HELLGATE: London

HELLGATE: London

Still confused on a few things about how Stat Feed works; help me understand?
Okay, I understand that stat feed is tied to equipping weapons. What I don't understand is:

- Where does the stat feed number come from?
- How does the game determine how much "stat feed" is available to a stat to use for equipping an item?
- How do I increase how much "stat feed" I have to work with?
- How are the stat number and the stat feed number actually connected?
- What does increasing a stat actually do to the stat feed?
- If an item requires, as a random example, a 12 strength, and my strength is 20, why would it still be red and not allow me to equip the item?

I've searched online for days and found nothing that clearly and concisely answers these questions. Help?
Last edited by RogueGentleman; Apr 11, 2020 @ 2:30pm
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Showing 1-13 of 13 comments
Zebra13 Apr 13, 2020 @ 1:13am 
This is one of the great mysteries in life
RogueGentleman Apr 15, 2020 @ 4:05pm 
Originally posted by Zebra13:
This is one of the great mysteries in life
That's... really helpful? XD
Enhancement mods for weapons, as an example will raise requirements, sometimes in an unexpect stat you would normally not desire to raise in the class you picked.

You could just do what many player do in games of this genre and hold on to your attribute points for when you need to allocate more to equip something.

You have smaller numbers in blue representing how much your gear is "nom noming" your stat (unless I'm misremembering this). If you look at this picture for example:
https://www.hellgateaus.info/w/images/1/1b/Attributespanel.jpg
Gear is requesting 10 accuracy and 0 of everything else. (probably a low level character holding a gun and squatting in an adidas tracksuit xD)

So increasing accuracy would do what here? It would make that blue bar smaller because your gear is taking less of your total accuracy (because you have more). So you can think of the blue numbers as how much your glass is full. Your attributes are how large your glass is and the blue bar how much water is in there.
You can also think of it as being X/Max attribute used (X being the blue number and the big white one your character attribute level)


This "water resevoir" is filled with all your gear so that is why it might seem confusing to have something that asks for 12 strenght being unequipable on a 20 strenght character. But it's not if you think about the blue bar, it's the TOTAL cost of currently equipped stuff. Maybe a better analogy would have been calling it encumbrance xD
It's an interesting small difference from traditional "attribute cost" of items in games of the genre. It really feels like a cost!

I wouldn't worry too much about "wasting" the opportunity to spend the points fast because if you look at the gains per point they are not huge. You get more out of your gear. Plan around holding a reserve ammount of attribute points you are confortable with so you can mod weapons and equip new gear you find, while still feeling the pleasure of some non gear stat growth.

Sorry for lack of concision, mild verborrhea.

Last edited by Authentic Mikutard; May 17, 2020 @ 9:26pm
RogueGentleman May 17, 2020 @ 10:08pm 
Originally posted by Authentic Mikutard:
Enhancement mods for weapons, as an example will raise requirements, sometimes in an unexpect stat you would normally not desire to raise in the class you picked.

You could just do what many player do in games of this genre and hold on to your attribute points for when you need to allocate more to equip something.

You have smaller numbers in blue representing how much your gear is "nom noming" your stat (unless I'm misremembering this). If you look at this picture for example:
https://www.hellgateaus.info/w/images/1/1b/Attributespanel.jpg
Gear is requesting 10 accuracy and 0 of everything else. (probably a low level character holding a gun and squatting in an adidas tracksuit xD)

So increasing accuracy would do what here? It would make that blue bar smaller because your gear is taking less of your total accuracy (because you have more). So you can think of the blue numbers as how much your glass is full. Your attributes are how large your glass is and the blue bar how much water is in there.
You can also think of it as being X/Max attribute used (X being the blue number and the big white one your character attribute level)


This "water resevoir" is filled with all your gear so that is why it might seem confusing to have something that asks for 12 strenght being unequipable on a 20 strenght character. But it's not if you think about the blue bar, it's the TOTAL cost of currently equipped stuff. Maybe a better analogy would have been calling it encumbrance xD
It's an interesting small difference from traditional "attribute cost" of items in games of the genre. It really feels like a cost!

I wouldn't worry too much about "wasting" the opportunity to spend the points fast because if you look at the gains per point they are not huge. You get more out of your gear. Plan around holding a reserve ammount of attribute points you are confortable with so you can mod weapons and equip new gear you find, while still feeling the pleasure of some non gear stat growth.

Sorry for lack of concision, mild verborrhea.

That's some really great info, but I'm still really confused on how it all works together? Using the accuracy info from the screenshot you provided, is the white 25 the total you can use fir all equipment combined and 10 in blue just what's currently being used up? If that's the case, why dies the blue number never come close to matching the white number, regardless of how much or how little gear I've equipped? If, however, the blue 10 is the max I can have in drain from all gear combined, why does it never change no matter how many points I dump into the stat to increase the white number?
Last edited by RogueGentleman; May 17, 2020 @ 10:09pm
Authentic Mikutard May 17, 2020 @ 11:19pm 
It's the first one. Put yourself naked. The blue bars will vanish. And it does change, as you put the points in an attribute the bar will shrink slowly. It represents how much is "in use" by gear, so to speak.

The blue numbers will catch up as you progress and find / enhance gear. But you will also have leveled and each level gives you 5 attribute points to adress gear requirements. Gear and mods can also give you some attributes, that's when it's usually confusing in other games but here the little blue bars make it simple! Don't over think it xD

You found "Stinky sock of cheese", it needs 5 stamina, you got 5 stamina. Great, you can use it, you get a full blue bar with a number 5 and a white number 5. But you can't use a pair of stinky cheesy socks until you get 10 stamina at least xD
Last edited by Authentic Mikutard; May 17, 2020 @ 11:22pm
Authentic Mikutard May 17, 2020 @ 11:24pm 
I think part of the problem is the bar being blue, if it was red maybe you would instinctively know it's a thing you want small not large!

But if it was red it would look ugly as heck and maybe make people think they are being penalized and play like it's a dark souls laddle run x´D
RogueGentleman May 18, 2020 @ 1:49pm 
Originally posted by Authentic Mikutard:
I think part of the problem is the bar being blue, if it was red maybe you would instinctively know it's a thing you want small not large!

But if it was red it would look ugly as heck and maybe make people think they are being penalized and play like it's a dark souls laddle run x´D

I'd make it blue but with a bright red thin border around it :P
RogueGentleman May 18, 2020 @ 1:51pm 
Originally posted by Authentic Mikutard:
It's the first one. Put yourself naked. The blue bars will vanish. And it does change, as you put the points in an attribute the bar will shrink slowly. It represents how much is "in use" by gear, so to speak.

The blue numbers will catch up as you progress and find / enhance gear. But you will also have leveled and each level gives you 5 attribute points to adress gear requirements. Gear and mods can also give you some attributes, that's when it's usually confusing in other games but here the little blue bars make it simple! Don't over think it xD

You found "Stinky sock of cheese", it needs 5 stamina, you got 5 stamina. Great, you can use it, you get a full blue bar with a number 5 and a white number 5. But you can't use a pair of stinky cheesy socks until you get 10 stamina at least xD

So what happens when the blue stat feed bar is *not* full or equal to the white stat number, yet the game tells me I can't equip an item due to not enough stat feed, even after dumping another 20 stat points into that stat?
Originally posted by RogueGentleman:
So what happens when the blue stat feed bar is *not* full or equal to the white stat number, yet the game tells me I can't equip an item due to not enough stat feed, even after dumping another 20 stat points into that stat?

It happens that you can't equip it lol. But keep in mind that it also predicts changes when hoovering new item and sometimes that messes up, namely with weapons, unequip, hoover again and see that it's not as grim as game thought. Maybe its because of upgraded and modded items, dunno.

It's really not that complicated lol. If it's not bugging dump another 20 and then another. The wimpy items I'm getting early ask no more than 6-10. I made a few weaks on the machines and item now asks 40 accuracy lol
Last edited by Authentic Mikutard; May 18, 2020 @ 2:37pm
RogueGentleman May 20, 2020 @ 1:23pm 
Originally posted by Authentic Mikutard:
Originally posted by RogueGentleman:
So what happens when the blue stat feed bar is *not* full or equal to the white stat number, yet the game tells me I can't equip an item due to not enough stat feed, even after dumping another 20 stat points into that stat?

It happens that you can't equip it lol. But keep in mind that it also predicts changes when hoovering new item and sometimes that messes up, namely with weapons, unequip, hoover again and see that it's not as grim as game thought. Maybe its because of upgraded and modded items, dunno.

It's really not that complicated lol. If it's not bugging dump another 20 and then another. The wimpy items I'm getting early ask no more than 6-10. I made a few weaks on the machines and item now asks 40 accuracy lol

Yeah. I've tried that and nothing i the stats changes no matter what I do. Hovering, equipping, unequipping, dumping tons of saved up skill points into skills, doing it all over again, nothing seems to affect it at all; it just stays static. So what am I doing wrong?
Maybe your character save is bugged. If your character is unarmed and naked there should be no blue bars.
Last edited by Authentic Mikutard; May 20, 2020 @ 1:29pm
RogueGentleman May 21, 2020 @ 11:41pm 
Originally posted by Authentic Mikutard:
Maybe your character save is bugged. If your character is unarmed and naked there should be no blue bars.
All my characters have this issue. How can every save I make be bugged immediately?
Authentic Mikutard May 22, 2020 @ 12:25am 
Originally posted by RogueGentleman:
Originally posted by Authentic Mikutard:
Maybe your character save is bugged. If your character is unarmed and naked there should be no blue bars.
All my characters have this issue. How can every save I make be bugged immediately?
Warp ♥♥♥♥♥♥♥ ¯\_(ツ)_/¯

Could you provide 2 screenshots with a naked character and attribute tab selected for comparison? One screenshot in neutral cursor position and other screenshot hoovering any equipable item that is in inventory (not yet equipped). This sounds hilarious tbh and I might have to call poppycock on this xD
Last edited by Authentic Mikutard; May 22, 2020 @ 12:30am
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Date Posted: Apr 11, 2020 @ 2:28pm
Posts: 13