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You could just do what many player do in games of this genre and hold on to your attribute points for when you need to allocate more to equip something.
You have smaller numbers in blue representing how much your gear is "nom noming" your stat (unless I'm misremembering this). If you look at this picture for example:
https://www.hellgateaus.info/w/images/1/1b/Attributespanel.jpg
Gear is requesting 10 accuracy and 0 of everything else. (probably a low level character holding a gun and squatting in an adidas tracksuit xD)
So increasing accuracy would do what here? It would make that blue bar smaller because your gear is taking less of your total accuracy (because you have more). So you can think of the blue numbers as how much your glass is full. Your attributes are how large your glass is and the blue bar how much water is in there.
You can also think of it as being X/Max attribute used (X being the blue number and the big white one your character attribute level)
This "water resevoir" is filled with all your gear so that is why it might seem confusing to have something that asks for 12 strenght being unequipable on a 20 strenght character. But it's not if you think about the blue bar, it's the TOTAL cost of currently equipped stuff. Maybe a better analogy would have been calling it encumbrance xD
It's an interesting small difference from traditional "attribute cost" of items in games of the genre. It really feels like a cost!
I wouldn't worry too much about "wasting" the opportunity to spend the points fast because if you look at the gains per point they are not huge. You get more out of your gear. Plan around holding a reserve ammount of attribute points you are confortable with so you can mod weapons and equip new gear you find, while still feeling the pleasure of some non gear stat growth.
Sorry for lack of concision, mild verborrhea.
That's some really great info, but I'm still really confused on how it all works together? Using the accuracy info from the screenshot you provided, is the white 25 the total you can use fir all equipment combined and 10 in blue just what's currently being used up? If that's the case, why dies the blue number never come close to matching the white number, regardless of how much or how little gear I've equipped? If, however, the blue 10 is the max I can have in drain from all gear combined, why does it never change no matter how many points I dump into the stat to increase the white number?
The blue numbers will catch up as you progress and find / enhance gear. But you will also have leveled and each level gives you 5 attribute points to adress gear requirements. Gear and mods can also give you some attributes, that's when it's usually confusing in other games but here the little blue bars make it simple! Don't over think it xD
You found "Stinky sock of cheese", it needs 5 stamina, you got 5 stamina. Great, you can use it, you get a full blue bar with a number 5 and a white number 5. But you can't use a pair of stinky cheesy socks until you get 10 stamina at least xD
But if it was red it would look ugly as heck and maybe make people think they are being penalized and play like it's a dark souls laddle run x´D
I'd make it blue but with a bright red thin border around it :P
So what happens when the blue stat feed bar is *not* full or equal to the white stat number, yet the game tells me I can't equip an item due to not enough stat feed, even after dumping another 20 stat points into that stat?
It happens that you can't equip it lol. But keep in mind that it also predicts changes when hoovering new item and sometimes that messes up, namely with weapons, unequip, hoover again and see that it's not as grim as game thought. Maybe its because of upgraded and modded items, dunno.
It's really not that complicated lol. If it's not bugging dump another 20 and then another. The wimpy items I'm getting early ask no more than 6-10. I made a few weaks on the machines and item now asks 40 accuracy lol
Yeah. I've tried that and nothing i the stats changes no matter what I do. Hovering, equipping, unequipping, dumping tons of saved up skill points into skills, doing it all over again, nothing seems to affect it at all; it just stays static. So what am I doing wrong?
Could you provide 2 screenshots with a naked character and attribute tab selected for comparison? One screenshot in neutral cursor position and other screenshot hoovering any equipable item that is in inventory (not yet equipped). This sounds hilarious tbh and I might have to call poppycock on this xD