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Right now however, the pace seems to be one route per year. I am the writer, artist and also code in the scenes. Progress is slow when you're aiming to write at least 100k words and draw all the sprites, backgrounds and CGs. Please bare with me!
So far Neil and Dimitri's routes are finished, with Caine currently being worked on.
Mostly because it's hard to write a written guide because unless you see the difference, you're not going to know otherwise, text or not.
That said, you can play the game without consulting a guide. The walkthrough is for the people who are stuck on a certain design (usually the sparkles pattern gives them grief), which is why a video comes in handy so people can see what's wrong.
Tailor Tales is designed to be relaxing to play and without a guide, as there are no bad endings :) it's very easy to get all endings since there's only 2, and the game will ask you if you want to read the other ending when you've finished the 1st one, so it's pretty easy!
There's two endings:
- Passionate ending
- Innocent ending
To get the passionate ending, simply choose more fierce than kind. To get the innocent ending, choose more kind than fierce. You can keep track of your points in the main menu under Settings > Profile (should state at the top).