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No updates isn't evidence of anything. Japanese developers don't regularly flood updates, they tend to present in chunks.
You're probably one of those people that said FF7 Remake was going to come out in 2024 because you hadn't heard anything.
You have no proof of that. But nice on the pretending it only works one way.
Thing is, in my corner there's a history of Gris Gris taking a looong time to make games. And the fact that their last word was that they were still working on it.
In your corner is this childish idea that development speed is some sort of magical law where if you don't go at a certain pace your game isn't being made anymore. Get proof, then make accusations.
I don't need proof, because there's absolutely no reason to assume they've stopped when there's zero news of evidence that they have. You're the one with that burden here, not me.
Yes, in fact I'm a few steps from releasing a walkthrough for the latest release. However it's not blind fandom, it's experiencing being a fan of their games for well over a decade. Gris Gris is a small little indie team of four guys who made Corpse Party (and now CP2) in their free time.
The Corpse Party and Corpse Party 2 games are literally just a hobby gig these guys do on top of working full time jobs. And with COVID and everything that's happened, even longer delays are in no way a shock from this group.
Corpse Party PC wasn't even fully finished until the Steam Port came, which is when GrisGris added the final parts to Chapter 5. The remakes actually lack these parts because they came out years BEFORE Gris Gris was done with CP1.
I get what's going through your minds. I too used to think there was this rule that games that take a long time are going to be bad and fast ones are good. I learned this wasn't the case back when Obsidian rushed KotOR2 in less than a year and it was a buggy incomplete horror. It solidified when some dude spent his free time to take 7 years to make a farm simulator and it became one of the most profitable games on Steam because it was so awesome. That was Star Dew Valley.
You can't rush these things, and they're not going to rush no matter how much someone tries to claim that they're dead. They literally do not have the time to work as fast as you want them to.
There is no rules on how long a game should take to be developed. M&B Bannerlord is a fine example of this. The fact it's being made as a hobby is evidence that it may have been placed on the back burner to prioritize idk, pandemic survival?(I would toss development of a game on the back burner too during a pandemic) It's in development hell. This game will be finished when it is finished, I am not debating that. What I am debating is that the game for all intents of purposes, is dead in the water. So I am not inclined to believe this game will be finished anytime soon.
Your claim that they take a long time to develop games is debunked with their Wikipedia article. However if there is any falsities here, maybe you'd do well to edit the page and correct them? What is in your corner is no better than what is in mine.
https://en.wikipedia.org/wiki/Team_GrisGris
Most of their history in regards to Corpse Party is ports, remasters and polish of new creations with new entries introduced from 2012 to 2016 which is honestly a good thing because that means there is a cult following(Which anyone in the know, knows)
Even taking into consideration they opted to redo the engine for Corpse Party 2, they still put out Blood Drive and a DS port.
So from 1996 to 2011, they made most of CP:BC, that’s 16 years dude. And Chapter 5 was still incomplete.
Now continue to note that when the 2013 remake was made (which recently came out on Steam as 2021), Chapter 5 was still incomplete. Because as mentioned above, they were still adding to the unfinished game.
You can check it for yourself. The PC version has a much longer 5th chapter than the remake. Oh and about 5 more extra chapters.
You might want to actually look up the history of the game instead of trying to obfuscate all this with a very vague release timeline from Wikipedia which doesn’t even say who actually developed each title there. Because what you were hoping to be evidence is a series of games they were either given creation credit for, such as Book of Shadows, Hysterical Birthday and Blood Drive, which were actually made by Mages. Or the titles that don’t merit their own links because just the artist was involved in them.
Trying to claim GrisGris is fast because a completely different company took over the series and made the rest of the games is… I want to hope you just poorly researched.
Please don’t try to claim you’ve debunked something again when your evidence is at best intentionally deceptive.
(I am obviously going to skip over fan titles, so please, don't even try. They aren't relevant to discussing GrisGris and their operating speed.)
https://corpseparty.fandom.com/wiki/Corpse_Party#Games
This game started as a RPGMaker (PC-98) game with turn based battles, an award winner in 1996.
( Source: https://corpseparty.fandom.com/wiki/CORPSE-PARTY_(PC-98) )
After which the maker decided to attempt a sequel, Shinozaki's Heart. This was abandoned, though some of the content is believed to be pulled back into Blood Covered. The one thing we know for sure is Satsuki finally made a reappearance in 2U like 2 decades later. 1997 Baby!
( Source: https://corpseparty.fandom.com/wiki/Corpse_Party_2:_Satsuki%27s_Heart )
The Dark Ages, between then and 2006, we heard little to nothing besides chapters of the new game, not yet a retail game, being spread around chapter by chapter. Then we learned about NEW CHAPTER, a planned mobile edition of the game and it's first real retail point. It was cancelled, and had most of what's in PC, except Chapter 4 was in progress and Chapter 5 (which is easily the same length as the rest of the game) did not yet exist.
If you are curious about this odd release pattern, I suggest you study up on common methods of Doujinshi circulation. Developers will spend years sending out versions of their game to garner a fan following before trying to actually sell it.
( Source: https://corpseparty.fandom.com/wiki/Corpse_Party:_NewChapter )
We finally arrive at 2008, and the fully realized PC version finally begins to release with Chapters 1&2 on CD-ROM and ISO distro. At initial release, that's all there was, and it would be 6 months until 3 was pacakged in with a new disc / update.
Then the following year, the fully finished Chapter 4 launched in 2009.
We would have to wait 3 more years for Chapter 5, which finally began to tease a planned sequel that would later be taken over by another developer and marked the fully finished release, 16 years after the first game in 2011.
This version didn't get translated or make it to America until 2016. The main benefit we had for this was that this happened just after Chapter 5 was finally completed. About 3 years after the remake was already out.
Total time to completion: 1996-2016, 20 years. Two Decades.
( Source: https://corpseparty.fandom.com/wiki/Corpse_Party_(PC) )
Probably midway through Chapter 5's development, Gris Gris was approached by Mages to remake the game for the PSP and Mobile, which became Corpse Party: Blood Covered... Repeated Fear, the game which we now got on Steam as Corpse Party 2021.
When they completed that remake, GrisGris decided they could trust the bigger Studio Mages with the rest of the series and Mages / 5pb then developed Book of Shadows (using GrisGris scripts), along with Sachiko's Birthday and Blood Drive. You may notice they took a drastic narrative change over this time too.
GrisGris didn't suddenly gain the production value of an anime studio and the speed of a publisher to develop their games magically. Someone else made the games. They are literally irrelevant to trying to discuss how fast or slow GrisGris is at making games.
Side projects might also delay a game, but they do not mean a game is set aside or no longer worked on. GrisGris is a doujinshi of several professsional devs who work on the game in their spare time. Each one has published their works using the studio logo. This is evidence again, of absolutely nothing and doesn't "debunk" jack.
GrisGris has only ever made the PC version of their original. And are now working on CP2. They are developing the game from scratch like they did the second game.
No amount of rephrasing or rewritings changes the fact that CP1's entire development took 20 years, sorry. That's the facts.
So yeah, the people who claim they've been waiting for CP2 since 2013... they're full of it. Even if they played it in Japanese.
You know what, I think I can respect how passionate you are about this. I will indeed do look at the sources provided, because initially I thought you were talking out of your ass. I concede to most of your arguments and much to my dismay I discovered Corpse Party in 2011. I did go back and play the 98 edition for posterity.
Also, outsourcing is still fair game in regards to development and I highly doubt Team Gris Gris was not involved at all in the process and creation of those games and this is one hill I will die on. Why would I even try using fan titles to refute your argument? Fan titles are in no way related to Gris Gris.
By the way, the official Twitter account for Corpse Party 2 retweeted something again like a day ago so maybe it's not dead, yet.
These being said, even consulting on their other games only helps explain their slow development cycle, rather than say they develop any faster, they clearly have to split their attention.
And yeah, the last word we had directly was shortly after NEUES came out. They explained all the work they were doing with their new engine and even hinted at some of their Chapter 2 plans. But this community, long term, knows not to expect much word between releases.
Heck, taking that time is time taken away from making the game when you come to think of it. No small doujinshi can really afford a PR dept. :(
♥♥♥♥♥♥♥♥ shame looked cool, guess I will just refund it, since it won't be finished. Just a few bucks with the whole Halloween sale, but honestly more upset that the game won't be fininished and less so that I pasted a few bucks on it.
2 years no updates, is dead by most standards lol.
Whose standards exactly?
Who set them?
What authority is this?
Name a game ACTUALLY made in 2 years that's ACTUALLY good. As a hint, most of the games you think take even 3 years actually take longer. Developers just don't tell you because of these wild assumptions based on absolutely nothing and no knowledge of how programming a game actually works.
Also the game has had full screen since release. Maybe do some actual research before trying to troll.
Bruh if the fullscreen setting is hidden in configs instead of being in settings like EVERY OTHER GAME, no wonder I didn't find it.
Bro how long you been looming in the discussion threads for this dead game? You cursed to haunt them or something like ♥♥♥♥♥♥♥♥. You holding up false hope on nothing for that long, damn son.