; Feb 16, 2019 @ 7:53pm
TRC Feb 17, 2019 @ 11:42am 
I played this game at one of my friends, at it was a blast. What I'm suggesting is either you put an epilepsy warning somewhere, or maybe have an option to turn off some of the fight's flashes, especially the rainbow colored ones (thinking of some of the bosses final moments). I'm not epileptic, I didn't have seizures before, but these kind of things hurt my eyes. I hope noone gets sick while playing the game, just a quick heads up.
axxon_n Feb 17, 2019 @ 10:00pm 
Beat the final boss a few nights ago, had a BLAST, one of the most unique and refreshing bullet hells I've ever played and I'm going back through to start attacking these leaderboards. You've made one hell of a game here (pun not intended) and I just want more! If you release content-rich paid DLC and I'm already buying it. So so so VERY fun to play. The core gameplay mechanic is really well thought out.

A few minor notes/suggestions though:

-I think there's a very small amount of input lag and when I type at my faster speeds I'm finding I'm making more mistakes than I feel like I normally make when typing. Could be wrong, though.

-I'm encountering a few instances where my high score's name is being registered on the leaderboards as something other than the name I input (Specifically "AAD" for some reason)

-When finishing a boss phase and the bullet pattern clears, the combo meter continues to deplete even when there's nothing to type to help maintain your combo, which is devastating when you're trying to save that last letter for maximum bullet clears in a score rush. A larger meter bump/fill on pattern clears or a pause on the decay until you type the first letter of the next sequence (like there is when retrieving your bible after a demon phase) would be greatly appreciated!

-What do you think about adding a charge SFX for enemy attacks that help telegraph when enemies are about to begin firing again after a pause? Since this game by the very nature of its gameplay demands occasional glances away from the screen, additional asssitance from the game's sound design could do wonders.

-Would love to see some postgame content, such as unlockable harder versions of previously-defeated bosses with extra phases or higher bullet density. As it stands I'm able to beat the first couple bosses in under a minute and I'd love to see some of their gimmicks and bullet patterns extrapolated. Or, punctuation! Would give the first half of the game a lot more replay value as they lack any semblance of challenge once you've hit the latter half.

-The font that hovers above Ray's head is occasionally hard to read, most notably U/V, I/J, and M/N. It's mostly not a problem when you're typing standard English because the words are recognizable but once you get to less recognizable Latin and then *scrambled* Latin for one battle in particular, it gets a little frustrating.

-On a couple stages there are obstacles like small fences that are both very close to corners and are also in a dark spot, and getting stuck on them from low visibility or having your bible get stuck around one side of them is a little obnoxious.

-Speaking of retrieving lost bibles, it might be a good idea to make it such that the sprite outline/timer was fully visible even when bouncing under/behind/through enemy/boss tiles. It's easy to lose track of when it lands near bosses or in the middle of a dense bullet pattern. Adding some collission between the bible and some bosses could help remedy this as well; I encountered many instances of my bible getting stuck beneath the Coliseum boss.

-I've run into a few instances where enemy bullets and the hollets that trail Ray may be easily confused for one another, especially in later bosses with smaller bullets in their patterns that trail your position in a similiar manner.

-Would love a fleshing-out of the ESC menu. A quick restart option would be incredibly appreciated, as would be an option to return to Ray's apartment without going back to the main menu.

-Some proofreading of the story script would be nice; there's a few scattered typos here and there, and the hidden scene at the end of the credits has a line towards the end that could use a line break, as it's so long it doesn't fit on the screen and cuts off text on either end.

-An option to turn on a visible hitbox!!!

But tbh these are incredibly minor gripes and don't particularly get in the way of gameplay. This game is so damn fun to play!! Great work.
Last edited by axxon_n; Feb 17, 2019 @ 11:36pm
Vincedings  [developer] Feb 17, 2019 @ 11:54pm 
Hey Everyone thanks for your Feedback so far!
It's awesome that so many of you like it. For now we've already fixed a few bugs that appeared at some cases and will go on to pick out some of the most discussed requests and see if they can be implemented soon.
I believe one of the things a lot of you asked for is a way to change the moving and typing to different keys, which is also a thing that has been discussed internally a lot.
Skipping should be improved as well as adding or optimizing the options menu (quick restart etc.)
I will share your Feedback with everyone at Morbidware and Headup and than let's see what can be done :)
axxon_n Feb 18, 2019 @ 12:28am 
Originally posted by Vincedings:
Hey Everyone thanks for your Feedback so far!
It's awesome that so many of you like it. For now we've already fixed a few bugs that appeared at some cases and will go on to pick out some of the most discussed requests and see if they can be implemented soon.
I believe one of the things a lot of you asked for is a way to change the moving and typing to different keys, which is also a thing that has been discussed internally a lot.
Skipping should be improved as well as adding or optimizing the options menu (quick restart etc.)
I will share your Feedback with everyone at Morbidware and Headup and than let's see what can be done :)

I'm glad you're all so committed to fine tuning the game post-release and responding to us all so quickly! Thank you!! :)

I want to go into a little more detail regarding the combo meter decay though, as I've put some more time in and I've noticed a few intricacies/details I hadn't before regarding the logic behind it, and I think this is the only true outright "flaw" that the game has.

When bosses make attacks that make it impossible to type words from your bible (such as the nun's jump, the band's microphone, and when the game prompts you to type EGO VOCO DIABOLI, to name a few) the game freezes your combo meter such that you can only break your combo by being hit by a bullet, which seems to establish the notion that your combo meter only decays when it is possible to make progress in typing your exorcism.

When exiting demon mode, your meter stays frozen but it doesn't unfreeze when you pick your bible back up; it only unfreezes when you type the first letter, which is a little different than what has already been established. This makes sense to me from a design perspective, though, as you've just engaged a full screen bullet clear that doesn't fully interrupt a potentially-intense shot pattern and you're also changing gameplay styles on the fly.

Completing a phrase from your bible, however, doesn't freeze the combo decay even though it's impossible to maintain the combo, which means that if your combo meter is anything below roughly a quarter full, your combo will most definitely break before the next line appears on-screen, which strikes me as a little unfair, especially given that it's still difficult to maintain given the reaction time needed to see, process, and type the first letter of the next phrase unless you have the needed text memorized already.
FreddyTheMonkey Feb 18, 2019 @ 3:20pm 
I agree with pretty much every point made by princess stairmaster. Those QoL improvements would be very much appreciated. I'd also add that an option to skip everything story related when you "continue" if you've already seen that content (such as dying at a boss and then exiting the game) would be super nice.

Overall, the game is amazing. Very original concept, but also well executed and incredibly fun/rewarding. The game is always fair, atmosphere is great and OST kicks @ss. The only thing I would "object" may very well be subjective and it is that for me personally the difficulty curve is a bit wonky. The tutorial boss is easy obviously, the second is also really comfortable, while 3rd, 4th and 5th all felt similar to me in difficulty. The difficulty spike with the 6th, 7th and 8th boss was really steep though, they all kicked my butt multiple times, especially #8. After that, #9 felt a little easy and #10, for a final boss, was also not on the more difficult side. But as I said it could be because I personally had an easier time with certain types of patterns and not others.

I'll be looking forward to any new content or anything from these devs really. Also, the Italian setting, the little wordplay and nods were great for me, as an Italian.
Sleepy Lich Disease Feb 18, 2019 @ 11:52pm 
I'm enjoying the game but I'm really struggling with the controls for movement. It's very unintuitive to have to move my hand to the arrow keys, then back to the correct position on my keyboard, all while looking at the screen to ensure I don't get hit. My right hand often ends up in the wrong position once it's time to start typing again and while so many things are happening it's pretty hard to tell even with the grooves on the keys that are supposed to tell me where my hands are. I haven't been able to beat Enoch, I've gotten so close every time but it's just not happening.

Additionally, the health bar of the enemies to the left seems very confusing. At least, I assume that green bar is a health bar? During the first two phases of the fight it was totally empty. Then it filled with green, and as I continued to fight Enoch it depleted. During the next stage, once it was finally depleted, I assumed Enoch would die, but there was still more to the fight. I'm not really sure what that's supposed to be, it's not explained in the game anywhere.

One last thing: quitting to take a break after 10 attempts to kill a boss, or quitting to restart because I lost a heart I need right at the beginning of the battle and want a better chance of winning - but when you restart you have to do all of the cutscene and investigation all over again? Every time I continue the game I have to go examine all the bits in the church again before the Enoch fight starts, which is really repetitive and unnecessary.
Last edited by Sleepy Lich Disease; Feb 18, 2019 @ 11:53pm
Sleepy Lich Disease Feb 19, 2019 @ 12:00am 
Sorry, I thought of a couple more things: The game doesn't save your audio settings from when you quit the game, so every time you launch it it's extremely loud. Additionally, in the menu the thunder seems to be the same volume no matter what you turn the music & SFX down to.
DieGo  [developer] Feb 19, 2019 @ 2:41am 
Hi Everyone. Just wanted to say that we are implementing the option to hold SHIFT to move with keys. Keys can be rebinded so you can walk with SHIFT+WASD or SHIFT+IJKL or whatever bindings you feel more comfortable with.
sarahakers Feb 19, 2019 @ 6:17am 
Enjoying the game so far, however, for a game that's about typing, I often find the font chosen very difficult to read. During the fight with the rock band, there is something he tells me to sing and I still don't know what it said. It looked like a 'Z'? But I tried Z and S, neither worked.
Kim Feb 22, 2019 @ 10:35am 
The games window is misplaced when I start the game.
It is trying to start in what looks like a full screen, but is placed across 2 of my monitors.
Kim Feb 22, 2019 @ 10:40am 
btw. It would be nice if you added a "bugs" sub forum to the steam discussions page.
DarkBeing Feb 23, 2019 @ 7:44am 
Hi devs.
First of all, let me just say I've enjoyed the game so far.

However, I've given up on finishing it. Stuck for a few days on the Vatican boss, and I'm sick of having to do the whole battle from the beginning every time I die in the late stages. So I'm moving on to different games.

A few suggestion I have:
1. Quick restart - the option to quickly restart a boss fight without having to die first.

2. Hearts - the design of the rosary indicated there's an option to unlock more hearts. I never found out how (different gear in the closet in the apartment?). If you can't unlock more hearts, I'd recommend you indicate that somehow, because it's really confusing. If you can - how? It's never communicated to the player.

3. Checkpoints - mid-fight checkpoints would go a long way to making them less time-consuming. Later boss fights feel really, really long, and having to start them all over again when you die on the later stages, well... sucks. It's just not fun. Repetition is not fun.

4. Skipping - part of the reason I feel boss fights are so time-consuming is because you can't jump straight into the fight when you load up the game. You are either in your apartment or at the beginning of the level. I see not reason for this decision - it's not like I can switch gear, loadout or skills. Why do I have to sit through entire conversations over and over again?

That's all the feedback/suggestions I can think of at the moment.
You should feel proud for making a typing game that's actually fun. And I'm don't usually go for bullet-hell games, but this one feels fair and fun for the most part.
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